Author Topic: Siege  (Read 4639 times)

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Offline Ishar

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Re: Siege
« Reply #15 on: January 06, 2011, 08:36:52 pm »
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Siege became awesome.
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Offline Salamol

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Re: Siege
« Reply #16 on: January 06, 2011, 08:40:33 pm »
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Wait what how?

Offline Ishar

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Re: Siege
« Reply #17 on: January 06, 2011, 08:41:38 pm »
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It's 6 minutes now on Eu 5 and 6.
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Offline Vexus

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Re: Siege
« Reply #18 on: January 06, 2011, 08:49:07 pm »
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Sweet good to know thanks ishar for informing us.

Offline Salamol

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Re: Siege
« Reply #19 on: January 06, 2011, 08:52:00 pm »
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Sweet... I'll head over soon... test out my new leet archery skills  :rolleyes:

Offline Salamol

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Re: Siege
« Reply #20 on: January 06, 2011, 09:32:33 pm »
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EU 4 appears to still be 12 however

Offline Ishar

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Re: Siege
« Reply #21 on: January 06, 2011, 10:45:37 pm »
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Yes, but I just went a few rounds on one of the 6 minute servers, and it's perfect. Attackers are even at a bit of a disadvantage on most maps (that wooden shit with the big house next to the flag is still impossible), and a sensible defending team can really do it. Attackers now actually have to use tactics instead of mindless rush, and that's excellent in my book.
chadz, if you're reading this, you're the man!
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Offline Ishar

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Re: Siege
« Reply #22 on: January 07, 2011, 11:25:25 am »
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Oh, something I noticed: With the 6 minute rounds, we have the same damage chance than with the original 12 minutes. So same upkeep costs for half the income, BUT this seems more fair. That's like 10% upkeep, and it's great, I have to watch my stuff, but still able to use somewhat effective gear (don't have to throw stones, fight with a hatchet or a level 1 shield)
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Offline BlackMilk

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Re: Siege
« Reply #23 on: January 07, 2011, 12:34:36 pm »
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Eu_cRPG_5 was updated but it still has 12 minutes and 5 def-lives

Offline Bratwurst

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Re: Siege
« Reply #24 on: January 07, 2011, 12:37:12 pm »
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Confirmed... siege is now as bad as before  :cry:

12 min rounds and 5 lifes for defenders

Offline audax

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Re: Siege
« Reply #25 on: January 07, 2011, 06:20:23 pm »
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It was too good to be true :(

But I had the best rounds siege ever yesterday.

Offline Xtrah

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Re: Siege
« Reply #26 on: January 08, 2011, 03:19:46 am »
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Supported for balancing. Attackers always win.

Offline audax

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Re: Siege
« Reply #27 on: January 08, 2011, 02:11:07 pm »
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On server 4 the time is set to 7 minutes and the defenders have 5 lives. Works also pretty good. :)

Offline Leiknir

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Re: Siege
« Reply #28 on: January 09, 2011, 03:29:59 am »
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Oh, something I noticed: With the 6 minute rounds, we have the same damage chance than with the original 12 minutes. So same upkeep costs for half the income, BUT this seems more fair. That's like 10% upkeep, and it's great, I have to watch my stuff, but still able to use somewhat effective gear (don't have to throw stones, fight with a hatchet or a level 1 shield)

Upkeep is per minute, too, as far as I know
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Offline Ishar

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Re: Siege
« Reply #29 on: January 09, 2011, 01:38:36 pm »
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Upkeep is per minute, too, as far as I know
I think it's a static 4% at the end of every round. Slightly less for winners.
"Also, thank you for reporting your own post." Mylet