Author Topic: A new 2h Mace? (Model project to add mace, WIP)  (Read 2970 times)

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Offline zagibu

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Re: A new 2h Mace please.
« Reply #15 on: April 15, 2012, 05:06:08 am »
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Yes. They constantly add new stuff, and if you can make a good looking 2h mace that isn't redundant, they will certainly add it.
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Offline Zanze

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Re: A new 2h Mace please.
« Reply #16 on: April 15, 2012, 06:18:37 am »
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Probably if you drop the speed to 90-92, drop the damage to 30 or 31. Weight to 3. Length can stay, or if not get a little bit lower. (85ish-90ish)

Offline Soldier_of_God

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #17 on: April 15, 2012, 09:05:03 am »
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Noted. I just plunked 4 hours into making this model. im not sure how im going to texture and bump map it yet ,since wings 3d is soooooooooo different than 3dsmax, but i can at LEAST make the model.

the model has three personal touches...

-extra stud ring
-longer mace wings
-custom pommel.

if i can get this done, this will be the most bad ass mace ever!

Offline Camaris

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #18 on: April 15, 2012, 01:56:30 pm »
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If you get this done and will be looking good you are my personal god if they add it to the game.
I really really want a balanced mace thats not so supershort like the normal mace.

Offline B3RS3RK

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #19 on: April 15, 2012, 04:34:38 pm »
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nvm new page.

I would really like a big 2h winged mace, would be awesome :D
« Last Edit: April 15, 2012, 04:36:35 pm by B3RS3RK »
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Offline Teeth

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #20 on: April 15, 2012, 05:16:36 pm »
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We need a longish (90 length or so) mace that is usable on horseback, maces are fucking cool.

Offline Soldier_of_God

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #21 on: April 15, 2012, 06:04:21 pm »
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We need a longish (90 length or so) mace that is usable on horseback, maces are fucking cool.

Stats of the (Knightly Mace) 7500 Gold or so. - these stats are good, and they justify a high price for this mace.
weight: 3.2 -good weight
difficulty: 15 - high difficulty
speed rating: 95 - staying
weapon length: 85 -changed to be more fair; still usable by horseback.
thrust damage: 0 blunt - no thrust
swing damage: 32 blunt - about as good as i can go. if im making a new model and pouring my heart in it, i want it to be good.
slots: 2 - will definitely be a 2 slot weapon.
Knockdown
1h/2h -like morningstar
Usable on Horseback - like morningstar

Really, this is meant to be a blunt alternative to the morninstar, that trades damage for speed and balance.

nvm new page.

I would really like a big 2h winged mace, would be awesome :D

See the pictures, do you like the first set or the second? the second features an oversized head.
« Last Edit: April 15, 2012, 06:09:01 pm by Soldier_of_God »

Offline ArchonAlarion

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #22 on: April 15, 2012, 06:46:01 pm »
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This weapon should be unbalanced. It is slightly less weight than the morningstar, but also slightly longer.

Otherwise, the gold price of 7500 is negligible compared to the benefits of choosing the knightly mace over the morningstar. Even then, unbalanced is often a neutral thing because it gives you unpredictable feints, so maybe even upping the price to ~9500 would be more fair.
« Last Edit: April 15, 2012, 06:48:16 pm by ArchonAlarion »

Offline Camaris

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #23 on: April 15, 2012, 08:04:05 pm »
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Morningstar got 38 Pierce and Bonus vs Shield.
This one only got 32 blunt and Knockdown instead of bonus vs shield.
If you make it unbalanced you could stay with long Iron mace or Bar Mace.
This weapon would have no fucking sense if its unbalanced.

Im ok with higher price but no way over 10k.





Offline Soldier_of_God

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #24 on: April 15, 2012, 08:26:08 pm »
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Morningstar got 38 Pierce and Bonus vs Shield.
This one only got 32 blunt and Knockdown instead of bonus vs shield.
If you make it unbalanced you could stay with long Iron mace or Bar Mace.
This weapon would have no fucking sense if its unbalanced.

Im ok with higher price but no way over 10k.

This weapon should be unbalanced. It is slightly less weight than the morningstar, but also slightly longer.

Otherwise, the gold price of 7500 is negligible compared to the benefits of choosing the knightly mace over the morningstar. Even then, unbalanced is often a neutral thing because it gives you unpredictable feints, so maybe even upping the price to ~9500 would be more fair.

ok. 9700 gold. but it has to be balanced.

Offline B3RS3RK

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #25 on: April 15, 2012, 08:54:48 pm »
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I think the second looks somewhat more appaling.Even though I personally was more hoping for flat wings, you know, without all those kind of spikes.Like the 1h Winged mace :D

at the stats...If It has to be balanced, make it 93 speed(Still faster than most comparable weapons), and give it back 90 length.AS price I think 8k would suffice.
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Offline zagibu

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #26 on: April 16, 2012, 12:27:15 pm »
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With this handle, the mace would simply slip from your hands. Also, how many polies does it have?
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Offline Soldier_of_God

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #27 on: April 16, 2012, 05:22:01 pm »
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about 1000.

Offline Camaris

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #28 on: April 17, 2012, 09:56:06 am »
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With this handle, the mace would simply slip from your hands. Also, how many polies does it have?

Yeah the handle looks strange.
Perhaps make it more like that one.
Its an awesome 2h Mace.

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Offline Jarlek

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #29 on: April 17, 2012, 02:51:34 pm »
+1
Guys. There's NO reason to discuss stats. The devs will make them themselves and there's nothing we can do to choose them.

If you make the model, texture, bump maps etc, they can add it. That's all that needs to be done.
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