Poll

Stamina bar, your opinion.

Yes, I like it.
23 (42.6%)
No, dont need.
31 (57.4%)

Total Members Voted: 54

Voting closed: April 24, 2012, 06:50:05 pm

Author Topic: Suggestion: Stamina bar and mechanics for it.  (Read 4093 times)

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Offline NikMac

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Suggestion: Stamina bar and mechanics for it.
« on: April 09, 2012, 04:06:12 pm »
-7
Good day!
Well, maybe, this suggestion was made earlier, but I will do this again (or just do). As we all know, last patch added into mod breath bar for underwater trips. And by my opinion, it's very nice, bring more realistic and tactical fun into game. But (if it's possible) will be even more great, if there was another bar - Stamina bar. Because it's a bit unrealistic, that warrior can swing heavy sword without tired. I suggest such mechanics for this bar: it will give player, let's say, 100 points to round (like 100%), and weight of weapon will decrease this number with each swing on weapon weight. For example, flamberger can swing only 25 times during round, and short sword - 100. After bar become empty, player will suffer huge wpf penalty (it will decrease wpf on 125). With new round number of points will reset and restore to 100 again.
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Offline ArchonAlarion

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #1 on: April 09, 2012, 05:11:43 pm »
0
No one will accept that mechanic for stamina, but I think stamina that recharges over time would be acceptable. Weapon weight could still factor into this, or something akin to weapon speed - weight because some weapons are weighty, but the way they are handled mitigates the burden.

I'd also suggest a decrease in backpedaling speed and an increase across the board in weapon speed. Fights will be faster and more furious.
« Last Edit: April 09, 2012, 05:12:57 pm by ArchonAlarion »

Offline larlek

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #2 on: April 09, 2012, 05:15:12 pm »
0
No one will accept that mechanic for stamina, but I think stamina that recharges over time would be acceptable. Weapon weight could still factor into this, or something akin to weapon speed - weight because some weapons are weighty, but the way they are handled mitigates the burden.

I'd also suggest a decrease in backpedaling speed and an increase across the board in weapon speed. Fights will be faster and more furious.

+1

The stam bar would have to recharge. Staying still for 30 seconds or something could recharge it.

Offline NikMac

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #3 on: April 09, 2012, 05:47:29 pm »
0
Then stamina system as was in Gothic 3 game - exacly what you talking about, btw.
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Offline engurrand

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #4 on: April 09, 2012, 06:02:46 pm »
0
first i think u would want to make every ones stamina the same....
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Offline zagibu

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #5 on: April 09, 2012, 06:26:49 pm »
+5
I think stamina should run out constantly and it should have to be replaced by drinking ale. If you hit someone, a pint of ale pops out, which you can then pick up and drink.

Seriously, though, I also think a stamina system would help this game a lot, but unfortunately, most everyone is against it. The system wouldn't even need a bar or any other visual indicator. Just make animations get slower and slower with continuous spam. Block a few hits, and they get fast again. Simple.
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Offline CrazyCracka420

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #6 on: April 09, 2012, 06:34:55 pm »
+1
Yeah stamina is something that should have been included with native warband.  If you could implement it with c-rpg I would be all for it, but since people have been playing Warband, and M&B the original and the mods for what, 4 or 5 years now?  I doubt many people would support a stamina system...even though it makes perfect sense (and most melee games have it).
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Offline Spanish

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #7 on: April 09, 2012, 06:40:19 pm »
+5
The only thing I have against a stamina bar is that it will increase round lengths and I can hear the complaints already as people send me "I" chat messages about ppl standing still obvisouly delaying the round, when really they're just trying to refill their stamina bar.

But if it was to be implemented armor weight weapon weight and length should play an important role. And having higher athletics and weapon master will help your stamina bar recharge faster and deplete slower. Makes sense to me because weapon master allows you to wield weapons more effectivly spending less energy on swings and athletics means your fitness level and how high that is making you tire slower. This would mean heavy strength builds would suffer more and agility builds will have a higher appeal. And thinking about that wouldn't this affect cavalry the most?
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Offline engurrand

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #8 on: April 09, 2012, 07:24:43 pm »
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just make animations get slower and slower with continuous spam. Block a few hits, and they get fast again. Simple.
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Offline CrazyCracka420

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #9 on: April 09, 2012, 07:52:04 pm »
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Yeah Spaniard the key is that this would also need to apply to horses.  They would have stamina too (which I think would be a good thing).
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Offline Spanish

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #10 on: April 09, 2012, 07:56:11 pm »
0
Yeah it would have to slowly decrease depending on the horse and maybe the riders riding skill? Also bumps burn the bar faster that and how fast the horse is galloping, it can recharge while they trot
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Offline Digglez

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #11 on: April 09, 2012, 08:01:32 pm »
0
Day of Defeat mod for halflife/source had best implementation of STA bar i've seen.  Sprinting across alleys to avoid getting sniped or Machinegunned was the normal use.  Occasionally used for bullrushing unaware or unready players to kill them in melee.  Jumps also took about a 1/3 of your stamina.

IF STA is implemented, more weight should increase the rate at which its burned and slows its recovery.

Offline Tears of Destiny

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #12 on: April 09, 2012, 08:12:51 pm »
+2
No

I don't want the game to be slower. This would only penalize large battles, and have very little effect in siege for the most part. For rageball, it would be miserable.
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Offline PanPan

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #13 on: April 09, 2012, 08:13:15 pm »
0
Whats with archers then? Maybe doing same as they did in Skyrim. If you keep the Bow longer drawn you lose stamina... (no one holds it for long at all)

Offline Digglez

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Re: Suggestion: Stamina bar and mechanics for it.
« Reply #14 on: April 09, 2012, 08:17:45 pm »
0
I don't want the game to be slower. This would only penalize large battles, and have very little effect in siege for the most part. For rageball, it would be miserable.

STA bar which allows you to sprint makes the game go faster, not slower.  Combat will happen sooner, it will be more deadly.  Autoblock wizards will lose steam and be overwhelmed by peasant masses.

At the very least the combination of swings costing STA but having ability to sprint will cancel things out.