Author Topic: PROBLEMS WITH THE NEW 1.150 PATCH? READ HERE.  (Read 38423 times)

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Offline pepejul

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Re: PROBLEMS WITH THE NEW 1.150 PATCH? READ HERE.
« Reply #120 on: May 22, 2012, 06:05:32 pm »
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Someone hacked your account ?
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Offline McGangsta

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Re: PROBLEMS WITH THE NEW 1.150 PATCH? READ HERE.
« Reply #121 on: May 29, 2012, 02:31:58 pm »
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For those of you who cannot open the game because you are using steam. Download 1.143 the whole thing (580 mb +) will takes more than a hour. So download this instead  (10 mb) and put it in your steam warband folder just like mine:
C:\Program Files (x86)\Steam\steamapps\common\mountblade warband. Paste it there and overwrite everything, use steam to open the game problem solved.

Link to fix CRPG for steam users : http://www.mediafire.com/?m36lnc5n9ekpinx

Also make sure you disable auto update for warband, to do this. Open steam, right click warband, press update and turn it off.

^^ You sir are a good man, saved a lot of downloading time.  :D

Offline Niin3

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Re: PROBLEMS WITH THE NEW 1.150 PATCH? READ HERE.
« Reply #122 on: June 05, 2012, 02:10:43 pm »
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So if we are using steam it disconnects us from your servers, cause that is what is happening to me?!? :?:

Offline Scully

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Re: PROBLEMS WITH THE NEW 1.150 PATCH? READ HERE.
« Reply #123 on: June 13, 2012, 01:44:42 pm »
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I missed so many awesome screenshots because of no steam :(

Offline Contemplation

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Re: PROBLEMS WITH THE NEW 1.150 PATCH? READ HERE.
« Reply #124 on: October 21, 2012, 08:21:57 am »
-1
Screwed myself I suppose, I tried the following steps and the updates still seems to fail, even when using the non steam version. Perhaps there are some steps I could try? Anyway, I guess this means we'll have to wait until CRPG comes out with a compatible update?

Offline Contemplation

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Re: PROBLEMS WITH THE NEW 1.150 PATCH? READ HERE.
« Reply #125 on: October 21, 2012, 08:30:52 am »
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McGangsta, the link is broken or I'm doing something wrong because it says "Key invalid."

Offline Nazurdin

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Re: PROBLEMS WITH THE NEW 1.150 PATCH? READ HERE.
« Reply #126 on: October 21, 2012, 08:32:17 am »
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Offline Merz

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Re: PROBLEMS WITH THE NEW 1.150 PATCH? READ HERE.
« Reply #127 on: November 06, 2014, 12:21:30 am »
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It has come to my attention that new characters created after

the patch do not behave like they should for transferring of

gold and items. I created a new character and that character

is level 31 and was created 10-31-14 and still cannot transfer

anything.

*** Also have a suggestion to make: The auto team balance has

and always will suck! So to remedy the situation or the angst

against it, I suggest working around it by banking multipliers

and not losing them all at once. I have the main idea as this:

Amplify the victory level to as high as x10; each loss is then

extracted from your multiplier at a rate of x1 per loss

starting off after map change. That way even if auto

team balance doesn't get the teams right to start out you can

keep your victory momentum for at least a x9 as the teams are

evened out.

**** Another potential addition built upon this one: Many

players have mentioned that they want the ancient experience

mode where you earn experience and gold by proximity and kills,

however I beg to differ only because leveling a lower level

character become extremely hard, my proposal:

Have both systems the one mentioned above ^ & the one

mentioned hereto, that both may be satisfied and satiated.

That way even if a player is on a losing team they can gain

the same or more based on their experience.

***** One final addition, optional; Make the valor based on

score + (kills * 3) & the reward for valor highest of the 3

players out of the server. Valor should be a higher award so

it should be 1st 2nd 3rd, get awarded the value of the

combined gold and experience awarded to the opposite team than they

were on for that round and that experience is calculated by the place

they won: 1st (opposing_team_experience_&_gold * .9), 2nd (opposing_team_experience_&_gold * .6),

3rd (opposing_team_experience_&_gold * .3); That way a player is awarded for

their valiance based on how much effort is put forth. In

additon to all the valor it should only be awarded to those

who reach a valor score of 34. valor score = damge_score +

(kills * 3) *On higher populated servers the valor will be

higher because of the combined experience and it should be

because the player had the highest score. And the reason you get the experience from the opposing team rather than your own is

because you should only gain experience from what you have conquered, and it will prevent abuse by being on the winning team and

getting valor you don't get ever higher experience, since your team won.

*final thought, I believe more people will be involved in

playing a game that focuses more on rewarding players for

their play-style than punishing them, not to say anyone is

being punished; however, these three proposals reward those

who have skip the fun characters, those who have lower level

characters and those who carry the team with their skill.

Offline Screaming Idiot

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Re: PROBLEMS WITH THE NEW 1.150 PATCH? READ HERE.
« Reply #128 on: November 06, 2014, 12:40:12 am »
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You're a couple year late, mate.  :lol: