Author Topic: Day Z mod for ARMA II  (Read 161322 times)

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Offline Butan

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Re: Day Z mod for ARMA II
« Reply #975 on: July 11, 2012, 02:59:44 pm »
0
EDIT: as for the new patch, a lot of people are saying that zombie aggroing is based on sight now (and less by sound) and they aggro from really far away if they see you

Must be linked to the [NEW] Exponent driven probability introduced into visibility calculation.

Cant really comprehend this yet though.

Offline karasu

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Re: Day Z mod for ARMA II
« Reply #976 on: July 11, 2012, 05:02:34 pm »
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Tips for 1.7.2.:

1 - DON'T EQUIP a guillie suit (dunno if camo suit does the same), it will make you bug for 5 secs and lose all your main gear (not the bag one) and stay with survivor skin the same.

2 - Zombie aggro on sight is now working as intended, use the Vision values to help you. Having smoke grenades with you now, will make a bigger difference.

3 - If you had an l85 (like I did), you'll find yourself without main weapon. The fun part is that Rocket already said that all the weapons not included this patch were simply a miscalculation from him, and will return. aka, *sigh*.

4 - TBA

Offline Beauchamp

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Re: Day Z mod for ARMA II
« Reply #977 on: July 11, 2012, 05:12:07 pm »
+3
if i could dream all my life and invent the most strange game bugs possible i wouldn't be able to top dayZ.
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Offline Fluffy_Muffin

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Re: Day Z mod for ARMA II
« Reply #978 on: July 11, 2012, 06:10:12 pm »
0
Are the servers working ?
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Offline karasu

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Re: Day Z mod for ARMA II
« Reply #979 on: July 11, 2012, 07:33:10 pm »
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Yep.

Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #980 on: July 11, 2012, 08:02:04 pm »
+1
Butts of newbie wars again. I couldn't be arsed going stealth through cities because of the new zombie aggro range, so I just ran through Elektro looting everything I found and losing zombies along the way. I saw a guy with winchester afking, axed his ass, looted winchester, grabbed food/drinks, revolver and ammo from store and even an ALICE pack, went outside to loot another building, suddenly dropped dead from 8k to 0 blood, probably shot or zombie uberhit thru wall (if those still exist even).

Next gameplay, again no stealth, just run into the first building, loot hatchet, run into another building, find a survivor looting shit, axe his ass, loot him, go afk for 30 sec, come back and find myself dead, someone shot me with a winchester.

life hits you hard bro

Offline karasu

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Re: Day Z mod for ARMA II
« Reply #981 on: July 11, 2012, 08:35:33 pm »
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   Yeah, elektro is the best place to hunt newbies if you're too bored, or if you respawned and want some fun. Specially since everything of value is condensed into 1 big spot near a sniping hill with decent veg. cover.

   Now with the  -25% sales of the arma stuff, more noobcakes are coming. The threshold of 500'000 players have been passed. It's like the loot piñata of noob hunting.

Offline Herkkutatti666

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Re: Day Z mod for ARMA II
« Reply #982 on: July 11, 2012, 08:36:30 pm »
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This new patch is crap!!11!! zombies see me like from 50m no matter if i crouch or prone.
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #983 on: July 12, 2012, 08:17:35 am »
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This new patch is crap!!11!! zombies see me like from 50m no matter if i crouch or prone.

Yeah true. I just run now and try to lose their sight of me with LOS

Offline Fluffy_Muffin

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Re: Day Z mod for ARMA II
« Reply #984 on: July 13, 2012, 06:43:35 pm »
+6
So today i was a bit bored and while i was doing project Red Cherno sun (spamming the enitre city with flares) i noticed a crawling survivor aproaching me, he typed: HELP in chat so i gave him morphine, painkillers, gave him a blood transfusion and a soda. Then i shot him in the face. So i went about my project collecting flares in houses and lighting up cherno and shooting the enfield to get more zombies on my tail. Ran to the little military tents below the industrial chimney and got shot by a AK, fell down and unloaded a magazine from my m1911 in the guy and we both died.

I managed to survive an hour and a half before that, while: blatantly revelaing myself, throwing flares on top of the fire station, running on the square with a chemlight whilst throwing flares and radnomly shooting.

I regret nothing (except not frapsing my experience  :lol:)
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Offline SchokoSchaf

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Re: Day Z mod for ARMA II
« Reply #985 on: July 13, 2012, 08:16:06 pm »
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so i gave him morphine, painkillers, gave him a blood transfusion and a soda. Then i shot him in the face.
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Offline bosco

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Re: Day Z mod for ARMA II
« Reply #986 on: July 13, 2012, 09:22:27 pm »
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I just commited my first murder. Guy had an AK with Kobra sight, Epipen, Antibiotics, all the good stuff. Felt (kind of) bad, man.

Offline Overdriven

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Re: Day Z mod for ARMA II
« Reply #987 on: July 13, 2012, 09:25:50 pm »
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I just commited my first murder. Guy had an AK with Kobra sight, Epipen, Antibiotics, all the good stuff. Felt (kind of) bad, man.

The moment you feel bad is the moment another survivor will shoot you in the face on sight.

Offline bosco

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Re: Day Z mod for ARMA II
« Reply #988 on: July 13, 2012, 09:26:57 pm »
+4
Yeah, after my first real char got sniped by a ghillie wearing gear crutcher for no reason, I told myself to always pull the trigger.

Offline Jarlek

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Re: Day Z mod for ARMA II
« Reply #989 on: July 13, 2012, 09:39:26 pm »
+1
Yeah, after my first real char got sniped by a ghillie wearing gear crutcher for no reason, I told myself to always pull the trigger.
Would that have saved you from a sniper you never saw?
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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