Author Topic: Nerfing: Crying or Justified  (Read 4068 times)

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Offline Taggerung

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Re: Nerfing: Crying or Justified
« Reply #15 on: March 21, 2011, 07:23:10 pm »
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The majority of people who are crying for nerf on throwers are those either too stubborn or too stupid to buy a shield and close the gap to murder them.

Every class has a counter to it...even dedicated throwers. As a dedicated thrower, my biggest fear is seeing a shielder running at me, and watch their huscarl shield absord 2-3 throwing lances...and then do nothing as they kill me in melee, because as a dedicated thrower you need at least 10 power throw, and want at least 120 wpf so the reticule isn't way bigger than a horse. This means at a 30/9 build, you have at most 50 wpf in any melee you have, and you either have to give up power strike to have iron flesh, or vice versa.

Also, as a result of the high end throwing weapons being super expensive to repair (500+ per stack), you can't really wear armor, or your funds will quickly be gone. So lets recap...

Low amount of weapons - negative
High cost - negative
High damage - super positive
inaccurate - negative
squishy characters (Usually) - negative
low athletics - negative
Quick weapon draw on each throwing weapon - positive
Watching everyone cry about a build that is super easy to counter- priceless


That's a whole lot of negatives for two positives that the build has. Even then, I think the only nerf it should have is that it's pretty stupid how quickly it is to pull out new throwing weapons. If you nerf damage, or the amount of weapons in a stack, then the class will be worthless, absolutely worthless. It would be like making melee weapons that can break after a certain number of blocks...

Offline Rhade

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Re: Nerfing: Crying or Justified
« Reply #16 on: April 07, 2011, 01:33:33 am »
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For example, horse archery, a completely valid and effective tactic, frowned on by most. Imo, it is fine as it is now, the horse archery skill has been nerfed and it is still playable. If you are a melee class, there is your downfall, if you wanted to be able to hit people from far away, you should have chosen a ranged build. If you don't have a shield, you need to remember you pwn in close quarters. Don't whine. Instead, if this is a team game, protect those of your team who have the capabilities to strike at those you can't.

lol.

2h'ers are just as effective as 1h+shield in close quarters, with 1h weapons being even faster and longer than they were in Native, yet 1h'ers are able to block arrows/range and 2h'ers are just expected to die.

k.

Offline Tomas_of_Miles

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Re: Nerfing: Crying or Justified
« Reply #17 on: April 07, 2011, 04:35:51 am »
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lol.

2h'ers are just as effective as 1h+shield in close quarters, with 1h weapons being even faster and longer than they were in Native, yet 1h'ers are able to block arrows/range and 2h'ers are just expected to die.

k.

I disagree, 2h are better in cq at the same level. Shield delays make 1h slower.
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Offline Elmetiacos

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Re: Nerfing: Crying or Justified
« Reply #18 on: April 12, 2011, 08:43:40 pm »
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I'm not calling for a nerf of anything at the moment, with the possible exceptions of some weapons (see below) but I do think the character creation and improvement process needs some tweaking because we are back to the pre patch situation of all the infantry going around with crossbows: then it was because you got reasonable accuracy with no wpf invested, now it's because the wpf cost favours hybrids. This is not the same as saying "nerf crossbows".

Weapons need nerfing - or other ones need buffing - when everyone seems to be using them because they obviously have an advantage. The number of hafted blades and side swords in play, for example, suggests that they aren't as well balanced with respect to other weapons as they could be.
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Offline Chestaclese

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Re: Nerfing: Crying or Justified
« Reply #19 on: April 13, 2011, 01:12:04 am »
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I think Dravic has a point. Throwing weapons should be made more accurate so that unskilled throwers aren't so lucky in killing people. Reduce the plus luck on throwing weapons and add more accuracy.
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Offline Canny

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Re: Nerfing: Crying or Justified
« Reply #20 on: April 14, 2011, 12:30:09 pm »
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herp derp durrr nerf rain, nerf night time, nerf ladders, nerf daggers, nerf siege, nerf _________ ...

Offline Blondin

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Re: Nerfing: Crying or Justified
« Reply #21 on: April 14, 2011, 01:11:19 pm »
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Nerf nerfing...

Offline Baron_Settmour

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Re: Nerfing: Crying or Justified
« Reply #22 on: April 18, 2011, 08:09:28 pm »
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I think Dravic has a point. Throwing weapons should be made more accurate so that unskilled throwers aren't so lucky in killing people. Reduce the plus luck on throwing weapons and add more accuracy.

No freakin way! I hope you are trolling because throwing weapons are already way too accurate. Do you know that during the middle ages, the Franks, Anglo-Saxons, and Scandinavians that threw axes, javelins, etc. did so because it was meant to pierce the shield and render it useless. Not to actually kill someone because they knew it was inaccurate.

Offline Patricia

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Re: Nerfing: Crying or Justified
« Reply #23 on: April 18, 2011, 09:45:31 pm »
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I disagree, 2h are better in cq at the same level. Shield delays make 1h slower.

My guess would be that's because you suck, a good shielder with a good build can outspam me when I'm using a fast 2handed/polearm (94-98 speed rating) with 140 prof.

I even have a shielder, the shield delay is hardly noticeable.

Offline Tomas_of_Miles

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Re: Nerfing: Crying or Justified
« Reply #24 on: April 19, 2011, 05:24:21 am »
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My guess would be that's because you suck, a good shielder with a good build can outspam me when I'm using a fast 2handed/polearm (94-98 speed rating) with 140 prof.

I even have a shielder, the shield delay is hardly noticeable.

Oohhoohoo personal jibe and minimal contribution...  :rolleyes:
I suppose it is different for everyone, and the patches must make some differences between builds too... not all the different builds I have made have been in the same patch.
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Offline Opium.dk

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Re: Nerfing: Crying or Justified
« Reply #25 on: April 19, 2011, 06:10:23 am »
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The majority of people who are crying for nerf on throwers are those either too stubborn or too stupid to buy a shield and close the gap to murder them.

Every class has a counter to it...even dedicated throwers. As a dedicated thrower, my biggest fear is seeing a shielder running at me, and watch their huscarl shield absord 2-3 throwing lances...and then do nothing as they kill me in melee, because as a dedicated thrower you need at least 10 power throw, and want at least 120 wpf so the reticule isn't way bigger than a horse. This means at a 30/9 build, you have at most 50 wpf in any melee you have, and you either have to give up power strike to have iron flesh, or vice versa.

Also, as a result of the high end throwing weapons being super expensive to repair (500+ per stack), you can't really wear armor, or your funds will quickly be gone. So lets recap...

Bullshit.

Throwing is unbalanced as it is right now, everyone but throwers themselves know this.

Yes, i've been a thrower myself with only 6 PT 90WPF and kicked ass nearly every game.
« Last Edit: April 19, 2011, 06:12:33 am by Opium.dk »
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Offline Taggerung

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Re: Nerfing: Crying or Justified
« Reply #26 on: April 19, 2011, 10:21:29 am »
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6 PT is useless....Troll less

Offline Opium.dk

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Re: Nerfing: Crying or Justified
« Reply #27 on: April 19, 2011, 10:40:17 pm »
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6 PT is useless....Troll less

Useless if you suck.

I was in the top 5 with 6 PT and javelins most of the time.
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Offline Stil

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Re: Nerfing: Crying or Justified
« Reply #28 on: April 19, 2011, 10:56:20 pm »
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Somewhat of a late comer here but I honestly support this idea, while I've not played a pure thrower and my hybrid is only level 26 at Gen1 I've already got her throwing where I originally wanted it and I have to say luck is the biggest deciding factor in any of my throwing kills or even just hits. I can aim the reticule just fine but I'll miss most of my shots because it wants to go off to the right or the left.

Offline Chestaclese

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Re: Nerfing: Crying or Justified
« Reply #29 on: April 20, 2011, 01:13:35 am »
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Somewhat of a late comer here but I honestly support this idea, while I've not played a pure thrower and my hybrid is only level 26 at Gen1 I've already got her throwing where I originally wanted it and I have to say luck is the biggest deciding factor in any of my throwing kills or even just hits. I can aim the reticule just fine but I'll miss most of my shots because it wants to go off to the right or the left.

I agree. Nerf throwing by making it more accurate. While I don't profess to be as great a thrower as these well knowledged throwers, I can say with all honesty the biggest deciding factor for me in any of my throwing kills or even just hits is if the person I am throwing at sees my arm making a throwing motion. To compensate might I also suggest that you add the option of having a large leg kick animation for throwing not unlike Sachel Paige or Orlando Hernandez.
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