Some good suggestions, though some I don't agree with. I think making range pinpoint at 150 is too much of a nerf to WM, and 170 would be more rewarding for the archers who have 7 or 8WM. 150 would encourage too many people to just stop at 6WM, or even 5 when making an archer.
They would be able to have more than 1 wpf in their 0 slot weapon for the 2 slot bow users and 1 slot weapon for the 1 slot bow users. The increased WPF wouldn't be useless either, especially with the weapon speed increase due to higher wpf suggestion. The higher wpf archers would outdraw the ones that stop at 5 or 6 WM and destroy them in duels.
These are meant to be taken as an entire package. If you try to ala carte this, it would just result in different imbalances than we have now (and the game is certainly imbalanced).
Accuracy for ranged puts the build back into skill and not luck based. A missile speed increase (and a fix to the weird arc that suddenly has a funky dip on it instead of a smooth arc like it should) would put them back in a position to go after HX at far ranges again.
Melee athletics un-nerfed (buffed) would mean it would be that much harder to hit them, even at closer ranges. It would also mean athletic builds would regain the advantage their build is supposed to have in the first place.
Buff to IF compensates the strength builds for agility builds having more mobility. They will be able to take far more hits, especially with high IF and Plate.
Cavalry having the unrestricted lancing range compensates for the mobility and no leg damage bonus brings them back in closer instead of being the drive-by buttshankers they turned into.
Polearms regaining the horse rearing and losing the no sheathing tags allows them to get back to being an effective anti-cavalry build with the ability to switch to melee against infantry without losing their anti-cavalry role. Again, the 360 turn and removing the leg damage bonus compensates cavalry for it.
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It all ties together. I feel like "the big picture" has been overlooked by many people focused on their own classes and the individual nerf mop over the last year.