Author Topic: Shieldbash  (Read 1791 times)

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Offline SirUlrich

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Shieldbash
« on: March 21, 2011, 03:39:09 pm »
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Like the topic sais i would love to see a shieldbash/strike in crpg. Already the ancient romans used their shields also for fighting/attacking as for blocking. So basicly it would be nice to see, that you can use your shield to knockback ppl or interrupt their attack/action with some little damage.

What do you think about that?


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Offline Vibe

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Re: Shieldbash
« Reply #1 on: March 21, 2011, 03:41:14 pm »
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Hardcoded

Offline Torp

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Re: Shieldbash
« Reply #2 on: March 21, 2011, 03:48:32 pm »
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and tehre is already a thread about this

Offline Felagunda

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Re: Shieldbash
« Reply #3 on: March 22, 2011, 10:30:17 pm »
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Hardcoded

To bad b/c this would be freaking awesome :(

Offline Spa_geh_tea

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Re: Shieldbash
« Reply #4 on: March 23, 2011, 04:48:38 pm »
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? its not hardcoded, lots of other mods that have it implimented, all ya do is hit mouse button when shields up.

Offline Memento_Mori

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Re: Shieldbash
« Reply #5 on: March 23, 2011, 05:04:57 pm »
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Would be great, but if they do this they should fix the kick... Since it's pretty useless with that strange delay it has.

Offline SirUlrich

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Re: Shieldbash
« Reply #6 on: March 24, 2011, 09:26:42 am »
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? its not hardcoded, lots of other mods that have it implimented, all ya do is hit mouse button when shields up.

Can you get a link to a example mod pls?
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Offline Bjarky

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Re: Shieldbash
« Reply #7 on: March 24, 2011, 11:17:20 am »
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would be an great addition.
Shieldbash should be balanced though by tweaking the kick a tiny bit so non-shielders have an chance to counter the shielder's bash.

Offline Punisher

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Re: Shieldbash
« Reply #8 on: March 24, 2011, 11:30:36 am »
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It should also have a cooldown like the lance couching to avoid silly spamming.

Offline Phalanx300

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Re: Shieldbash
« Reply #9 on: March 24, 2011, 02:04:02 pm »
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Should be added, would bring more focus on shield users and make two hander spam less likely.

Offline Patricia

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Re: Shieldbash
« Reply #10 on: March 24, 2011, 03:50:37 pm »
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Should be added, would bring more focus on shield users and make two hander spam less likely.

And make the huscarl/sidesword combo more likely, because we totally need that.

Offline Spa_geh_tea

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Re: Shieldbash
« Reply #11 on: March 24, 2011, 04:20:25 pm »
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O
Can you get a link to a example mod pls?
ff the top of my head, bratenwalda er whatever. That single player viking game.

Offline MouthnHoof

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Re: Shieldbash
« Reply #12 on: March 24, 2011, 04:30:18 pm »
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No.

Shieldbash means that the shielder runs up while holding the shield, face hugs and bashes without lowering the shield = insta win. There is no function that the shield bash will add to the game that the kick does not have already. The kick was ruined in one of Taleworld patches as a weapon against turtles unfortunately.

Offline Spa_geh_tea

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Re: Shieldbash
« Reply #13 on: March 25, 2011, 02:35:10 am »
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I actually found shield bash to inhibit my playing, just from the buttons that are used in the script. A lot of times id end up shiled bashing when i wanted to swing my weapon.....which gave the enemy a free hit.

Offline EliteDragon

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Re: Shieldbash
« Reply #14 on: March 25, 2011, 08:52:48 am »
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Shieldbash means that the shielder runs up while holding the shield, face hugs and bashes without lowering the shield = insta win. There is no function that the shield bash will add to the game that the kick does not have already.

Shield-bashing was usually very effective during ancient times through the use of spiked tips in the middle of the shield of some sort. Before you say "Omfg UBER OP then", developers could implement this by making a toggle mode similar to the one used already for melee weapons. The shield could be toggled to be in "defense mode" or something and when in this mode, you can only thrust causing 10 pierce dmg or something close to that. Of course since this is treated as a thrust, you can block down on it. The delay would maybe be around 8 seconds and in the meantime, shields cannot be toggled again until the cooldown is up.