Author Topic: Day Z mod for ARMA II  (Read 160032 times)

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Offline bukva2

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Re: Day Z mod for ARMA II
« Reply #1140 on: August 15, 2012, 10:49:02 pm »
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So i got myself this game but im a bit sad. My microphone doesnt seem to work in Arma2/OA/DayZ.
Im using a crappy table mic. It works just fine in windows recording, steam, skype, ts and all the other voice com software. But Arma just doesnt want to work with it. Any tips what to do? I checked a few forums and tried their solutions but none of those helped.

My crappy mic
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Offline Niemand

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Re: Day Z mod for ARMA II
« Reply #1141 on: August 15, 2012, 11:42:33 pm »
-1
go and buy a creative fatal1ty. costs around 30 euroes in middle-europe. works like a charm.
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Offline Teeth

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Re: Day Z mod for ARMA II
« Reply #1142 on: August 16, 2012, 01:37:42 am »
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go and buy a creative fatal1ty. costs around 30 euroes in middle-europe. works like a charm.
After 8 months my mic of my fatal1ty stopped working for no apparent reason, still within warranty though.

Offline Tomas_of_Miles

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Re: Day Z mod for ARMA II
« Reply #1143 on: August 16, 2012, 02:27:01 am »
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Most £1 shops around where I live sell cheap headsets.
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Offline Niemand

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Re: Day Z mod for ARMA II
« Reply #1144 on: August 16, 2012, 03:12:47 am »
-1
After 8 months my mic of my fatal1ty stopped working for no apparent reason, still within warranty though.
Mine works since around 4 or 5 years. it even survived a few crashes. Okay the cord is broken on one spot - but thats okay after 4 years. ;)

and its a 5.1 headset... with great sound. wouldnt trade it for a logicrap.


Edit:
There is only one big flaw...
(click to show/hide)
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Offline bukva2

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Re: Day Z mod for ARMA II
« Reply #1145 on: August 16, 2012, 11:37:57 am »
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They have a detatchable mic? I hope that wont cause much trouble.
Also, how well does it supress the backround noise?

Offline Niemand

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Re: Day Z mod for ARMA II
« Reply #1146 on: August 16, 2012, 12:38:19 pm »
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pretty well so far. if you got music running a bit louder... its hearable. if you got a fan blowing in your face... its hearable. but I got no complaints so far.
Btw I use push to talk (cuz I dont want everybody to hear every of my coughs/munches).

And if youre wearing glasses: I do and got no problems. If it gets hot in summer it could get warm below that Earthingies... but I guess thats the same with every bigger Headset.

Why dont you just buy it and check it out. If its really nothing for you you can still send it back within one week or so (check out the shop-AGB before. ;) ). If they need a reason (they shouldnt), just tell them you got incompatibility problems with the headset and your mainboard.
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Offline Spleen

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Re: Day Z mod for ARMA II
« Reply #1147 on: August 16, 2012, 08:35:14 pm »
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Or just use a monoheadset (http://en-de.sennheiser.com/pc-121) with a normal 2.1/5.1/7.1 setup
Helps you to understand ppl on ts without destroying the soundscape imho
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Offline bukva2

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Re: Day Z mod for ARMA II
« Reply #1148 on: August 16, 2012, 09:14:54 pm »
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Got myself the fatality. The sound is amazing. Tho the microphone got me worried for a while. I didnt notice it at first but they made a grove for the hole where the jack goes. When i put it in i didnt got it right so there was no contact between the headphones and mic, i spent like two hours figuring out what could cause the mic not to work...But its fine now :)

thanks for the tip on these headphones

Edit: Loading screens, those damn loading screens. I only found a handfull of servers that are fast when it comes to the loading but sometimes even they get odd. Like i connected to a UK server, i was in game within seconds, i had to go away for a few minutes so i logged out, then i tried the same serrver and got stuck in the loading for like 10 minutes.
Does the loading actually crash/freeze or should i just wait it out until i grow a beard?
« Last Edit: August 16, 2012, 10:07:04 pm by bukva2 »

Offline Niemand

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Re: Day Z mod for ARMA II
« Reply #1149 on: August 16, 2012, 11:22:33 pm »
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damn, sorry, i forgot to tell you about the grove. that thing did bring some troubles for me, too. :D

yeah. at the moment some servers are bugged (since the new patch). If you play on european ping you could try DE 1170. It seems to work quite well. But dont stash stuff inside cars or tents, they are bugged as hell, removing items or themselves. Even if saved.
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Offline Tuonela

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Re: Day Z mod for ARMA II
« Reply #1150 on: August 18, 2012, 06:29:09 pm »
+1
Since the latest ARMA 2 beta patch server-side logging/blocking of scripts has been implemented, from which the most important part is the final line "As a final note, these features cannot be circumvented with a client-side hack". Some people in the DayZ community has also started a global ban list against those who use scripts, which includes the most commonly used cheats such godmode, teleportation and weapon spawning. So maybe there will be hack-free servers someday.

Offline Malaclypse

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Re: Day Z mod for ARMA II
« Reply #1151 on: August 21, 2012, 07:01:07 am »
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You think you're pretty smart with your dago mustache and your greasy hair.

Offline Jacko

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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #1153 on: August 23, 2012, 09:05:55 am »
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Offline Tomas_of_Miles

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Re: Day Z mod for ARMA II
« Reply #1154 on: September 07, 2012, 11:01:35 pm »
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Wow. That's dedicated representation.
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