Sorry if this has been suggested before and is not possible.
This happens all the time. You swing and kill a guy and the slightly slower team mate swings where the enemy was, but isn't anymore, and hits you or another team mate.
Maybe we make it to where a player dies at 100 health while giving everyone a 100 health bonus. Everyone still has the same effective hps.
But that way when the guy is dead and falling to the ground, your team hits a rag doll corpse with 100 hps instead of a team mate.
That would great.
Thanks for listening and sorry again if this has already been considered and can't be done.