Author Topic: increase kick risk  (Read 13869 times)

0 Members and 4 Guests are viewing this topic.

Offline Vex.

  • Knight
  • ***
  • Renown: 33
  • Infamy: 10
  • cRPG Player
  • Fancy
    • View Profile
  • Faction: Nordmen
  • Game nicks: Nord_Vex_TheWeakling
Re: increase kick risk
« Reply #165 on: August 28, 2012, 03:19:55 pm »
0
Yey, make it unable to block when you kick... yey! even more fucked up duels that lasts for 5 minutes now...
If you are gonna fuck up the kick, speed up the game, this slowmo blockwars is already boring enough...

Offline Zanze

  • Earl
  • ******
  • Renown: 366
  • Infamy: 69
  • cRPG Player
    • View Profile
  • Faction: Ravens of Valhalla
  • Game nicks: Raven_Zan
Re: increase kick risk
« Reply #166 on: August 28, 2012, 04:54:05 pm »
0
Kick risk. I kicked Diggles the other day in a fight, I landed my hit at about the same time he initiated his kick. I stunned him as should have happened since I kicked first, but he knocked me down. It wasn't from his warhammer because I took no damage. I might've gotten my kick chambered by his kick/legsweep. I call hax. Kick-chamber OP.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 168
  • Infamy: 1649
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: increase kick risk
« Reply #167 on: August 28, 2012, 04:55:27 pm »
0
Yey, make it unable to block when you kick... yey! even more fucked up duels that lasts for 5 minutes now...
If you are gonna fuck up the kick, speed up the game, this slowmo blockwars is already boring enough...

It's already done. No point crying over it.

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: increase kick risk
« Reply #168 on: August 28, 2012, 05:33:48 pm »
0
An easy way to counter someone who is just going to S-key until you walk into their kick: Dont W key into their fucking kick. If you just stand still, you will destroy their entire strategy. Mind blowing I know.

Doesn't work if you lack range advantage. I can only dodge kicks on a player-by-player basis, since certain players only kick when certain conditions are meant.

Offline IG_Saint

  • Count
  • *****
  • Renown: 196
  • Infamy: 20
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
    • View Profile
  • Faction: IG
Re: increase kick risk
« Reply #169 on: August 28, 2012, 05:51:58 pm »
+1
Yey, make it unable to block when you kick... yey! even more fucked up duels that lasts for 5 minutes now...
If you are gonna fuck up the kick, speed up the game, this slowmo blockwars is already boring enough...

Don't you have some kind of insane str build? 43/3 or something? People with insane str builds really don't have a right to complain that the game is too slow.

Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: increase kick risk
« Reply #170 on: August 28, 2012, 05:57:16 pm »
-1
with kick-chambers implemented, no other nerf to kicking is necessary.
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Auphilia

  • Earl
  • ******
  • Renown: 480
  • Infamy: 190
  • cRPG Player
    • View Profile
Re: increase kick risk
« Reply #171 on: August 28, 2012, 06:00:20 pm »
0
An easy way to counter someone who is just going to S-key until you walk into their kick: Dont W key into their fucking kick. If you just stand still, you will destroy their entire strategy. Mind blowing I know.

S-Keyers typically have longer weapons, so standing still will probably result in death.  :rolleyes:

Offline Lech

  • Permanently Banned
  • **
  • Renown: 123
  • Infamy: 348
  • cRPG Player
    • View Profile
Re: increase kick risk
« Reply #172 on: August 28, 2012, 06:35:45 pm »
0
with kick-chambers implemented, no other nerf to kicking is necessary.

Tell that to shielders who don't kick. No, kick is very low risk- very high reward for both pole and 2h, and need a nerf. There is virtually no downside for person who kick all the time.

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: increase kick risk
« Reply #173 on: August 28, 2012, 06:57:59 pm »
0
Tell that to shielders who don't kick. No, kick is very low risk- very high reward for both pole and 2h, and need a nerf. There is virtually no downside for person who kick all the time.
Chamber kicks are easy to pull off now, high risk in my opinion.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline DaveUKR

  • Supreme Overlord
  • *******
  • Renown: 1456
  • Infamy: 242
  • cRPG Player
  • Small rain lays great dust
    • View Profile
Re: increase kick risk
« Reply #174 on: August 28, 2012, 07:24:14 pm »
+4
with kick-chambers implemented, no other nerf to kicking is necessary.
visitors can't see pics , please register or login

Offline oprah_winfrey

  • Marshall
  • ********
  • Renown: 808
  • Infamy: 196
  • cRPG Player
  • Now look under your seat...
    • View Profile
  • Faction: JABONRA
  • Game nicks: Egan
Re: increase kick risk
« Reply #175 on: August 28, 2012, 07:39:14 pm »
-1
Doesn't work if you lack range advantage. I can only dodge kicks on a player-by-player basis, since certain players only kick when certain conditions are meant.

You don't need the range advantage, you need a 1h sword with ~100 length. Your steel pick is 64 length because it deals 35 pierce masterworked, it isn't a 1v1/dueling weapon.

Offline Matey

  • King
  • **********
  • Renown: 1327
  • Infamy: 372
  • cRPG Player
  • A Pirate
    • View Profile
  • Game nicks: Matey_BRD
Re: increase kick risk
« Reply #176 on: August 28, 2012, 07:54:57 pm »
0
Lol Egan. As has been mentioned, just standing still isnt going to help. I use a Long Espada, thats 103 reach, but standing still and not advancing means ill never get to throw an attack. if i dont get close for my attacks then enemies have a tendency to jump backwards while swinging which results in me hitting air and them hitting me in the face, so even with 103 reach sword i need to get pretty close, but then ill get kicked. anyways itll be interesting when people cant block while kicking, then people wont spam it as much unless they are really confident... kicking will still be strong but at least it will have some risk.

Offline oprah_winfrey

  • Marshall
  • ********
  • Renown: 808
  • Infamy: 196
  • cRPG Player
  • Now look under your seat...
    • View Profile
  • Faction: JABONRA
  • Game nicks: Egan
Re: increase kick risk
« Reply #177 on: August 28, 2012, 07:59:26 pm »
0
Lol Egan. As has been mentioned, just standing still isnt going to help. I use a Long Espada, thats 103 reach, but standing still and not advancing means ill never get to throw an attack. if i dont get close for my attacks then enemies have a tendency to jump backwards while swinging which results in me hitting air and them hitting me in the face, so even with 103 reach sword i need to get pretty close, but then ill get kicked. anyways itll be interesting when people cant block while kicking, then people wont spam it as much unless they are really confident... kicking will still be strong but at least it will have some risk.

Lol Matey, pretty sure a kick has less then 103 length. You can stay in range of your attack and out of range of their kick. And what I meant by standing still was that if they are just holding down S, they will just back peddle out of their range and the fight is at a standstill.

Offline tizzango

  • Earl
  • ******
  • Renown: 406
  • Infamy: 83
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: increase kick risk
« Reply #178 on: August 28, 2012, 08:05:44 pm »
+1
Sometimes I deliberately miss the kick to make the opponent attack, when they do I hit them with the instant-left swing (2hander)..

But don't tell anyone though, as this is my secret move.

Offline Matey

  • King
  • **********
  • Renown: 1327
  • Infamy: 372
  • cRPG Player
  • A Pirate
    • View Profile
  • Game nicks: Matey_BRD
Re: increase kick risk
« Reply #179 on: August 28, 2012, 08:32:36 pm »
0
Lol Matey, pretty sure a kick has less then 103 length. You can stay in range of your attack and out of range of their kick. And what I meant by standing still was that if they are just holding down S, they will just back peddle out of their range and the fight is at a standstill.

yes a kick has less than 103 length, but the guy isnt just going to stand within my range and out of kick range and trade shots, they just keep going out my range unless i chase them at which point they can quickly dash forward for a kick