Author Topic: Path of Exile, the actual Diablo III  (Read 55244 times)

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Offline BlindGuy

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Re: Path of Exile, the actual Diablo III
« Reply #225 on: September 17, 2014, 02:43:29 pm »
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pls don't use sweep , it sucks endgame , better groundslam /molten strike / Infernal Blow in conjunction with heavy strike for bosses + leap slam to escape.

Ps: don't listen to me , do whatever you want  :mrgreen:

But I has a % quality sweep :C

I changed my mind anyway because I'm partying with tommy and ragnarr atm, tommy spammin freezin pulse and ragnarr with duel shockwave totems: I have to constantly leapslap just to get into melee range before enemies are pushed back and shattered. So... I went up the side of the tree and am going to roll with duel flame totems. Had many totem-toters before but never used flame-totems before, I think with LMP and knockback, maybe culling strike and rarity if I find a 5-slot, should be fun, running vitality and a regen totem aswell :D
I don't know enough

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Offline Kaido

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Re: Path of Exile, the actual Diablo III
« Reply #226 on: September 18, 2014, 02:51:22 pm »
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I want to start this game but the skill tree and everything are looking complicated and i fear if i do a mistake and put 'wrong points' on skill tree or lvl up random skills my char will be useless.Also if i lvl up some skill i just have to keep playing with it forever or something.I don't know,i just feel like googling a community standard build and just play with it like a bot that just copy everything.I played this kind of games, D2/D3 but i dont feel they are the same..Anyone can explain? :rolleyes:

Offline Moncho

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Re: Path of Exile, the actual Diablo III
« Reply #227 on: September 18, 2014, 03:18:39 pm »
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You get a few respec points as you go along that you can use to remove some points if you make mistakes, but not many.
To start, get an idea of what you want to do: Melee/Ranged/Totem/Curses/Minions/etc, then you have 6 classes with different characteristics (3 basic attributes and 3 hybrids), some better suited for each (eg witch for casters, templar for elementary dmg, ranger for bows), although you can play around. 3 types of defense too: armor (str), energy shield (int) and evasion (agi). With these preferences in mind, choose your class and plan your build.
Builds on the forum are always a good option for a first char, after a few levels as you get some more knowledge you can tweak it as you wish. https://poebuilder.com/ comes in very handy for looking at builds, editing and planning.
Always get tons of hp and elementary resists, and you can always change your mind as you go along as long as you keep what you have already without too many changes. Early anything is viable. But later you will need a decent build.

Skills come in gems, which level up. You need to find them or get them at quests but then, you can use it. But as you lvl up, specialising into one or two attributes and gem types is recommended.

Offline Lennu

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Re: Path of Exile, the actual Diablo III
« Reply #228 on: September 18, 2014, 03:41:04 pm »
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Moncho pretty much covered it.

There is a big difference in using attacks or casting spells. Most attack skills are roughly "deals 120% physical attack damage, 50% of the overall physical damage is then converted to fire damage" etc ... This means that your weapons base damage determines A LOT, since everything your attacks do from there on is based on that. This also means that the level of your attack skills doesn't matter that much. Take the example I gave, and imagine that the skill would get +2% increased physical damage per level. So you will want to level up that skill, but since it's all %-based on the power of your weapon, you will want to get a good weapon first.

Spells however depend a lot the level of the skill. A level 1 fireball for example deals 5-10 damage, and a level 10 fireball deals 89-133 damage. So you will want to get your fireball skill as high as possible in order to do damage. Ofc, the skills have a level  and attribute requirements for the characters, so you can't use that level 10 fireball on a lvl 1 character to steamroll everything  :wink:

IMO best way to get started is to search for a newbie friendly build from the forums.
There are A LOT of builds that say "SUPER HIGH DPS AND SUPER TANKY ÜBER DEStROYER WITCH BUILD" but those usually require a full set of the game's most wanted unique items to work at all. So don't get hyped too easily :D
« Last Edit: September 18, 2014, 03:46:16 pm by Lennu »

Offline Kaido

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Re: Path of Exile, the actual Diablo III
« Reply #229 on: September 18, 2014, 04:26:50 pm »
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thanks helped me a lot!

Offline Lennu

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Re: Path of Exile, the actual Diablo III
« Reply #230 on: September 18, 2014, 06:35:01 pm »
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Hehe, gonna reroll a flicker strike shadow when I get my new pc. I ran through acts 1 and 2 on normal today, but my laptop started to heat up so badly that I had to stop playing :lol:

Basicly my build is focused around 2 cheap uniques: Oro's sacrifice and Atziri's Foible. I already have the Oro's lightsaber: a clanmate gave it to me for free, and now that I've been checking the trades on poe.xyz people are selling it for ~1 chaos orb. 2nd unique, Atziri's Foible should be buyable for ~2 chaos.

Skill tree here, when I reach this I'll be lvl 67 and able to use Oro's sacrifice.

Since Oro's sacrifice deals only fire damage, almost all melee nodes are useless, same goes for pretty much all attack skills since they scale physical damage. So with I'll just start as shadow, grab all those juicy elem. damage nodes and life, continue to Eldrich Battery that allows me to increase my manapool massively. From huge manapool comes huge mana regen (boosted by atsiri's foible),  this enables me to use arctic armor to protect me against the increased fire and physical damage as well as reflected fire damage.

Then I'll just grab more fire damage and head to Templar side, grab all the life nodes I can and get that juicy weapon elem damage. Until I can get resolute techique to counter my lack of accuracy.

Basic Idea here is that with that passive tree, oro's natural chance to ignite and chance to ignite support gem I should end up getting ~60% chance to ignite per hit. And every time I ignite, I'll get a frenzy charge -> frenzy charges to flicker with multi strike = 3 hits with the prize of 1 frenzy charge should keep me going infinitely.

The only problem is that Oro's sacrifice is lvl 67 item, so I'll have to use fire based spells till I reach that level. And once I get there I'll probably RIP because flicker strike + multistrike is pretty impossible to control  :lol:

Offline Kaido

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Re: Path of Exile, the actual Diablo III
« Reply #231 on: September 19, 2014, 12:27:13 pm »
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So im playing the game and its fun.Im following this build http://pathofpoe.com/builds/view/endgame-solo-iiriiq-groundslamer/ and its  pretty good so far.Never died yet.So i have question.Do i have to make all those cool linked socketed items that has like 5 linked sockets all together or they are drops late game.Also whats the relevant Magic find stat in this game,is it called magic find too?Also if i have equipped a weapon with gems on it on 2ns weapon set [II] will they gain lvl?Those are some q for now if someone can answer :D

Offline Lennu

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Re: Path of Exile, the actual Diablo III
« Reply #232 on: September 19, 2014, 12:40:14 pm »
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That's a good, solid build.

The linked items drop randomly, like all loot. And you can craft those yourself too. Magic Find is split into 2: item rarity and item quantity.

And the skillgems on your 2nd weapon set slot will gain levels while you're using the other weapon.

Offline Kaido

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Re: Path of Exile, the actual Diablo III
« Reply #233 on: September 19, 2014, 05:34:25 pm »
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Need an explanation on how stun works.Is it a skill or by passive you will have a random % chance which can get increased with passive skills/items to stun a monster.

Offline Lennu

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Re: Path of Exile, the actual Diablo III
« Reply #234 on: September 19, 2014, 05:55:05 pm »
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There is a chance for the stun to happen when the damage from one hit is high enough compared to the targets max hp.

http://pathofexile.gamepedia.com/Stun actually  :lol:

Offline Kaido

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Re: Path of Exile, the actual Diablo III
« Reply #235 on: September 19, 2014, 07:37:11 pm »
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Can you fight the bosses once per difficulty or you can fight them again everytime the map area reset?

Offline Radament

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Re: Path of Exile, the actual Diablo III
« Reply #236 on: September 20, 2014, 05:04:12 pm »
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Can you fight the bosses once per difficulty or you can fight them again everytime the map area reset?

simple way to farm a boss is ctrl + click sx on in the waypoint at city or on the portals before entering .

this guy explains all the stuff pretty well -->
(click to show/hide)

ps: don't spam new istances in short period of time (like 15+) that could get you banned.
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Offline POOPHAMMER

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Re: Path of Exile, the actual Diablo III
« Reply #237 on: November 02, 2014, 09:36:34 pm »
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hey any cuties on standard in 76+ maps?

ive got some ok gear if you wanna map w/ me

http://www.pathofexile.com/forum/view-thread/1098860
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Offline BlindGuy

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Re: Path of Exile, the actual Diablo III
« Reply #238 on: November 06, 2014, 04:50:01 am »
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Standard? lol
I don't know enough

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Offline POOPHAMMER

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Re: Path of Exile, the actual Diablo III
« Reply #239 on: November 06, 2014, 05:06:15 am »
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ya temp leagues are dumb

i used to play them placed in the top 50 on anarchy but i just lack the motivation to grind like that again

i have well over 6000 hours put into poe, the drive to keep remaking every few months just isnt there
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