Im coowner, fista pays for it at the moment.
Its really all configured and ready to go. Tiny bugs dont affect the outcome, or ability to play the server. It really was built with multiplayer aspects in mind.
Its got an item based economy. mobs all have customized "common" items, and mobs also have rare, "uncommon" items. Simply use gold and diamond weapons on the mobs to "increase" the drop rates to get higher loot chances. Ex, creepers can drop gunpowder, which 9x can craft an iron ingot. Pretend its iron dust or something, because it gives iron a chance to be a renewable resource.
Mining diamond with iron pick will drop some iron, and mining diamond with a gold pickaxe will drop gold. Gold and Diamond tools on other blocks can also increase some drops with the appropriate tool.
"Smelt" your cobble before trying to make stone tools and weapons. stone is now treated as ore for crafting the stone tools. "smelt" rottenflesh for some leather for armor, gravel for clay.
Make a nice farm and sell the finished product (pumpkin, melons, bread) for money. Sell the mob drops for money. Make cookies and cakes and sell that shit too. You can also kill people and take their money.
You can craft 9x redstone dust for a snitch block (redstone ore); within a certain radius it will report who entered an area. Pair this ability up with the fact you can place IRON, GOLD BLOCKS as proximity mines to make a suitable well guarded base at a small cost.
Protection blocks can be bought and will provide protection from grief. If a clan is established, you can declare war on another clan, and both parties protection is susecptible to the opposing side.
You can set up shops using signs to sell your goods to others, and all damage has been tweaked for both axes and swords, of all materials.
Grow with us, and make suggestions of all kinds with intelligent debate and lets form to make this the server for anyone who wants a fun minecraft environment that can mould with us.