Author Topic: Arabian WarHorses  (Read 2680 times)

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Offline Aderyn

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Arabian WarHorses
« on: April 19, 2012, 02:36:57 pm »
-4
Arabian Warhorse
hit points: 100
body armor: 10
difficulty: 7
speed: 41
maneuver: 48
charge: 20

I'm not sure how to fix this horse but at the moment it's waaaaaaay too overpowered when you use a xbow on an arabian.

I feel the problem is the maneuvrability.

Ideas?
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Offline Gurnisson

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Re: Arabian WarHorses
« Reply #1 on: April 19, 2012, 03:01:50 pm »
+11
Shoot 1-3 arrows in it
Watch it die
???
Profit
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Overdriven

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Re: Arabian WarHorses
« Reply #2 on: April 19, 2012, 03:11:52 pm »
+3
Not to mention it requires 7 riding.

Offline Vibe

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Re: Arabian WarHorses
« Reply #3 on: April 19, 2012, 03:16:36 pm »
+1
Swith to EU for less horse xbow

Offline Aderyn

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Re: Arabian WarHorses
« Reply #4 on: April 19, 2012, 04:33:26 pm »
-2
Shoot 1-3 arrows in it
Watch it die
???
Profit

do you have any idea how hard it is to hit an arabian that can do 45 degreeturns instantly?
Can't spell manslaughter without laughter.

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Offline Spanish

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Re: Arabian WarHorses
« Reply #5 on: April 19, 2012, 05:12:34 pm »
+1
Sigh the only thing it has is it's maneuverability and the only reason it seems fast is because we have to get 7 damned riding instantly making us an agi build unless we sacrifice a lot of points just to get to 6 ps. It's costs more than the courser has less armor than both of the light horses less speed and requires more riding, less charge and until recently had less health. Really it's only benifit is its maneuverbility otherwise their is no reason to ride this horse.
My horse is named pebbles and we like to try.

Offline CrazyCracka420

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Re: Arabian WarHorses
« Reply #6 on: April 19, 2012, 05:32:16 pm »
0
It doesn't need a nerf.  Requiring 7 riding is a huge hit because you need 21 agility.  I think it may be a little too maneuverable (only because my speed on the courser is negated by their turn radius and their acceleration), but that's just me being biased.  They should be able to out-maneuver a fast courser.

If you have an issue with horse crossbow it doesn't mean the arabian should be nerfed.  It's that the crossbows are so accurate from horseback.  That and there is no "bob" effect when riding a horse.  Whether using a lance or bow or crossbow, you should be bobbing up and down with each gallop.
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Offline _Tak_

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Re: Arabian WarHorses
« Reply #7 on: April 19, 2012, 05:39:08 pm »
0
lots of Hospitaller are lame trolls eh?

Offline CrazyCracka420

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Re: Arabian WarHorses
« Reply #8 on: April 19, 2012, 05:45:18 pm »
0
You're talking about the OP?  I'm hospitaller as well and you see me disagreeing with him.  Same with Spanish he's disagreeing as well.  It's not like we all think and agree about every piece of equipment the same, we're all individuals playing together in a faction.
« Last Edit: April 19, 2012, 05:47:32 pm by CrazyCracka420 »
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Offline Cup1d

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Re: Arabian WarHorses
« Reply #9 on: April 19, 2012, 05:51:50 pm »
0
Requiring 7 riding is a huge hit because you need 21 agility. 

Huge hit was 24 agility for cataphract and 30 agility for mamluke\plated charger.  At the times when grass was greener horses was balanced better.

Offline Spanish

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Re: Arabian WarHorses
« Reply #10 on: April 19, 2012, 06:59:27 pm »
+1
GK makes shitty cav...I could say stupid crap like that all day saying your entire clan sucks but I've never fought any of you or seen you guys play so how would I know? Same thing here you shouldnt go around accusing an entire clan of being lame trolls when Aderyn is tired of being shot by Xbow cav he can't shoot back at. And as for Lemmy idk what got into him.

Back to the topic horse Xbow shouldnt nerf the horse since that nerfs everyone who uses it and as it is most NA cav prefer the destrier and the courser due to the high riding and fragility of the Arabian
« Last Edit: April 19, 2012, 07:00:34 pm by Spanish »
My horse is named pebbles and we like to try.

Offline rustyspoon

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Re: Arabian WarHorses
« Reply #11 on: April 19, 2012, 07:50:02 pm »
0
Arabian is a good horse, but doesn't need to be nerfed. As soon as the rider makes 1 mistake on the Arabian...bye bye horsey.
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Offline Bulzur

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Re: Arabian WarHorses
« Reply #12 on: April 19, 2012, 10:15:19 pm »
+1
Archers just need to focus on thoses damn horses when they come near.
It's really frustrating to shoot all the enemy's horses twice (or 4 times for destrier) and see all your teammates archer "dueling" other archers, and getting couched/lance while using their sad tunnel-vision... by a "near-death" horse.

Constant vigilance !
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline Tears of Destiny

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Re: Arabian WarHorses
« Reply #13 on: April 20, 2012, 12:50:04 am »
0
Archers just need to focus on thoses damn horses when they come near.
It's really frustrating to shoot all the enemy's horses twice (or 4 times for destrier) and see all your teammates archer "dueling" other archers, and getting couched/lance while using their sad tunnel-vision... by a "near-death" horse.

Constant vigilance !

Most players would rather have high scores then kill a bunch of horses. If I spend my time going horse hunting, I barely break even with my K/D, but if I go people hunting, it is rather easy for me to be in the top 5 of my team in a packed server.
Thinking of the average player, which seems more attractive?
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Offline Bulzur

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Re: Arabian WarHorses
« Reply #14 on: April 20, 2012, 01:13:29 am »
0
Well, average player should use an xbow, and shoot an horse. Bigger target, easier to hit. No tunnel vision, because you can look around while reloading, etc...

But arabian Warhorse are definitely not op.
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;