Author Topic: Stronghold?  (Read 1883 times)

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Offline rustyspoon

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Re: Stronghold?
« Reply #15 on: April 06, 2012, 02:15:15 pm »
+1
As far as I know Stronghold development ran into a hardcoded wall(too hard for WSE) that led to very laggy server performance when too much stuff was built.

If that's the case, couldn't we have a temporary version with pre-built castles? The mode itself still seemed to be a lot of fun.
« Last Edit: April 06, 2012, 02:58:00 pm by rustyspoon »
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Offline Jarlek

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Re: Stronghold?
« Reply #16 on: April 06, 2012, 02:23:22 pm »
0
As far as I know Stronghold development ran into a hardcoded wall(too hard for WSE) that led to very laggy server performance when too much stuff was built.
Well, it is not impossible to revive it, it just needs a lot of work. None of the devs are working on it now, but I wouldn't rule it out for the future.
It would be very nice if you didn't give it up. It was a very cool, fun and awesome gamemode, same as Rageball, and I, and many others, would love to see it back. I know we can't demand anything, but I humbly ask of you to put it back up on your to-do list. Or... isn't cmpx working on WSE 2? Maybe ask him if he could try to keep stronghold in mind when he makes it?

Personally I think the stronghold mode was the coolest thing you guys ever tried to do with warband. Here's hoping it doesn't die!

If that's the case, couldn't we have a temporary version with bre-built castles? The mode itself still seemed to be a lot of fun.
Just the castles, no building what-so-ever, or the ability to also make the workshops (blacksmith, fletcher etc.)? Would be nice no matter what. Actually, is it possible for clan servers to host stronghold? Not connected, but just for fun? I would love to do a clan-war through stronghold!
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline karasu

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Re: Stronghold?
« Reply #17 on: April 06, 2012, 02:29:15 pm »
0
Well, it is not impossible to revive it, it just needs a lot of work. None of the devs are working on it now, but I wouldn't rule it out for the future.

We're all kinda wonder wtf are the devs up to, since cRPG is pretty much dead.

Offline [ptx]

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Re: Stronghold?
« Reply #18 on: April 06, 2012, 02:37:09 pm »
0
We're all kinda wonder wtf are the devs up to, since cRPG is pretty much dead.
Because SIEGE!, right? Give it a break.

Offline karasu

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Re: Stronghold?
« Reply #19 on: April 06, 2012, 02:44:03 pm »
0
Whiney brat post, nothing to see here, move along.
« Last Edit: April 06, 2012, 04:29:17 pm by karasu »

Offline [ptx]

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Re: Stronghold?
« Reply #20 on: April 06, 2012, 02:48:15 pm »
0
I do play it, actually, seems just fine and dandy.

Then again, it's just a karasu post, nothing new here. (oh, i can do this too? :o)

Offline Ozin

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Re: Stronghold?
« Reply #21 on: April 06, 2012, 03:40:14 pm »
+8
Ok, I'll have a go at reviving it over the next few weeks. Can't promise anything yet though.

Offline chadz

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Re: Stronghold?
« Reply #22 on: April 06, 2012, 03:43:07 pm »
+3
karasu sure managed to turn his image into a whiny brat with posts that are guaranteed to lack even hints of constructiveness or usefulness.

Just saying.

Offline Overdriven

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Re: Stronghold?
« Reply #23 on: April 06, 2012, 04:00:12 pm »
0
Ok, I'll have a go at reviving it over the next few weeks. Can't promise anything yet though.

Awesome. Stronghold was a great idea and I'm sure many of us would play it avidly if it was revived :)

Offline Jarlek

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Re: Stronghold?
« Reply #24 on: April 06, 2012, 04:16:31 pm »
0
Ok, I'll have a go at reviving it over the next few weeks. Can't promise anything yet though.
As long as you try, we can't demand anything more. Thank you.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline karasu

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Re: Stronghold?
« Reply #25 on: April 06, 2012, 04:32:50 pm »
-1
   Cheers, Ozin, I missed the Open Test of the mode back in the day, because honestly, the idea wasn't my cup o'tea, but having you looking into it, gives me a new interest, and perhaps I might learn to enjoy it.

   Good to have people like you in the team, people who understand the value of interaction with the community.

Offline Zlisch_The_Butcher

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Re: Stronghold?
« Reply #26 on: April 06, 2012, 04:42:00 pm »
0
   Cheers, Ozin, I missed the Open Test of the mode back in the day, because honestly, the idea wasn't my cup o'tea, but having you looking into it, gives me a new interest, and perhaps I might learn to enjoy it.

   Good to have people like you in the team, people who understand the value of interaction with the community.
lol, chadz post wasn't interacting enough for you?..
...just wondering, how does Ozin looking into something that you thought wasn't your cup of tea make it something you should try and "learn to enjoy"? Sounds like typical chadz is dead, Ozin is awesome propaganda...
...just sayin', donkey beats old man from cartoon any day...
btw: free panos
btww: perma-ban siege
btwww: mod is undead
« Last Edit: April 06, 2012, 04:45:59 pm by Zlisch_The_Butcher »
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.