Author Topic: Ultimate solution to game balance.  (Read 1701 times)

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Offline owens

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Ultimate solution to game balance.
« on: May 16, 2012, 03:07:48 am »
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Currently every weapon in the game is capable of hilt slashing including the polearms. It is one of the reasons they are so short in game.

My solution would be to have each weapon being two! One with a localised sweet spot the other having much lower damage and existing normally. For instance the lower damage weapon for polearms could do blunt. For 1h and 2h it could just be a low cut value. This way polearms could have the reach and damage they deserve without becoming too powerful.

It would also make combat that bit more intense.
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Offline The_Bloody_Nine

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Re: Ultimate solution to game balance.
« Reply #1 on: May 16, 2012, 03:45:13 am »
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wat?

Offline Son Of Odin

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Re: Ultimate solution to game balance.
« Reply #2 on: May 16, 2012, 04:33:58 am »
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wat?
Just another nab who can't just deal with it (hilt slashes).
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Offline owens

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Re: Ultimate solution to game balance.
« Reply #3 on: May 16, 2012, 04:38:46 am »
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I thought of this immediately after hilt slaying with a  two handed sword. 18/21 that kid had no chance.
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Offline Son Of Odin

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Re: Ultimate solution to game balance.
« Reply #4 on: May 16, 2012, 04:58:59 am »
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I thought of this immediately after hilt slaying with a  two handed sword. 18/21 that kid had no chance.
He had a chance, but I guess he was as noob as you and can't block :lol:
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Offline owens

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Re: Ultimate solution to game balance.
« Reply #5 on: May 16, 2012, 05:58:27 am »
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He had high athletics and was trying to over rotate into an attack but I stepped in and blocked and quickly cut him in half with the pommel of my sword.

At this point I thought that whole scenario was unrealistic and pointless. A long claw doesn't have a sharpened pole and my hands aren't cleavers. It is a realism, gameplay and in some ways a balance issue. Also ask Frank PK can play in 30 minutes he didn't get one kill on our server.
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Offline Vodner

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Re: Ultimate solution to game balance.
« Reply #6 on: May 16, 2012, 06:09:17 am »
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This would reduce melee depth. It is already pretty easy to block in a 1v1. Forcing centered swings would make it completely trivial.

Combat should get harder/faster as the playerbase gets better. Not slower.

Offline owens

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Re: Ultimate solution to game balance.
« Reply #7 on: May 16, 2012, 07:24:09 am »
+1
Why would combat speed drop? It wouldn't. Polearm builds would have to be quicker 2h more str focused. 1H would be buffed.
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Offline Vodner

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Re: Ultimate solution to game balance.
« Reply #8 on: May 16, 2012, 07:29:53 am »
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Why would combat speed drop? It wouldn't. Polearm builds would have to be quicker 2h more str focused. 1H would be buffed.
It takes a very long time to hit somebody with a centered swing, compared to a hit immediately after finishing the chamber animation. Combat would be painfully slow (more than it already is, anyways).
« Last Edit: May 16, 2012, 07:31:46 am by Vodner »

Offline Cyclopsided

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Re: Ultimate solution to game balance.
« Reply #9 on: May 16, 2012, 08:13:21 am »
+1
This would reduce melee depth. It is already pretty easy to block in a 1v1. Forcing centered swings would make it completely trivial.

Combat should get harder/faster as the playerbase gets better. Not slower.
^

More melee depth is always a good thing.
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Offline owens

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Re: Ultimate solution to game balance.
« Reply #10 on: May 16, 2012, 09:31:56 am »
+1
You can still hit someone with any part of your weapon that is the value of my idea, but to deal maximum damage or reduce your chance of bouncing you will try to use the higher damage part of the weapon.


The speed ratings or reach on some weapons could be increased accordingly this would also solve pikes.
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Offline Vodner

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Re: Ultimate solution to game balance.
« Reply #11 on: May 16, 2012, 10:20:21 am »
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You can still hit someone with any part of your weapon that is the value of my idea, but to deal maximum damage or reduce your chance of bouncing you will try to use the higher damage part of the weapon.
It often already takes 3-5 normal hits to kill an enemy player (assuming you can't sneak in a hold, or a high speed bonus hit). Really, holds already fill the 'slow, high-damage' niche quite well, capable of adding a damage bonus equivalent to adding over 3 points of powerstrike.

Even in native fastest servers, centered side-swings usually aren't too hard to block.
« Last Edit: May 16, 2012, 10:29:10 am by Vodner »

Offline FRANK_THE_TANK

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Re: Ultimate solution to game balance.
« Reply #12 on: May 16, 2012, 10:39:52 am »
+4
Enjoy PTX and Smooth, let the great banner of the drama thread unfurl!

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Every thread, you have to attack me. Every god damned time. Why? What's the point. Does it make you feel good to bully people? To go after them and insult, to create opportunities to be a bully. I just don't see why you and Sudo think it's so "cool" and "hip" and fucking "with it" to be bullies and to shit on the people around you.

You can go ahead and be the king on internet swords and horses. It still doesn't change the fact that you're a shit human being with the social skills of a lobotomized rapist. You are and always will be an incompetent retard, just like your parents and friends and unfortunately just like your tainted offspring will be.   

You are the dirt on the bottom of my boot, the scum I scour off the pot that sat idle on the hob over night. You are less than nothing, a vacant, void, soulless pit of black so pointless you dis-pointed your family before you were even born. 

You sir are what we in the business call "free money". Someone to fails before they even try. You will come, sign up and be destroyed by the simplest task the leave, never to bother us with your petty problems and pointless, trivial incompetence. A turd to be flushed through the system so we can fleece you and give it to some one that matters.

The truest sign of your pathetic mind is that the greatest insult that bag of hammers you call a brain could invent is "your not very good at internet swords and horses".

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Offline Vibe

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Re: Ultimate solution to game balance.
« Reply #13 on: May 16, 2012, 11:00:59 am »
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^

where did this come from

Offline FRANK_THE_TANK

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Re: Ultimate solution to game balance.
« Reply #14 on: May 16, 2012, 11:22:43 am »
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Months of go nowhere pointless abuse from PK members. I felt like venting :D
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Good news everybody! It's not nut cancer :)
Bad news everybody, I got dumped :(