Poll

Should lances break?

Yes
31 (60.8%)
No
20 (39.2%)

Total Members Voted: 51

Author Topic: Lances should break when damaged  (Read 2593 times)

0 Members and 1 Guest are viewing this topic.

Offline Tuonela

  • Baron
  • ****
  • Renown: 145
  • Infamy: 20
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: The Mercenaries
  • Game nicks: Merc_Tuonela, Merc_Tuoni
Lances should break when damaged
« on: May 12, 2012, 11:54:24 pm »
+8
Lances are indestructible in cRPG which makes them way overpowered. The damage they deal should be mirrored to the lance which should have like 100-200 hp depending from the lance. This would make them less overpowered and it would force people to actually think who to kill instead of killing people who are AFK.

Offline Torben

  • King
  • **********
  • Renown: 2011
  • Infamy: 352
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • still prepare to get sexed
    • View Profile
  • Faction: by my overly nerfed heavy lance.
Re: Lances should break when damaged
« Reply #1 on: May 13, 2012, 12:05:15 am »
+7
this,  and arrows of any kind should not be able to penetrate plate armor,  as their iron poky ends are of lesser strength than the plates steel.
Yes, I know from whence I came! Discontented as a flame, Upon myself I live and glow. All I grasp like lightning flashes, All I leave behind is ashes
Flame I am - that much I know!

visitors can't see pics , please register or login

Offline Chagan_Arslan

  • Earl
  • ******
  • Renown: 372
  • Infamy: 155
  • cRPG Player
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Chagan_Arslan
Re: Lances should break when damaged
« Reply #2 on: May 13, 2012, 12:29:49 am »
-2
Lances are indestructible in cRPG which makes them way overpowered. The damage they deal should be mirrored to the lance which should have like 100-200 hp depending from the lance. This would make them less overpowered and it would force people to actually think who to kill instead of killing people who are AFK.

what a well thought point you made, lets just make lancers explode when attacking an afk, the explosion can be explained by the inner shame they are brining upon themselfs

making destructible lance or making them explode so that they wont kill afk, i think its only fair

Offline ArchonAlarion

  • Baron
  • ****
  • Renown: 98
  • Infamy: 54
  • cRPG Player A Gentleman and a Scholar
  • Late 15th cen. English Knight
    • View Profile
  • Game nicks: ArchonAlarion, DON'T_WAKE_GRANDPA, NASTY_TURTLE, UNARMED_CLASS_ DON'T_BAN_PLS, et al.
Re: Lances should break when damaged
« Reply #3 on: May 13, 2012, 09:54:23 am »
+2
Make the breaking chance based on a certain threshold of damage that the lance deals, preferably something high, like a couch. This kind of thing has been done in other mods.

Even better would be if the chance of breaking was based on something the player has done "wrong", like hitting a shield, not getting a head-shot, not couching, etc. That way the breaking is penalizing poor lance use.

Offline Torben

  • King
  • **********
  • Renown: 2011
  • Infamy: 352
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • still prepare to get sexed
    • View Profile
  • Faction: by my overly nerfed heavy lance.
Re: Lances should break when damaged
« Reply #4 on: May 13, 2012, 09:59:36 am »
0
Make the breaking chance based on a certain threshold of damage that the lance deals, preferably something high, like a couch. This kind of thing has been done in other mods.

Even better would be if the chance of breaking was based on something the player has done "wrong", like hitting a shield, not getting a head-shot, not couching, etc. That way the breaking is penalizing poor lance use.

i actually like that.  and give old lance angle back.
Yes, I know from whence I came! Discontented as a flame, Upon myself I live and glow. All I grasp like lightning flashes, All I leave behind is ashes
Flame I am - that much I know!

visitors can't see pics , please register or login

Offline Aleskander

  • Baron
  • ****
  • Renown: 80
  • Infamy: 48
  • cRPG Player
  • I swear to drunk ossifer I'm not god
    • View Profile
  • Game nicks: Aleskander, Alesoy Varsov
Re: Lances should break when damaged
« Reply #5 on: May 16, 2012, 08:33:13 pm »
0
Sure, but make them actually do 100-200 damage...

"Die in Turkish Penis"-Grabber, 14-6-12
Never forget

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: Lances should break when damaged
« Reply #6 on: May 16, 2012, 08:34:53 pm »
0
Quote
Lances should break when damaged

No, they should not.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Vexus

  • Count
  • *****
  • Renown: 198
  • Infamy: 41
  • cRPG Player
    • View Profile
  • Game nicks: Deus_Mortis
Re: Lances should break when damaged
« Reply #7 on: May 16, 2012, 08:36:33 pm »
0
Gameplay Balance > Realisim

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: Lances should break when damaged
« Reply #8 on: May 16, 2012, 08:42:49 pm »
+6
If lances would break, all other weapons should break as well.
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline _Tak_

  • Earl
  • ******
  • Renown: 459
  • Infamy: 195
  • cRPG Player
  • Retired Dev of FI2
    • View Profile
    • mod :D
  • Game nicks: LC
Re: Lances should break when damaged
« Reply #9 on: May 16, 2012, 08:47:29 pm »
+1
Humm good idea but make it break on all weapons not just lance to make it more realistic
« Last Edit: May 16, 2012, 08:49:36 pm by AlexTheDragon »

Offline Aleskander

  • Baron
  • ****
  • Renown: 80
  • Infamy: 48
  • cRPG Player
  • I swear to drunk ossifer I'm not god
    • View Profile
  • Game nicks: Aleskander, Alesoy Varsov
Re: Lances should break when damaged
« Reply #10 on: May 16, 2012, 08:50:51 pm »
+4
Make any polearm that stops a horse break
inb4 inf rage

"Die in Turkish Penis"-Grabber, 14-6-12
Never forget

Offline Bobthehero

  • Duke
  • *******
  • Renown: 515
  • Infamy: 195
  • cRPG Player
  • Grandmaster Ultimate God Of Swashbucklin'
    • View Profile
  • Faction: Bridgeburners
  • Game nicks: Bobthehero_Whals and I am totally not all the Not_Bobthehero alts ever.
  • IRC nick: Buff Swashbuckling
Re: Lances should break when damaged
« Reply #11 on: May 16, 2012, 08:56:38 pm »
0
If lances would break, all other weapons should break as well.

Unrealistic.
visitors can't see pics , please register or login
The Narwhals, dedicated swashbuckler part of FCC


Stabbing is my speciality and one hitting people, my art

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Lances should break when damaged
« Reply #12 on: May 17, 2012, 07:42:45 pm »
+3
Unrealistic.

Not really. Lances in crpg aren't tournament lances which are designed to shatter. These are the same as any other polearm from that point of view. Therefore all polearms/weapons with a wooden shaft should have a chance of breaking it this was added.

Offline Oberyn

  • King
  • **********
  • Renown: 1578
  • Infamy: 538
  • cRPG Player
    • View Profile
  • Faction: Lone Frog
  • Game nicks: Oberyn
Re: Lances should break when damaged
« Reply #13 on: May 17, 2012, 08:53:38 pm »
+1
If you wanna go realistic with lances the only option is having a physics system that supports weapons catching in armor/shields/flesh. Is that even possible with Warband engine? And it would change the combat mechanics a lot.
visitors can't see pics , please register or login

Offline Cup1d

  • Count
  • *****
  • Renown: 167
  • Infamy: 54
  • cRPG Player
    • View Profile
  • Faction: Mercs
Re: Lances should break when damaged
« Reply #14 on: May 17, 2012, 10:39:38 pm »
0
If you wanna go realistic with lances the only option is having a physics system that supports weapons catching in armor/shields/flesh. Is that even possible with Warband engine? And it would change the combat mechanics a lot.


blunt weapons will shine, like it was in real life.