Author Topic: decreasing inflation  (Read 4729 times)

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Offline Torben

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decreasing inflation
« on: April 17, 2012, 04:05:54 pm »
0
how about the option to buy weaponupgrades (loompoints) from the bank?  this way,  p/p loompoint prices would be capped,  money would be taken out of the market, etc etc.

730-770k id say would be fine.
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Offline Andswaru

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Re: decreasing inflation
« Reply #1 on: April 17, 2012, 04:12:47 pm »
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Sounds like a very sensible suggestion. 10/10 for clear thinking. Maybe set the price a bit lower, but otherwise I like it.
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Offline Kafein

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Re: decreasing inflation
« Reply #2 on: April 17, 2012, 04:27:55 pm »
+5
Doing it like that will have no effect until we reach the fixed heirloom price, then it will kill heirloom point sellers and nerf retirement even further than it is now.

Offline beniliusbob

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Re: decreasing inflation
« Reply #3 on: April 17, 2012, 04:31:29 pm »
+2
it will ... nerf retirement even further than it is now.

I agree. Old characters already have plenty of advantages; getting the option to spend your piles and piles of gold DIRECTLY on heirlooms, instead of trying to set up a good trade, would be pretty imbalanced. Especially since it will mean fewer people--or, no people at all--retiring, so everyone will always be superbeefcake-in-a-tincan-with-looms. All the good players would just max out to level 35 or whatever.

Offline PanPan

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Re: decreasing inflation
« Reply #4 on: April 17, 2012, 04:32:40 pm »
-2
I would say it's a good Idea to make Players able to buy Loompoints from the Market so it would force players to sell they're loompoints cheaper...

Offline Kafein

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Re: decreasing inflation
« Reply #5 on: April 17, 2012, 04:35:06 pm »
+1
I would say it's a good Idea to make Players able to buy Loompoints from the Market so it would force players to sell they're loompoints cheaper...

You aren't much into economics aren't you ?

Fixing a price won't force people to sell what they sold cheaper. They will just stop selling.

Offline bosco

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Re: decreasing inflation
« Reply #6 on: April 17, 2012, 04:38:27 pm »
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And what if they'd starve if they didn't go below the official price in order to compete?

Offline Andswaru

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Re: decreasing inflation
« Reply #7 on: April 17, 2012, 04:48:12 pm »
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You aren't much into economics aren't you ?

Fixing a price won't force people to sell what they sold cheaper. They will just stop selling.

you never bought blackmarket cigerettes then?
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Offline Rhygar666

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Re: decreasing inflation
« Reply #8 on: April 17, 2012, 04:50:13 pm »
-1
I agree. Old characters already have plenty of advantages; getting the option to spend your piles and piles of gold DIRECTLY on heirlooms,
wrong you spend the piles (i dont see any piles btw) on repair cost (well unless your a ninja, archer or peasent leecher), and often i only earn money if im on x4-5 and even then i get massive items to repair and earn nothing. So it would take weeks rather monts till you got enough money to buy a loom.
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Offline Dexxtaa

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Re: decreasing inflation
« Reply #9 on: April 17, 2012, 04:55:37 pm »
+1
http://en.wikipedia.org/wiki/Hyperinflation_in_the_Weimar_Republic

http://en.wikipedia.org/wiki/Hungarian_peng%C5%91_hyperinflation#Hyperinflation

This is what's happening.

The difference between what we have for an economy, and what the real world has for an economy, is that the government actually steps in to create artificial price ceilings and floors for the control of the economy.

Bear in mind that prices will continue to increase at a ridiculous rate, sometimes a little slower, but don't be surprised if the prices reach 5million for a +3 in a year.

Money in this game literally comes out of nowhere, so prices will continue to escalate, until something stems the flow of 'infinite' money. 

Money isn't being circulated so much as generated right now.

Basic supply and demand. In this case, the supply of money keep increasing, while the demand for heirlooms continue to increase. The market tries to create a balance (eq), but since both are rising, the market keeps chasing the eq to literally infinity.

Which is how it's going to continue to develop. It's just how the market works.

But the new players and peasants get screwed. Eventually the "no upkeep" workaround (not fix) will not be able to keep up with the prices, and will have to be extended.
« Last Edit: April 17, 2012, 05:00:45 pm by Dexxtaa »
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Offline Kafein

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Re: decreasing inflation
« Reply #10 on: April 17, 2012, 05:01:48 pm »
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you never bought blackmarket cigerettes then?

Nope. And I don't really see you point, a fixed price isn't a tax. Circumventing a tax makes you earn more money. Selling under some fixed price when you want to sell for more... doesn't, quite the opposite actually.

http://en.wikipedia.org/wiki/Hyperinflation_in_the_Weimar_Republic

http://en.wikipedia.org/wiki/Hungarian_peng%C5%91_hyperinflation#Hyperinflation

This is what's happening.

The difference between what we have for an economy, and what the real world has for an economy, is that the government actually steps in to create artificial price ceilings and floors for the control of the economy.

Bear in mind that prices will continue to increase at a ridiculous rate, sometimes a little slower, but don't be surprised if the prices reach 5million for a +3 in a year.

Money in this game literally comes out of nowhere, so prices will continue to escalate, until something stems the flow of 'infinite' money. 

Money isn't being circulated so much as generated right now.

Basic supply and demand. In this case, the supply of money keep increasing, while the demand for heirlooms continue to increase. The market tries to create a balance (eq), but since both are rising, the market keeps chasing the eq to literally infinity.

Which is how it's going to continue to develop. It's just how the market works.

But the new players and peasants get screwed. Eventually the "no upkeep" workaround (not fix) will not be able to keep up with the prices, and will have to be extended.

There are many many better ways to deal with inflation. Basically selling things like cosmetic stuff, a 4th heirloom grade, metagame features (respec without a xp loss, transferring the main char status to an alt), putting fees on marketplace transactions...
« Last Edit: April 17, 2012, 05:07:28 pm by Kafein »

Offline Miwiw

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Re: decreasing inflation
« Reply #11 on: April 17, 2012, 05:06:20 pm »
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It sounds like a good idea, however loompoints should only be available by players. That is what is another great point about crpg. If you want to improve your items, you either retire yourself or you interact with other players aka. buy your looms from other players.
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Offline MrShine

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Re: decreasing inflation
« Reply #12 on: April 17, 2012, 05:07:30 pm »
+4
Remind me why inflation is such a bad thing again?  Seems to me it helps low gen players who need money for equipment/repairs.  As long as the market is stable in one direction it helps people invest in looms and turn a gold profit later.

The only people it doesn't help directly are the people with low gold who don't plan on retiring.  Yet...they get the benefit of high levels, so again, why is inflation such a bad thing?
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Offline Torben

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Re: decreasing inflation
« Reply #13 on: April 17, 2012, 05:07:49 pm »
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It sounds like a good idea, however loompoints should only be available by players. That is what is another great point about crpg. If you want to improve your items, you either retire yourself or you interact with other players aka. buy your looms from other players.


so you suggest a loompoint price limit?
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Offline Dexxtaa

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Re: decreasing inflation
« Reply #14 on: April 17, 2012, 05:10:41 pm »
+1
It's not inflation that's a bad thing.

It's the fact that the money is literally coming from nowhere.

We fight and get paid by some god that we can't see in in-game gold that we spend on in-game things.

This money comes out of nowhere. At least in the old gold system, it would simulate us actually looting gold from the bodies we killed. Now we can literally hide in a barrel and somehow pull gold from butt fuck nowhere.
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