Poll

Should gear pick up be removed?

Yes
7 (11.3%)
No
52 (83.9%)
Yes, but with an exception for shields.
3 (4.8%)

Total Members Voted: 62

Author Topic: Remove weapon pick up from crpg.  (Read 2181 times)

0 Members and 1 Guest are viewing this topic.

Offline Kophka

  • Baron
  • ****
  • Renown: 92
  • Infamy: 14
  • cRPG Player
  • for the final ride
    • View Profile
  • Faction: Remnants
  • Game nicks: Kophka/Koschei
  • IRC nick: Kophka
Remove weapon pick up from crpg.
« on: March 15, 2011, 08:56:49 pm »
0
I'm probably gonna get hammered for this one, but what do you guys think of eliminating weapon pick up in-game? It was an important part of native, because you only had pre-selected gear to choose from. That's not the case in crpg. You can buy any gear you want here, so I think you should play with what you bring. This will help to balance throwers, with their limited ammo count, and eliminate the "archer runs around at round end, looking for ammo" situations. I think that if you need a pike, or think you do, you should bring it with you, instead of picking one up. Same for any other gear.

Thoughts?
« Last Edit: March 15, 2011, 09:02:09 pm by Kophka »

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Remove weapon pick up from crpg.
« Reply #1 on: March 15, 2011, 08:59:17 pm »
0
Why exactly are you justifying shields being better then a poleaxe or arrows? If I spend all my arrows or my horse dies, I get to be displeased if someone with a shield picks up a new one after his original breaks.

Regardless, I am happy with the way the system works now, though it is an interesting suggestion that you present.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Nemeth

  • Knight
  • ***
  • Renown: 34
  • Infamy: 6
  • cRPG Player
    • View Profile
  • Game nicks: Nemeth
  • IRC nick: Nemeth
Re: Remove weapon pick up from crpg.
« Reply #2 on: March 15, 2011, 09:00:00 pm »
0
Just a side note: Why should shielders be able to pick up shields, while archers/throwers shouldn't be able to pick up arrows/ammo?

EDIT: rephrased
« Last Edit: March 15, 2011, 09:01:03 pm by Nemeth »

Offline Kophka

  • Baron
  • ****
  • Renown: 92
  • Infamy: 14
  • cRPG Player
  • for the final ride
    • View Profile
  • Faction: Remnants
  • Game nicks: Kophka/Koschei
  • IRC nick: Kophka
Re: Remove weapon pick up from crpg.
« Reply #3 on: March 15, 2011, 09:01:01 pm »
0
Why exactly are you justifying shields being better then a poleaxe or arrows? If I spend all my arrows or my horse dies, I get to be displeased if someone with a shield picks up a new one after his original breaks.

Regardless, I am happy with the way the system works now, though it is an interesting suggestion that you present.

That's why I voted for Yes, not the Yes, except shields option. :D

I'll remove the shields text (though it won't let me change the poll), you're a 100% right on that one.
« Last Edit: March 15, 2011, 09:03:37 pm by Kophka »

Offline Zisa

  • Count
  • *****
  • Renown: 272
  • Infamy: 124
  • cRPG Player
    • View Profile
  • Faction: I am not at liberty to say.
Re: Remove weapon pick up from crpg.
« Reply #4 on: March 15, 2011, 09:09:27 pm »
0
important part of native? beta maybe :P

come on, poke yourself in the eye with something blunt, not enough to do damage but enough to make you think 'what am I looking at here'.
Alas nodachi
remembers glorious spring
a tin can's hatchet.
http://www.moddb.com/members/psychotropicdog

Offline Kalam

  • Duke
  • *******
  • Renown: 697
  • Infamy: 163
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • Never do an enemy a small injury.
    • View Profile
  • Faction: Linebreakers
  • Game nicks: Cavalieres_Midnighter, Dunsparrow
  • IRC nick: Kalam
Re: Remove weapon pick up from crpg.
« Reply #5 on: March 15, 2011, 09:13:29 pm »
0
No. It's too much fun chasing a shielder who's looking for a shield, a thrower who's looking for axes, or an archer looking for arrows.

Also, I like picking up other folks' random heirlooms.

Offline ShadowofWoe

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: (NH) Norse Horde
  • Game nicks: Reuvas
Re: Remove weapon pick up from crpg.
« Reply #6 on: March 15, 2011, 09:16:29 pm »
0
I also enjoy finding people that have a weapon and trading with them to try it out, we both get to decide if we want that weapon, and neither of us has to waste the time getting the gold to see if we hate it (English Bill I'm looking at you!).
In the confusion that is life, only death is a certainty.

Offline Grey

  • Permanently Banned
  • **
  • Renown: 72
  • Infamy: 54
  • cRPG Player
  • Hope you like arrows...
    • View Profile
  • Faction: Knights Templar
  • Game nicks: -
Re: Remove weapon pick up from crpg.
« Reply #7 on: March 15, 2011, 09:18:49 pm »
0
Also, scavenging for arrows while avoiding enemy fire and horses is what being an archer is ABOUT.
Bamboo Bundle Bowman: 90'' draw, groups at 200 yards.

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Remove weapon pick up from crpg.
« Reply #8 on: March 15, 2011, 09:27:05 pm »
0
I also enjoy finding people that have a weapon and trading with them to try it out, we both get to decide if we want that weapon, and neither of us has to waste the time getting the gold to see if we hate it (English Bill I'm looking at you!).

Mainly this for me, I remember having one of my friends who has played this for months trade weapons for a new character of mine, this saved a lot of gold while I figured out what to use.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Grey

  • Permanently Banned
  • **
  • Renown: 72
  • Infamy: 54
  • cRPG Player
  • Hope you like arrows...
    • View Profile
  • Faction: Knights Templar
  • Game nicks: -
Re: Remove weapon pick up from crpg.
« Reply #9 on: March 15, 2011, 09:47:47 pm »
0
Mainly this for me, I remember having one of my friends who has played this for months trade weapons for a new character of mine, this saved a lot of gold while I figured out what to use.

Also, defeating a guy who really tried your skills, and grabbing his weapon to have go on someone else with, test out someone elses style for a bit, always good. Saves buying that weapon or heirlooming it just to see what it's like.
Bamboo Bundle Bowman: 90'' draw, groups at 200 yards.

Offline Kabookie

  • Peasant
  • *
  • Renown: 3
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: Kabookieson
  • Game nicks: Kabookie
Re: Remove weapon pick up from crpg.
« Reply #10 on: March 15, 2011, 09:59:27 pm »
0
The system works as it should.
If you are capable of using a weapon you should be able to pick up any you find!

Offline Grey

  • Permanently Banned
  • **
  • Renown: 72
  • Infamy: 54
  • cRPG Player
  • Hope you like arrows...
    • View Profile
  • Faction: Knights Templar
  • Game nicks: -
Re: Remove weapon pick up from crpg.
« Reply #11 on: March 15, 2011, 10:05:09 pm »
0
The system works as it should.
If you are capable of using a weapon you should be able to pick up any you find!


I feel this, BUT: I would like too see more "wastage" of arrows, throwing weapons, bolts...

Now, if a projectile hits a shield, a person, a horse, or any breakable object, it is lost forever. Also, I believe this is a bug, some arrows I fire sometimes seems to "Jump to hyperspace", go ultraloooooooong and thin and then vanish, pop. This may well be a bug, or maybe I fire them just TOO damn fast.

But other than these arrows, and those projectiles that get stuck in something, ALL others can be retrieved. While I LIKE being being able to retrieve ammo, and I think it should stay as a feature, I would like to see more things be "spent", arrows hit walls, sometimes they stick, sometimes they break, same with axes, throw it into something and maybe, UNLUCKY, it gets broken, blunted or twisted when it hits a rock, a tree....

Not many, but more than now, lost forever. A good thing in my view.
Bamboo Bundle Bowman: 90'' draw, groups at 200 yards.

Offline Joxer

  • Knight
  • ***
  • Renown: 55
  • Infamy: 53
  • cRPG Player
    • View Profile
  • Game nicks: Autolycus Joxer_The_Mighty Salmoneus
Re: Remove weapon pick up from crpg.
« Reply #12 on: March 15, 2011, 11:36:58 pm »
0
Absolute no. Shittest idea ever  :evil:
Why is everybody telling me to think? I think, I just don't show it.

Offline Felagunda

  • Peasant
  • *
  • Renown: 5
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Remove weapon pick up from crpg.
« Reply #13 on: March 16, 2011, 12:11:29 am »
0
it's one of the things that make siege so fun.  It's like free shopping don't take it out

Offline Trippin

  • Noble
  • **
  • Renown: 17
  • Infamy: 2
  • cRPG Player
    • View Profile
Re: Remove weapon pick up from crpg.
« Reply #14 on: March 16, 2011, 12:13:53 am »
0
Worst suggestion ever. Please never post here again and consider drinking a gallon of bleach.