Author Topic: Day Z mod for ARMA II  (Read 158614 times)

0 Members and 8 Guests are viewing this topic.

Offline Dach

  • Earl
  • ******
  • Renown: 444
  • Infamy: 92
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: Dach_BRD / SNSD_Taeyeon
Re: Day Z mod for ARMA II
« Reply #45 on: May 10, 2012, 05:49:32 am »
0
DL Arma 2 combined operations right now!

Damn this mod look awesome!  :D
A lot of people in the NA community know that Dach rages and in the process of his uncontrollable rage, he tends to kick people.

You've been warned! :twisted:

Offline Darkkarma

  • Duke
  • *******
  • Renown: 573
  • Infamy: 106
  • cRPG Player
  • Slow your roll
    • View Profile
  • Faction: Chaos
  • Game nicks: DarkKarma
Re: Day Z mod for ARMA II
« Reply #46 on: May 10, 2012, 05:52:00 am »
0
Dach! lets play together!
This community hurts my brains, a lot.

Offline Dach

  • Earl
  • ******
  • Renown: 444
  • Infamy: 92
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: Dach_BRD / SNSD_Taeyeon
Re: Day Z mod for ARMA II
« Reply #47 on: May 10, 2012, 06:40:32 am »
0
Sure man! but tomorrow...

Game is still only at 20% dl done...  :mad:
A lot of people in the NA community know that Dach rages and in the process of his uncontrollable rage, he tends to kick people.

You've been warned! :twisted:

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Day Z mod for ARMA II
« Reply #48 on: May 10, 2012, 07:31:21 am »
0
Wow I love this mod, it's really fun. Don't expect to be in action all the time, it's much more exploration/survival type and much more slow paced than other action zombie shooters, but the atmosphere is damn great.

I also played on Atlanta server yesterday and it was completely playable on NA ping (escaped the EU server nighttime :3).

The only thing I don't really like is the buggy/teleporty zombie movement, hard to predict and shoot them unless you run inside or something.
Oh yeah and they should definitely add melee, not as one of the main ways of killing, just as the last resort so you can finish of a zombie if you run out of ammo.
« Last Edit: May 10, 2012, 07:34:21 am by Vibe »

Offline chadz

  • The lazy
  • Supreme Overlord
  • *******
  • Renown: 3188
  • Infamy: 724
  • Sir Black King A Gentleman and a Scholar
    • View Profile
  • Faction: irc://
  • IRC nick: chadz
Re: Day Z mod for ARMA II
« Reply #49 on: May 10, 2012, 11:19:10 am »
0
A shame it's on the ArmA II engine, which sucks performance wise (I checked out hosting a server - quadcore for 50 players? Give me a break)

I like the concept very much though, will have an eye on it.

Also, for all you permadeath lovers, give me some input here: http://forum.c-rpg.net/index.php/topic,31663.0.html

Offline Renay

  • Earl
  • ******
  • Renown: 493
  • Infamy: 84
  • cRPG Player
    • View Profile
  • Faction: Every Clan, but mostly Ninja!
  • Game nicks: Ninja_Renay
Re: Day Z mod for ARMA II
« Reply #50 on: May 10, 2012, 11:32:39 am »
0
use the map i posted, also, join the steam group people!
Blackbow is a bad admin,he once told me sandfriend It broked all my desire from the game/forums,i felt devastated,horrible don't know how to fix it.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Day Z mod for ARMA II
« Reply #51 on: May 10, 2012, 11:49:00 am »
0
A shame it's on the ArmA II engine, which sucks performance wise (I checked out hosting a server - quadcore for 50 players? Give me a break)

Not only performance wise, sadly. The net code works weird so you have people warping from time to time, and the zombie pathing is horrible (they're zig zagging and teleporting and walking through walls) - and this is all because of the engine apparently. If only it was done on something else, then it would be simply epic.

Offline Renay

  • Earl
  • ******
  • Renown: 493
  • Infamy: 84
  • cRPG Player
    • View Profile
  • Faction: Every Clan, but mostly Ninja!
  • Game nicks: Ninja_Renay
Re: Day Z mod for ARMA II
« Reply #52 on: May 10, 2012, 12:15:06 pm »
0
Yeah, it really is an unstable engine for this kind of mod, they should make the zombies slow and only die by headshots, cause the walking animations are good and not so laggy.
Blackbow is a bad admin,he once told me sandfriend It broked all my desire from the game/forums,i felt devastated,horrible don't know how to fix it.

Offline Darkkarma

  • Duke
  • *******
  • Renown: 573
  • Infamy: 106
  • cRPG Player
  • Slow your roll
    • View Profile
  • Faction: Chaos
  • Game nicks: DarkKarma
Re: Day Z mod for ARMA II
« Reply #53 on: May 10, 2012, 01:28:07 pm »
0
Man, probably one of the most immersive FPS's i've played in a while. After shamelessly killing a few fellow noobs and getting eaten a few times, I finally found 3 friends to roll around with. The server is set to the local time of the server so we worked from late night to early morning staking out and raiding an air base. Seven hours literally flew by like nothing. As a few have mentioned, it was a bit buggy at times and moving proned in a  doorway could literally severely wound you. All in all a great mod and also gave me an excuse to finally give arma 2 a try. I'm enjoying it so far!
« Last Edit: May 10, 2012, 01:29:30 pm by Darkkarma »
This community hurts my brains, a lot.

Offline Casimir

  • King
  • **********
  • Renown: 1756
  • Infamy: 271
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • The Dashing Templar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Casimir
  • IRC nick: Casimir
Re: Day Z mod for ARMA II
« Reply #54 on: May 10, 2012, 02:23:04 pm »
0
Yeah its a shame BI haven't really updated their engine since OFP.  Its very labour intensive, but it can handle some truly massive shit that other engines would simply stop if presented with.
Turtles

Offline Casimir

  • King
  • **********
  • Renown: 1756
  • Infamy: 271
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • The Dashing Templar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Casimir
  • IRC nick: Casimir
Re: Day Z mod for ARMA II
« Reply #55 on: May 10, 2012, 04:00:07 pm »
0
Going into buildings and exploring is the best way to find items.  Or ambushing people who have them :P
Turtles

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Day Z mod for ARMA II
« Reply #56 on: May 10, 2012, 04:06:09 pm »
0
Finally my friend and I managed to meet each other, only took us about 6 hours to install and do this, lol.

A few questions:

- is there any way to "group" up with somebody so he is marked as a group member or something?

 - different servers have different level of difficulty, but when I leave, I start at the exact point again, no matter what server ?

and noob question number one: whats a good pöace to find good weapons and items? I happened to find a crossbow while I still played without my friend, but then I was killed by trying to sit into a chrushed helicopter -.-

- Don't know about a way to group up. I did see a message saying someone has teamwounded someone or something like that, so there just might be an option.

- You always start at the point you logged out at, no matter what server.

- You can find good weapons and items in buildings, mostly in larger towns/cities and military bases.

As for getting killed in the crashed heli - http://dayzmod.com/forum/showthread.php?tid=1433
« Last Edit: May 10, 2012, 04:14:35 pm by Vibe »

Offline buba

  • Count
  • *****
  • Renown: 193
  • Infamy: 33
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Buba_theVagabond
Re: Day Z mod for ARMA II
« Reply #57 on: May 10, 2012, 05:34:30 pm »
0
Currently hiding out in the woods and avoiding towns/ villages.
I got a hunting knife,matches,3 canteens,pistol and a CZ hunter rifle with ammo.
Thats enough to stay alive in the woods aslong as you can find water and a animal to kill for its meat.
I still want a few items however, like a map to go with my compas, and maybe a tent.
If anyone wants we could team up and travel together for a while.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Day Z mod for ARMA II
« Reply #58 on: May 10, 2012, 07:23:14 pm »
0
Lol, just visited an army base airport, there was literally 20 player corpses in the tower :D

Ofcourse 3 minutes later I got shot as well.   8-)

Offline Lord_Panos

  • Turkish
  • Permanently Banned
  • **
  • Renown: 431
  • Infamy: 203
  • cRPG Player
    • View Profile
  • Faction: Saracens
  • Game nicks: Abdul_Rashid_PanBaba,Panos
  • IRC nick: Panos
Re: Day Z mod for ARMA II
« Reply #59 on: May 10, 2012, 07:38:08 pm »
0
Guys who will gift me arma??  :mrgreen:
In this community,if you cheat,which is the ultimate crime to do in a game,you can buy a second cd key and everything is fine,but if you troll you get a permaban and be in danger for a second one,fair isn`t it?