Author Topic: Damage sections  (Read 4429 times)

0 Members and 3 Guests are viewing this topic.

Offline Torp

  • Knight
  • ***
  • Renown: 66
  • Infamy: 12
  • cRPG Player
  • Do evil to others before they do evil to you
    • View Profile
  • Faction: The Fallen Brigade
  • Game nicks: Fallen_Kenkyaku
  • IRC nick: Torp
Damage sections
« on: March 19, 2011, 04:47:56 pm »
0
well, i've heard different people say different stuff about how much damage is done to each region wth different weapon types.

So first of all; is there any difference in the bonus from hitting head with the different damage types? afaik tehre isn't, but now i just want to be sure.

second; how much dmg is done to the legs?

I've heard people say it's the same as body, i've heard people sya it's half the damage and i've heard people say it's 75%... what is true?


Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Damage sections
« Reply #1 on: March 19, 2011, 05:54:54 pm »
0
Damage depends on skeleton bone hit, not on generic "regions".

head bone: melee 120%, ranged 210%
thigh/calf bones: 90%
every other bone: 100%
« Last Edit: March 19, 2011, 05:56:12 pm by cmpxchg8b »

Offline Torp

  • Knight
  • ***
  • Renown: 66
  • Infamy: 12
  • cRPG Player
  • Do evil to others before they do evil to you
    • View Profile
  • Faction: The Fallen Brigade
  • Game nicks: Fallen_Kenkyaku
  • IRC nick: Torp
Re: Damage sections
« Reply #2 on: March 19, 2011, 06:07:14 pm »
0
Damage depends on skeleton bone hit, not on generic "regions".

head bone: melee 120%, ranged 210%
thigh/calf bones: 90%
every other bone: 100%

are you telling me that a head hit is only 1,2*dmg?

Offline Dravic

  • Knight
  • ***
  • Renown: 78
  • Infamy: 29
  • cRPG Player
    • View Profile
  • Faction: Not playing
  • Game nicks: Not playing
  • IRC nick: Most likely Dravic
Re: Damage sections
« Reply #3 on: March 19, 2011, 06:13:38 pm »
0
Hm... 1,2 isn't "only". For me, it is really noticeable amount of dmg. For example: 20 dmg in chest, 24 in head (example, without any other calculations!). If target has 23 hp, he'd survive first type of hit, but not second. =D

Offline Leesin

  • King
  • **********
  • Renown: 1009
  • Infamy: 230
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Leesin
Re: Damage sections
« Reply #4 on: March 19, 2011, 09:05:19 pm »
0
Damage depends on skeleton bone hit, not on generic "regions".

head bone: melee 120%, ranged 210%
thigh/calf bones: 90%
every other bone: 100%

I always thought the thigh came under the body hit area and that only the knee and under was the 'leg' area, well I was told so anyway.
« Last Edit: March 19, 2011, 09:06:41 pm by Leesin »

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Damage sections
« Reply #5 on: March 19, 2011, 09:14:12 pm »
0
I always thought the thigh came under the body hit area and that only the knee and under was the 'leg' area, well I was told so anyway.

I'm not sure if they fucked up or something, but thigh and calf get damage reduction, foot doesn't.

Offline Torp

  • Knight
  • ***
  • Renown: 66
  • Infamy: 12
  • cRPG Player
  • Do evil to others before they do evil to you
    • View Profile
  • Faction: The Fallen Brigade
  • Game nicks: Fallen_Kenkyaku
  • IRC nick: Torp
Re: Damage sections
« Reply #6 on: March 19, 2011, 11:00:59 pm »
0
I'm not sure if they fucked up or something, but thigh and calf get damage reduction, foot doesn't.

so hitting the foot still does 100% dmg?

this sounds weird, but interesting though

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Damage sections
« Reply #7 on: March 20, 2011, 08:02:48 am »
0
so hitting the foot still does 100% dmg?

this sounds weird, but interesting though

Yup, hence why every good archer always shoots for the feet of low-skill shielders, as it is a double-whammy.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Felagunda

  • Peasant
  • *
  • Renown: 5
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Damage sections
« Reply #8 on: March 20, 2011, 08:54:21 am »
0
In native I though foot was 50% is it that different here?

Offline Kryser

  • Knight
  • ***
  • Renown: 67
  • Infamy: 39
  • cRPG Player
    • View Profile
  • Faction: Teutonic
  • Game nicks: TwoTon_Feuer
Re: Damage sections
« Reply #9 on: March 20, 2011, 09:17:40 am »
0
Piercing weapons do triple damage to the head.  8-)
Quote
Again, it was good fun playing with you guys. Kryser is one of the funniest motherfuckers I ever met btw. Cheesy Biscuits.

Offline Vexus

  • Count
  • *****
  • Renown: 198
  • Infamy: 41
  • cRPG Player
    • View Profile
  • Game nicks: Deus_Mortis
Re: Damage sections
« Reply #10 on: March 20, 2011, 12:25:07 pm »
0
Yea shouldn't hits on the legs deal 50% less damage? I mean who would die from a crossbow bolt in the foot lol.

Offline Ninja_Khorin

  • King
  • **********
  • Renown: 1067
  • Infamy: 90
  • cRPG Player A Gentleman and a Scholar
  • Zen
    • View Profile
  • Faction: Clan Ninja
  • Game nicks: Khorin/Keyoke/Lujan
  • IRC nick: Khorin
Re: Damage sections
« Reply #11 on: March 20, 2011, 12:55:03 pm »
0
Achilles?

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Damage sections
« Reply #12 on: March 20, 2011, 02:15:03 pm »
0
Piercing weapons do triple damage to the head.  8-)

Nope, urban legend.

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: Damage sections
« Reply #13 on: March 20, 2011, 02:17:36 pm »
0
I remember suggesting in Native beta that piercing damage should get a bonus for a head hit. Of course it was not implemented.

Offline Bobthehero

  • Duke
  • *******
  • Renown: 515
  • Infamy: 195
  • cRPG Player
  • Grandmaster Ultimate God Of Swashbucklin'
    • View Profile
  • Faction: Bridgeburners
  • Game nicks: Bobthehero_Whals and I am totally not all the Not_Bobthehero alts ever.
  • IRC nick: Buff Swashbuckling
Re: Damage sections
« Reply #14 on: March 20, 2011, 10:28:43 pm »
0
Thats weird I can one shot pretty much everyone no matter the helmet they wear with a stab to that face, but not with a slash.
visitors can't see pics , please register or login
The Narwhals, dedicated swashbuckler part of FCC


Stabbing is my speciality and one hitting people, my art