Poll

what should we concentrate on?

adding new gamemodes (Stronghold, CTF, Conquest, Commander Battle...)
690 (17.9%)
improving existing gamemodes (Battle, Siege, DTV, Rageball...)
340 (8.8%)
improving Strategus battles
314 (8.1%)
changing/improving reward (XP/gold) system
710 (18.4%)
changing/improving upkeep system
246 (6.4%)
working on item balance
289 (7.5%)
adding more depth to combat (new mechanics, stamina...)
761 (19.8%)
improving graphics (models, textures...)
270 (7%)
bug fixing/polishing (voice chat, interface...)
233 (6%)

Total Members Voted: 2279

Author Topic: cRPG Ingame Feature - what is it you want?  (Read 134323 times)

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Offline Leshma

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Re: cRPG Ingame Feature - what is it you want?
« Reply #15 on: May 18, 2012, 12:05:54 am »
-2
Too little too late.

Offline Lech

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Re: cRPG Ingame Feature - what is it you want?
« Reply #16 on: May 18, 2012, 12:22:14 am »
-3
Voted bugfixing and add more depth.

I want adding arm armor so we will have:

head
arms
torso (instead of body)
legs

Another one would be lethal and non-lethal damage - non-lethal heal over time, but also over time is converted into lethal damage (so if you are hit once for 3 lethal hp and 6 non-lethal, you heal over time from 4 non-lethal and 2 non-lethal is converted into lethal so you lose 5 hp total, but if you are hit 3 times for such amount, you lose 9 from lethal and only heal 7/18 non-lethal over time).

Last issue is holding weapons forever (especially annoying against polearms).

Bugfix option means cmpx will write new wse ?

Offline Crob28

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Re: cRPG Ingame Feature - what is it you want?
« Reply #17 on: May 18, 2012, 12:27:16 am »
+2
Voted new gamemodes, but also....

SHIELD BASH  :D

Offline Herkkutatti

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Re: cRPG Ingame Feature - what is it you want?
« Reply #18 on: May 18, 2012, 12:35:03 am »
0
Voted more depth of combat, and change of the xp/gold system.

The multiplier system is annoying as hell. While it works, it turned everything so dull for me, and I am sure I'm not alone with this here.

Just see how much rage people get when they lose x5-s, and how many people usually (rage)quit when this happens.

This isn't doing any good for the mod I'd say, but for a better replacement.. This needs some brainstorming.
would be better that if you lose a round and have x5 you would lose only 1 multiplier so you would have x4 on next round. this would decrease amount of  RQ after losing round.
/l
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Offline Gatsby

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Re: cRPG Ingame Feature - what is it you want?
« Reply #19 on: May 18, 2012, 12:40:26 am »
+4
Definitely xp/gold system and strategus! Fuck, wasn't strategus supposed to be the point of this mod?

Absolutely no stamina, this game doesn't need it at all, the fun of the game is the frenetic action and anyway i know will be a "beta" stamina forever..so better don't implement it at all.

Offline Sir Gilinor

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Re: cRPG Ingame Feature - what is it you want?
« Reply #20 on: May 18, 2012, 12:51:24 am »
0
This sounds really difficult, but what would be awesome would be a way players could customize their armor to give it a more personal look. I.e. Color change to what the player would want, putting different pauldrons or tassets or bracers on, adding different accents to it such as maybe a cape or a war skirt  :P, but just in general a larger level of customization instead of mix-n-matching preset armor looks.  :D
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Offline Svitjodvarg

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Re: cRPG Ingame Feature - what is it you want?
« Reply #21 on: May 18, 2012, 01:09:59 am »
+3
add tons of new armor and weapons, it's always fun.
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Offline Jarlek

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Re: cRPG Ingame Feature - what is it you want?
« Reply #22 on: May 18, 2012, 01:10:15 am »
-1
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Polobow

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Re: cRPG Ingame Feature - what is it you want?
« Reply #23 on: May 18, 2012, 01:19:51 am »
+1
Equipment customization on the site which influences the stats IG

f.e. different hooves for horses, different string material for bows, you get it.


Potentional time wasters/gold sinks.

Offline Joker86

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Re: cRPG Ingame Feature - what is it you want?
« Reply #24 on: May 18, 2012, 01:25:48 am »
-2
I voted for changing existing gamemodes and changing upkeep system.

I think this games needs to move away from battle mode. Killing the enemy as ultimative goal brings only downsides to the gaming experience, no advantages. Shift the focus towards conquering and holding flags or something like that, and the game will improve a lot. Currently it is a spamfest for mindless lemmings.

Next to this I voted for changing the upkeep system. It already didn't work well before (because you could save up money and run around with a maxed out character in plate on plated charger, and once there is such a player on the server it doesn't matter for the others how long he had to farm for it and how short he will be able to do so, in this very moment it will be unfair. (Don't take plate + plated charger too literally :rolleyes: )), but after the introduction of the marketplaced it was rendered completely useless. There is NO RESTRICTION on the items you can use currently, besides the slots.

I would like to have to choose between character stats and good equipment. This would keep different builds on same levels always on the same effectivity, instead having one gen 1 character and 1 gen 25 char, both lvl 31 and both 2hd, but one is wearing full plate and flamberge, the other would like to, but can't and thus wears heavy mail and greatsword.


Edit: I think it's a pity that there isn't even an option (except of "new gamemode" perhaps) that offers any improvement on playing TOGETHER, the firendly interaction with others. Nothing how classes could influence each other more, how there could be some kind of commander feature or something like that.  :cry:
« Last Edit: May 18, 2012, 01:29:59 am by Joker86 »
Joker makes a very good point.
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Offline Polobow

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Re: cRPG Ingame Feature - what is it you want?
« Reply #25 on: May 18, 2012, 01:30:21 am »
-1
>ideas/thoughts

You made me think of a limit on how much a char can equip in weight, based on your STR.

Offline Lord_Panos

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Re: cRPG Ingame Feature - what is it you want?
« Reply #26 on: May 18, 2012, 01:30:42 am »
+3
1.Defend the King Gamemode,Similar to the AoE,the king gets picked randomly from the team and has low tier armour but he can run fast and he is strong enough (or something else you find more suitable)1 team defend the kind,the other tries to kill him.

2.Shieldbash,although I never played as a shielder,I would love to see shieldbash,it would add a new difficulty level when you fight good shielders..

3.A PvP system that will allow players to schedule duels for gold .

4.Add the damage report,many of us would love to see that in-game.

5.Some new armours-horses-weapons would be nice,take a look here : http://forum.c-rpg.net/index.php/topic,31538.0.html , various OSP which I believe contain some good stuff for c-rpg.

6.Team Deathmatch and Deathmatch .

7.An option to do colour customisation in your own gear (Don`t know if it is possible,but it would be nice)

8.A small xp bonus when you kill a higher level player.

9.Adding MVP system which will reward the MVP of the round with a multi (both teams).

10.Make STF cooldown time 3 days.

11.Spawn protection,when you spawn and for a small period of time you can`t be killed by noob GK afk killers.

12.Make me an admin.
In this community,if you cheat,which is the ultimate crime to do in a game,you can buy a second cd key and everything is fine,but if you troll you get a permaban and be in danger for a second one,fair isn`t it?

Offline Joker86

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Re: cRPG Ingame Feature - what is it you want?
« Reply #27 on: May 18, 2012, 01:32:45 am »
0
You made me think of a limit on how much a char can equip in weight, based on your STR.

Wouldn't work, because AGI boulds would become even more useless.

The idea should be more skill -> less items. And not more skill -> more items.
Joker makes a very good point.
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Offline Polobow

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Re: cRPG Ingame Feature - what is it you want?
« Reply #28 on: May 18, 2012, 01:38:51 am »
0
Wouldn't work, because AGI boulds would become even more useless.

The idea should be more skill -> less items. And not more skill -> more items.

Hardcore mode servers: You start at the age of 20, fresh and strong with 30 attribute- and skill- points. At the age of 30 you will start randomly losing a skill point and attribute point, and increasing your chance of permanently dying each time you die IG.

Or, instead of your age, your K:D.
« Last Edit: May 18, 2012, 01:40:06 am by Polobow »

Offline Joker86

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Re: cRPG Ingame Feature - what is it you want?
« Reply #29 on: May 18, 2012, 01:54:11 am »
-1
Okay, let's try my one liners, to keep it as simple as possible:


- Change upkeep system meant for limiting equipment for a system that forces you to choose between character stats and equipment value. Marketplace made upkeep unable to limit equipment any more.

- Replace battle gamemode with a gamemode that is about taking perhaps three flags. Replacing is important, because otherwise all the lemmings wouldn't want to change their bot like behaviour.

- Implement a commander system that involves every player by default unless he leaves it actively, doesn't rely on ingame votes and grants small rewards for following orders

- Give character builds another dimension. Implement two new skill which are not governed by STR or AGI: Leadership and trade. Leadership allows you to lead more and better bots every round, while trade reduces upkeep cost and bot wages. The trade skill is connected to my first suggestion, obviously. With this you could see real cavalry charges and formations again.
Joker makes a very good point.
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