Author Topic: Siege towers  (Read 948 times)

0 Members and 2 Guests are viewing this topic.

Offline FRANK_THE_TANK

  • King
  • **********
  • Renown: 1312
  • Infamy: 339
  • cRPG Player Sir White Knight
  • FluckCucker
    • View Profile
  • Faction: A Free and proud Peasant of Fisdnar!!!
  • Game nicks: FRANK_THE_TANK
  • IRC nick: Sippy sip
Siege towers
« on: April 30, 2012, 01:00:39 am »
+12
Triple the health of the siege towers. They really are too easy to kill given the amount of effort you have to put in to make the damn things. Your far better off just throwing up ladders :/

A little more perspective on the issue.

The cost of one large siege tower = around 230 siege ladders... Which is more than enough for a battle.
« Last Edit: April 30, 2012, 05:50:24 am by FRANK_THE_TANK »
Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
Bad news everybody, I got dumped :(

Offline Player_01

  • Knight
  • ***
  • Renown: 77
  • Infamy: 27
  • cRPG Player A Gentleman and a Scholar
  • Balls deep!
    • View Profile
  • Faction: Former Union Knight (FUK)
  • Game nicks: Emperor_Loki, FUK_Loki_STF, Roseash
  • IRC nick: Player_01
Re: Siege towers
« Reply #1 on: April 30, 2012, 01:22:55 am »
0
One thing i'd like to note about siege towers that could be fixed is the fact that you can jump through the roof of them as well, a defending team seeing one rolling up can just throw a ladder from the walls and pour twenty men and ruin the siege tower assault via wizarding your way through the roof.
visitors can't see pics , please register or login

Offline Turboflex

  • Duke
  • *******
  • Renown: 648
  • Infamy: 212
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Ravens of Valhalla
Re: Siege towers
« Reply #2 on: April 30, 2012, 04:15:36 pm »
0
They are definitely really weak...

Offline Renten

  • Knight
  • ***
  • Renown: 36
  • Infamy: 4
  • cRPG Player
    • View Profile
Re: Siege towers
« Reply #3 on: April 30, 2012, 04:50:28 pm »
0
Only point seems to be mobile archer towers.

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: Siege towers
« Reply #4 on: April 30, 2012, 05:59:16 pm »
0
after all sieges on samara and fave other castels i will say

Siege tover gives you uperawesome spot for archers
If you want destroy 1 you will lose shitload of troops because thay have to focus on tower wich is almost always protect by attackers

smal tower suck but if you use that on a proper way thats really good thing.

Fine thing leave that alown

visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline haxKingdom

  • Knight
  • ***
  • Renown: 27
  • Infamy: 27
  • cRPG Player
    • View Profile
Re: Siege towers
« Reply #5 on: May 02, 2012, 03:48:59 am »
0
I'd prefer if they made them easier to build. even with 4 people working on one it will take at least the whole siege round (yes they should be practical not only for screwing around in duel) to get one up.. and then its functionality is basically a horribly expensive ladder which needs the area "secure" to deploy. :(

Offline FRANK_THE_TANK

  • King
  • **********
  • Renown: 1312
  • Infamy: 339
  • cRPG Player Sir White Knight
  • FluckCucker
    • View Profile
  • Faction: A Free and proud Peasant of Fisdnar!!!
  • Game nicks: FRANK_THE_TANK
  • IRC nick: Sippy sip
Re: Siege towers
« Reply #6 on: May 03, 2012, 10:37:13 am »
+2
after all sieges on samara and fave other castels i will say

Siege tover gives you uperawesome spot for archers
If you want destroy 1 you will lose shitload of troops because thay have to focus on tower wich is almost always protect by attackers

smal tower suck but if you use that on a proper way thats really good thing.

Fine thing leave that alown

I get what your saying but its just hugely expensive, disproportionally so. You get more bang for buck out of ladders.

The only way to keep them really safe is to drive them to siege ladder distance from the walls, deploy the ramp and ladder off the ramp. Then they stay up but still... They cost 230 siege ladders. Your fare better off economically building spawn points and using siege ladders.

I think perhaps if the break down of gear look a little different it might be a good option.

5 for weapons rack
20 for healing tent (down from 25)
35 for forward base (as is)
25 for catapult (down from 45, the thing is 95% useless)
35 small siege tower (down from 55)
50 large siege tower (down from 85)

Pushes the price down a hell of a lot. And makes it fare more worth while. A 3 man team can have one up in under 2 min including construction of the weapons rack.
Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
Bad news everybody, I got dumped :(

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Siege towers
« Reply #7 on: May 05, 2012, 10:55:38 pm »
0
Decreasing the c-site material price would also be nice.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline POOPHAMMER

  • King
  • **********
  • Renown: 1509
  • Infamy: 328
  • cRPG Player Sir Black Bishop
  • yes thats me irl
    • View Profile
  • Faction: Barabe
  • Game nicks: POOPHAMMER
Re: Siege towers
« Reply #8 on: May 05, 2012, 11:02:00 pm »
+3
The devs will read this and instead of fixing it like they could have the other siege gear, they will more than likely remove it from the game instead
Uther Pendragon: dont worry i wasnt planning on trusting you anyway

Offline FRANK_THE_TANK

  • King
  • **********
  • Renown: 1312
  • Infamy: 339
  • cRPG Player Sir White Knight
  • FluckCucker
    • View Profile
  • Faction: A Free and proud Peasant of Fisdnar!!!
  • Game nicks: FRANK_THE_TANK
  • IRC nick: Sippy sip
Re: Siege towers
« Reply #9 on: May 06, 2012, 12:44:00 am »
0
The devs will read this and instead of fixing it like they could have the other siege gear, they will more than likely remove it from the game instead

That has been their reaction to siege gear in the past.

Issue: Community "abuse" of type of siege gear.
Solution: Remove from game.

I just wish it had been dealt with in game with a couple of new rules. I am more than happy to follow the rules and not just dick everyone, I'm pretty sure most of the ST6 guys would do the same. None of the guys that use the stuff want it removed from the game if we had a coherent 100% solid set of rules we would follow them until a real fix could be sorted.

And in all fairness my x floated about all over the place. If this gear really was game breakingly OP I should have been sitting pretty on an x3,4,5 a good chunk of the time.

:(
Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
Bad news everybody, I got dumped :(