Author Topic: Siege: spawn waves  (Read 814 times)

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Offline Slamz

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Siege: spawn waves
« on: May 12, 2012, 05:13:26 am »
+11
One thing that bothers me about siege is how the spawn timers tend to naturally spread everyone out.  There's less incidental cooperation on siege than on battle as a result of this.

It might make sense to give siege "spawn waves" instead of individual timers (and also, incidentally, tighter spawn locations).

Attackers have, say, spawn waves every 10 seconds.
Defenders have spawn waves every 40 seconds.

You spawn with the next wave, so if you die 1 second before the spawn wave, you spawn right away.  If you die right after a spawn wave, you're waiting.

But either way, you're likely to spawn with a few other people and there will be more incidental cooperation on both sides.



This will also help prevent the problem where you die, wait 30 seconds and spawn by yourself in a room full of enemies and die instantly again and have to wait 30 more seconds...  at least you'll always spawn with other people.
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Offline Froto_the_Loc

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Re: Siege: spawn waves
« Reply #1 on: May 12, 2012, 05:32:16 am »
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40 seconds on defenders seems a bit long to me. 35?

Besides that, it's a good idea.
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Offline FRANK_THE_TANK

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Re: Siege: spawn waves
« Reply #2 on: May 12, 2012, 07:18:30 am »
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Yeah it's a good idea. I'm all for it.
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Offline zagibu

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Re: Siege: spawn waves
« Reply #3 on: May 12, 2012, 12:33:40 pm »
+1
This will shift balance more towards attackers. Attackers can already win any map if they attack in a huge blob, with this, they would almost constantly win.
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Offline Rainbow

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Re: Siege: spawn waves
« Reply #4 on: May 12, 2012, 07:15:03 pm »
+1
I can see how this might make things more tacticals rather then fighting off waves of 1-5 people at a time. 
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Offline Slamz

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Re: Siege: spawn waves
« Reply #5 on: May 12, 2012, 09:26:20 pm »
+1
This will shift balance more towards attackers. Attackers can already win any map if they attack in a huge blob, with this, they would almost constantly win.

That would just be a question of changing spawn times.  You could put attackers on a 10 second spawn wave and defenders on a 10 second spawn wave and defenders would probably have too much advantage.

Whether it would need to be 10/20 or 10/30 or 5/25 or whatnot is the question that would have to be sorted out, probably by trying it.


(To borrow from a previous suggestion, these spawn times should really be part of the map design too.  Some maps may work better with defenders spawning faster while some work better with defenders spawning slower.  It might help tweak individual maps without upsetting all of siege if spawn timers could be set by the map maker.)
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Offline Inferio

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Re: Siege: spawn waves
« Reply #6 on: May 12, 2012, 10:04:47 pm »
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I think this is cool idea

Offline ArchonAlarion

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Re: Siege: spawn waves
« Reply #7 on: May 13, 2012, 09:48:17 am »
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I would like to see this. The best part about siege is attacking up the walls in big wave or defending passes with your teammates.