Author Topic: Open World Map  (Read 1267 times)

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Offline Drehar

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Open World Map
« on: April 10, 2012, 09:54:29 pm »
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Hey folks I'm new about 10 days into C-RPG and thus far my stay has been amazing. I must bring up one issue I have though and that is Map Modes. While Siege and Battle are great game modes and rage ball is fun for an hour or so. Defend the V is a bit under balanced. With missing maps It got me thinking about an open world map.

Open World map
This map would give the player many different things to do to get experience and gold as well as hours of entertainment also a good breading ground for new players. This would take an extensive amount of coding and AI.

First Question is it possable to trigger events on a map without causing to much lag or crashing the serer?
Things like triggering NPS spawns or activating Events. Pressing F at a King in his chair will have him ask you to attack the other castle. ECT Mini quest scripting Basic IF/Then triggers

Features
1. This map would be much larger then most maps and contain several areas of interest such as
            2 Villages Farms 2 Castles some ruins a lake and a river.
2. Professions Players would be able to interact with Destructible objects as trade skills.
        Smithing- Players will pickup a hammer and smash on forges for experience produce weapons and move them to the market.
        Horse taming- chasing down wild horses and returning them to stables.
        Lumberjacking- Using an ax chopping Tree's gathering the wood and taking it to a mill.
3. NPC Combat Small groups of bandits roam the map to hinder your ability to travel for professions.
4. Jousting Arena Players will activate something to cause them to re-spawn on their horse in one of 2 spots
5. 2 Castles with NPC guards Friendly until other wise triggered.
6. Many other small events that could be added without causing to much server instability.

The Purpose for this map would give newer players a way to earn some experience without being Fodder in battle/ siege maps. Able to earn = to 1000 exp and 50 gold per min rate doing side jobs. Also a little bit better of a Role Playing experience for those that wish to in the larger open map. I expect this map to be utilized much like the duel maps are for socializing and practice. This will also ad a little bit more of an MMORPG feel to the map as well. If its also do able the ability to purchase/trade Weapons and armor on this map.

Offline zagibu

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Re: Open World Map
« Reply #1 on: April 10, 2012, 09:59:40 pm »
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So basically, you want to turn M&B into a crappy MMORPG?
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Offline CrazyCracka420

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Re: Open World Map
« Reply #2 on: April 10, 2012, 10:01:13 pm »
+1
Somewhat like PW mod.

I think it would be cool to have some of the "generic" PW mod maps and incorporate them into a gameplay for c-rpg.  The problem is that there's probably not enough people on to play these types of maps.

And without completely ripping off PW Mod I don't know of a good gameplay for it, other than what someone else suggested a week or two ago, have a 4 faction FFA type of map.  Everyone spawns in their castles and tries to take enemy castles.
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Offline Digglez

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Re: Open World Map
« Reply #3 on: April 10, 2012, 10:02:43 pm »
+5
new players SHOULD be going thru the peasant meat grinder like everyone else.  if you arent tough enough to survive your first gen, this game aint for you.

Offline CrazyCracka420

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Re: Open World Map
« Reply #4 on: April 10, 2012, 10:09:18 pm »
-1
True dat, get a pitch fork (and then a boar spear when you can) and just poke people. 

My advice would be your first gen is to make enough money to buy the equipment you will want to use on your 2nd gen.  After you retire the first time you will be able to make about 650k gold if you sell your heirloom (and then hopefully you can buy a +1 loom and still have 100-200k gold left over).
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Offline Elindor

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Re: Open World Map
« Reply #5 on: April 10, 2012, 11:16:41 pm »
+1
A couple communal maps could be fun though...for more persistance. 

- A market where you can visit all the crpg shops from the website and see the items and make purchases?
- An Inn
- a training area
- etc

Most all with combat disabled (except maybe duels)

Kinda unnecessary but would be cool....
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Offline Rebelyell

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Re: Open World Map
« Reply #6 on: April 10, 2012, 11:27:46 pm »
-1
you all wants PW mod with crpg item/lvl system....

wait its that project asinus???????????
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Offline Mallets

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Re: Open World Map
« Reply #7 on: April 10, 2012, 11:40:44 pm »
-1
A couple communal maps could be fun though...for more persistance. 

- A market where you can visit all the crpg shops from the website and see the items and make purchases?
- An Inn
- a training area
- etc

Most all with combat disabled (except maybe duels)

Kinda unnecessary but would be cool....

+1

I agree!  Unnecessary... but would be very cool!

Offline Tomas_of_Miles

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Re: Open World Map
« Reply #8 on: April 10, 2012, 11:43:56 pm »
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A massive plain... on a deathmatch/team deathmatch/conquest gametype. WHERE CONSTRUCTING IS ALLOWED!!!!!! And the maps have time limit of hours!!!!! And there are bots!!!!
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Offline Drehar

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Re: Open World Map
« Reply #9 on: April 11, 2012, 04:04:39 pm »
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I'm just making a suggestion for something a little different. Like I mentioned battle and siege are fine defend the V could use some work, however a new game type that's a little more sandbox like would be cool.

Would be used to socialize much like duel servers are but have more to them.

Offline Elindor

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Re: Open World Map
« Reply #10 on: April 11, 2012, 04:58:09 pm »
+1
Marketplace linked to website would be sweeeeeet.....

Medieval Marketplace...
(click to show/hide)
« Last Edit: April 11, 2012, 04:59:33 pm by Elindor »
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Offline Torben

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Re: Open World Map
« Reply #11 on: April 11, 2012, 05:16:43 pm »
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you guys do know that that would be the number one hang out place for all the forum trolls.  imagine giving them "physical" forumtroll capabilities.

i would really like to see that ^^
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Offline Cup1d

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Re: Open World Map
« Reply #12 on: April 11, 2012, 05:24:49 pm »
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To be honest I can use some peasant labour. They can polish my weapon, clean my horse, drive off flies and stroking my cat.

Offline Drehar

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Re: Open World Map
« Reply #13 on: April 11, 2012, 06:38:31 pm »
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LoL Pesant labor wouldn't have to be just that. I was just throwing out an idea for non combat exp that could be used in place of lower level combat. for example level 1-4 instead of getting slammed you could get more used to controls running around a little more friendly map.

And yes A market just as you can spend points in game and have it saved. you could visit different merchants. I know I know you have the browser for it, but I think it would still be utilized on the sandbox map.

Give the sandbox map the same exp/money rates at Duel servers but allow for things to be done on the map to increase that amount slightly. Such as minor triggers for events some PVE and some mini quests.

Offline Cup1d

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Re: Open World Map
« Reply #14 on: April 11, 2012, 07:11:26 pm »
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Why did you think that peasant must receive even x1? If peasant do not want to learn how to defend yourself - than peasant must work hard for his lord. And Lord must receive all benefits.

Welcome to medieval society peasant. There are No rights, No unemployment benefit, No freedom of movement, No freedom of religion, No Police, No Court. You can buy this «Freedom» only with your blood and your weapon.