Author Topic: HACKED  (Read 1720 times)

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Kulin_ban

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HACKED
« on: May 03, 2012, 01:43:46 pm »
+2
HACKED
« Last Edit: June 08, 2013, 01:22:27 pm by Kulin_ban »

Offline dodnet

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Re: Increasing TK penalty
« Reply #1 on: May 03, 2012, 02:35:06 pm »
0
What? I dont understand...
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline oohillac

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Re: Increasing TK penalty
« Reply #2 on: May 03, 2012, 03:19:12 pm »
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If somebody teamwounds your horse and you are a horse archer, the M should do an automatic 3/5.

Offline Turboflex

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Re: Increasing TK penalty
« Reply #3 on: May 03, 2012, 03:31:45 pm »
-1
to start, it should just automatically record teamwounds. No more manual M pressing.

Offline Ptolemy

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Re: Increasing TK penalty
« Reply #4 on: May 03, 2012, 07:38:51 pm »
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No.

Offline Tzar

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Re: Increasing TK penalty
« Reply #5 on: May 03, 2012, 07:43:31 pm »
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to start, it should just automatically record teamwounds. No more manual M pressing.

This would help alot +1
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Offline Deathwhisper

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Re: Increasing TK penalty
« Reply #6 on: May 03, 2012, 07:48:58 pm »
+1
to start, it should just automatically record teamwounds. No more manual M pressing.

It'd make the game unplayable and most people would just hide or play solo to make sure they don't get kicked.

You usually get more than 5 teamhits on a whole map (it doesn't get reset every round), sometimes small ones (1-2 damage) or because your attack went through an enemy's corpse or bullshit like this. Recording it would be stupid.

Offline _Vlt_CnC_

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Re: Increasing TK penalty
« Reply #7 on: May 03, 2012, 07:54:59 pm »
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As it stands right now, punishment for teamkill is equal to 1hp team attack.

I propose that, if you get TK'd and press M, it should counts as 2 team attacks.

+1

Offline Slamz

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Re: Increasing TK penalty
« Reply #8 on: May 03, 2012, 08:10:32 pm »
+2
Accidentally hitting someone for 2 damage and teamkilling them doesn't necessarily seem worse than accidentally hitting them for 50 damage and not teamkilling them.

If anything, it should be an automated system based on damage done, with escalating penalty if you keep doing damage.


Like hitting someone once for 20 damage = 20 "griefer points".
Hitting them a second time for 20 more damage = 40 more griefer points
Hitting them a third time for 20 more damage = 60 more griefer points

The escalation resets back to 1:1 if you go a few minutes without hitting anyone.

Once you hit some ceiling you're auto-banned for an hour.


This is roughly what Planetside did and it worked great.
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Offline Deathwhisper

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Re: Increasing TK penalty
« Reply #9 on: May 03, 2012, 08:51:02 pm »
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Accidentally hitting someone for 2 damage and teamkilling them doesn't necessarily seem worse than accidentally hitting them for 50 damage and not teamkilling them.

If anything, it should be an automated system based on damage done, with escalating penalty if you keep doing damage.


Like hitting someone once for 20 damage = 20 "griefer points".
Hitting them a second time for 20 more damage = 40 more griefer points
Hitting them a third time for 20 more damage = 60 more griefer points

The escalation resets back to 1:1 if you go a few minutes without hitting anyone.

Once you hit some ceiling you're auto-banned for an hour.


This is roughly what Planetside did and it worked great.


An automated system is bad for 3 reasons :

-Swings go through dead people and you can't do anything to prevent TK when this happens.
-People are extremely stupid and often put themselves into situations where they get TKed. Like those moving right in front of someone right before he swings / shoots, or go behind someone who's destroying a door with a 2h / polearm (and I do see lots of people doing this). It's not always the TKer's fault.
-This could actually lead to more griefing since some trolls would probably put themselves into situations where they get TKed to get someone they don't like banned (and not only kicked like now).

Offline martyrAD

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Re: Increasing TK penalty
« Reply #10 on: May 03, 2012, 08:57:08 pm »
+1
Remove the M function alltogether... most abused ability in the game. if your truly being attack admins work fine. tje m function is s joke and makes admins lazy cunts..
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Offline Dezilagel

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Re: Increasing TK penalty
« Reply #11 on: May 03, 2012, 09:04:13 pm »
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If somebody teamwounds your horse and you are a horse archer, the M should do an automatic 3/5.

If you teamkill the horse of a friendly horse archer/HX you should be rewarded with extra multi imo.
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Offline Dark_Blade

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Re: Increasing TK penalty
« Reply #12 on: May 03, 2012, 09:29:34 pm »
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-
some idiots coming inside hit and when died - press M.is it my trouble if he come under sword?it his trouble.

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Offline Rumblood

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Re: Increasing TK penalty
« Reply #13 on: May 03, 2012, 09:59:54 pm »
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I've never seen anyone "M report" kicked that didn't deserve it. Anyone who says otherwise just wants their ability to grief their team returned to them.

I'm going to say no on the increased penalty for TK's over team wounds. Also no to automatic reports. Too many reasons for details.

Though the ability to press M multiple times for multiple hits should be queued so that when a player hits you 3 times in a row, you don't get limited to only 1 M report because it happened faster than you could hit M 3 times.
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Offline Ptolemy

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Re: Increasing TK penalty
« Reply #14 on: May 03, 2012, 10:06:31 pm »
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Though the ability to press M multiple times for multiple hits should be queued so that when a player hits you 3 times in a row, you don't get limited to only 1 M report because it happened faster than you could hit M 3 times.

This.