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People would also try to abuse builds, weapon mechanics and animations as much as possible.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
A philosophical question!If you would duel someone else, say, of the same skill level (both player and character) - with the noteable difference that the one who dies is rewarded with permadeath (all generations, all heirlooms, all XP gone) - would the fight be different? How? Would the players make more mistakes due to being nervous?Discuss!