Poll

Should fall damage from horses be implemented

Yes
42 (65.6%)
No
22 (34.4%)

Total Members Voted: 63

Author Topic: Please implement fall damage from horses  (Read 2232 times)

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Offline Zlisch_The_Butcher

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Re: Please implement fall damage from horses
« Reply #30 on: April 09, 2012, 09:01:27 pm »
0
The only way I can see implementing this is if you also make it possible for me to jump off my horse.  The only way to dismount is to come to a complete stop, stare at the ground for 1 full second, and then hit your use key when it says "dismount horse".  God forbid there's any equipment on the ground or I'm picking it up and not dismounting.
I've always supported such a feature.
When has cav-inf hybrid ever been a problem? The balance for them is the fact they're wasting three points in riding when it can easily go into something more useful. And a rouncey really? Rounceys are squishy and make easy targets for dedicated cav and even for most infantry.
Rouncey is quite a good horse, believe it or not, tons of EU rouncey lancer-tincans with a twohander build riding around, this change would probably scare a few of them off (but imo a three-slot heavy lance would fix it better), and sometimes I have to admit there are "slightly" to many cav on a server, most of them crappy inf's with three points in riding.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline RiPLeY_II

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Re: Please implement fall damage from horses
« Reply #31 on: April 09, 2012, 11:41:20 pm »
+1
Negative feedback comes only from cav players .... ummmm they want to keep supremacy ... cheap kills and no cheap deaths.

So i would change the suggestion, remove all damage done by horse bumps ok? Just to be fair, no fall damage, no bump damage ...

I'd like to see the opinions on this. Surely same exploiters whine about it.

It's a fair suggestion, stop complaining about "Hell 90% of the time i die in the 2-3 seconds i last to stand up when i'm dehorsered".  Shit, just count the number of times you kill someone with a bump + the number of times someone is killed in the 2-3 seconds after receiving a horse bump. It triples the times you are killed in a fall. You actually have little risk in going suicidal charging with a 1 hp horse, and still you kill people.

Shit I hate unconsequent people.
« Last Edit: April 09, 2012, 11:46:30 pm by RiPLeY_II »

Offline Kafein

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Re: Please implement fall damage from horses
« Reply #32 on: April 10, 2012, 01:38:33 am »
-2
You see, various things let me think you know nothing of what you are talking about.

For all of you that said that you get a few second paralyzed when falling from a horse ... you also get paralyzed when bumped by a horse, for the same time

This is mathematically false. Check ingame.

You actually have little risk in going suicidal charging with a 1 hp horse, and still you kill people.

This is false too. Being on a horse is always more risky than being on foot. A low HP horse is not very different form a low HP char, except it's even more risky. Riders which lose their horse near enemies die. Sometimes they might survive and get up but this is the exception. A horse isn't a "second life bar" at all, it's more like a replacement of the char's life bar.

Negative feedback comes only from cav players .... ummmm they want to keep supremacy ... cheap kills and no cheap deaths.

In my first post I expressed myself as a melee and cav player, having the experience of both worlds, then you try to dismiss me with a pathetic ad hominem... When I'm on the ground as 1h+shield, I have no problems dealing with cav, just like most decent players. If you want this argument to be done like that, I should ask you how you do against cav then ? This whole thread looks a lot like a "I've been killed by X, nerf X !" thread. Look and ask around, all the good melee and ranged players either kill or dodge cav that try to hit them when they are aware. A personal weakness is no base for a nerf.

Offline Gurnisson

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Re: Please implement fall damage from horses
« Reply #33 on: April 10, 2012, 01:49:23 am »
+1
If the dehorsing hadn't been completely bugged I would not support it. The time you spend on the ground before being able to get up is enough to get you killed most of the time. However, with all the teleporting and shit leaving horsemen unharmed while being dismounted in a large blob still happening, I do support this change.
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Offline Overdriven

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Re: Plen ase implement fall damage from horses
« Reply #34 on: April 10, 2012, 02:23:56 am »
-2
If the dehorsing hadn't been completely bugged I would not support it. The time you spend on the ground before being able to get up is enough to get you killed most of the time. However, with all the teleporting and shit leaving horsemen unharmed while being dismounted in a large blob still happening, I do support this change.

The teleporting happens a relatively minor amount of the times I see downed cav. From what I've observed cav dying from being on the ground is far more likely. It's rare that the teleporting 10m away happens.

Negative feedback comes only from cav players .... ummmm they want to keep supremacy ... cheap kills and no cheap deaths.

So i would change the suggestion, remove all damage done by horse bumps ok? Just to be fair, no fall damage, no bump damage ...

I'd like to see the opinions on this. Surely same exploiters whine about it.

It's a fair suggestion, stop complaining about "Hell 90% of the time i die in the 2-3 seconds i last to stand up when i'm dehorsered".  Shit, just count the number of times you kill someone with a bump + the number of times someone is killed in the 2-3 seconds after receiving a horse bump. It triples the times you are killed in a fall. You actually have little risk in going suicidal charging with a 1 hp horse, and still you kill people.

Shit I hate unconsequent people.

I like to think of bump damage as the cavs equivalent of polestagger or crushthrough. Heck it's only truly effective on the destrier and courser (not counting heavies since the leg damage thing nerfed them to hell). Any other horse is far less likely to do significant damage from a bump and is less likely to bump the person to the ground full stop. The price your paying and the points you put into riding more than compensate for the ability to bump damage.

And actually no it isn't triple the amount of times I die in a fall. Stop pulling random 'statistics' out of your arse. I do use the bump to set up a lot of kills for team mates because as an HA that's more effective than trying to kill them myself, but the enemy cav does the same so it's more than fair. Plus I've come across more than enough decent inf who will take me off my horse if I try that.

 A suicidal charge on a horse will be just that. You'll die very quickly against any infantryman worth their salt.
« Last Edit: April 10, 2012, 04:00:44 am by Overdriven »

Offline Spanish

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Re: Please implement fall damage from horses
« Reply #35 on: April 10, 2012, 02:44:24 am »
0
Cavalry shooting an idea down because we want to keep the "supremacy" to themselves. Well that wasn't a biased statement at all, and first off. I dont ever really remember War Horses being very nice about trampling over infantry and pretty sure the game does things like this for balance. Instead of giving a penalty to the cav players how about we fix a bug that happens ever so so often. And most of my kills come in the form of infantry charging at me trying to kill my horse all alone or I have successfully appeared behind a nice group of unaware infantry engaging my team.
My horse is named pebbles and we like to try.

Offline Zlisch_The_Butcher

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Re: Please implement fall damage from horses
« Reply #36 on: April 10, 2012, 02:50:51 am »
0
In my first post I expressed myself as a melee and cav player, having the experience of both worlds, then you try to dismiss me with a pathetic ad hominem... When I'm on the ground as 1h+shield, I have no problems dealing with cav, just like most decent players. If you want this argument to be done like that, I should ask you how you do against cav then ? This whole thread looks a lot like a "I've been killed by X, nerf X !" thread. Look and ask around, all the good melee and ranged players either kill or dodge cav that try to hit them when they are aware. A personal weakness is no base for a nerf.
This would nerf heavy armor none-cav inmy old friendtries on a horse, (which might just bring cav pop down to a reasonable level, as I've said 3slot heavy lances should be the way to go, but I don't feel like making such a thread atm)... it'd also do so in cav-lancermy old friend-vs-cav-lancermy old friend fights it won't end with a guy riding away on a horse and a guy walking away dehorsed (or just looting another nearby rouncey), all dedicated cav die 90% of the time they get dehorsed to more than one inf player anyway...
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Radament

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Re: Please implement fall damage from horses
« Reply #37 on: April 10, 2012, 03:34:43 am »
0
i voted yes just because of equality , i'd add damage on horses when they bump someone (obviously armored horses will take minor damage) and unsaddling (depending on the riding skill) when the horse is being hitted (and he stops) with pikes or the horseman is hit at high speed.
if you implement these features you could raise bump damage.
« Last Edit: April 10, 2012, 03:38:48 am by Radament »
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Offline Smoothrich

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Re: Please implement fall damage from horses
« Reply #38 on: April 10, 2012, 03:38:53 am »
-1
Don't think cavalry players coming in here posting their perspectives (even if they are overwhelmingly not in favor of this idea) are just trying to protect their class:

They are speaking because they actually know first hand the nature of being dismounted, and how often it leads to instant death (3/4 of the time at least)

I play plenty of classes and think cav could use some more nerfs, but not this way.  Its simply a bad and unfun suggestion.

Actually try playing classes before you try to give balance ideas.
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Offline Lactose_the_intolerant

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Re: Please implement fall damage from horses
« Reply #39 on: April 16, 2012, 11:49:47 pm »
0
havnt really read what was posted before but sometimes players take risks and use abit of intelligence to dehorse an enemy lancer. Some are not even melee build, so for already managing to dehorse the cav it should be at least rewarede with a bit of damage fall.

this though came after speccing a crossbower being harassed for a good 30 sec by a lancer. The xbowman managed to cleverly dehorse the enemy cav but once the cav dehorse he got killed by the rider.
In the end the rider was more of a danger on foot then on his horse.

Offline Vkvkvk

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Re: Please implement fall damage from horses
« Reply #40 on: April 17, 2012, 01:27:57 am »
0
I have mixed views on this.

While it is true that Cavalry people are really vulnerable when their horse just got taken out and they're on the ground, the engine absolutely sucks at translating that properly in a gameplay perspective.

I very rarely get to actually kill a downed horseman for several reasons, first is the obvious fact that downed horsemans exists in a different plane of reality and are usually under the map or their hitboxes are just entirely unexistant for a while, not to mention the fact that they can usually get up and block/hit you without going through the animation since it was hidden by them going up and they can actually attack or block while only at 40% of the standing animation.

Another thing is how unstable the engine is at dealing with the faux-physics of this game which will usually result in the downed horseman to get launched (Read: teleport) 30 full yards behind you and everyone else that helped in taking down the horse.

These problems, especially the first one is even worse when the horse is downed on a cliffside, since as we all know, horses are actually mountain goats in disguise, and when you kill them on a cliffside, the rider is just entirely inside the cliff, so no way to hit him.


I say this could be implemented in place of the terrible faux-physics of this game, unless the codes are magically fixed, maybe by this new engine patch from that upcoming DLC.