Poll

Should hybrids be nerfed?

Yes, make 2H's and polearms take up 2 weapon slots.
24 (19.8%)
Yes, limit the weapon slots to 3.
11 (9.1%)
Yes, make swords require power strike.
25 (20.7%)
No, hybrids are fine and are versatile, but not a master in either.
45 (37.2%)
Other. Neutral. Hate you.
16 (13.2%)

Total Members Voted: 121

Author Topic: Hybrids need nerf?  (Read 3284 times)

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Offline Polobow

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Hybrids need nerf?
« on: March 11, 2011, 10:32:24 pm »
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So, quick poll. What do you think is needed?
(Sorry for the limited options, post them if you got any other.)

Offline Vexus

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Re: Hybrids need nerf?
« Reply #1 on: March 11, 2011, 10:33:51 pm »
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Most throwers are 1h with huscarl just saying.

Since I guess your referring to thrower hybrids else yes some weapons if possible could use 2 slots to limit jack of all trades.
« Last Edit: March 11, 2011, 10:35:19 pm by Vexus »

Offline Kalam

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Re: Hybrids need nerf?
« Reply #2 on: March 11, 2011, 10:37:29 pm »
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Just lessen the wpf nerf somehow, which will allow a return to specialization for the average player.

Offline Torp

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Re: Hybrids need nerf?
« Reply #3 on: March 11, 2011, 10:47:11 pm »
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adjust the wpf system and make throwers require more wpf instead of just PT

Offline Gristle

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Re: Hybrids need nerf?
« Reply #4 on: March 11, 2011, 11:15:37 pm »
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I don't know why the cost of wpf was increased so much. Losing the past generation's wpf bonus was enough. Throwing on the increased cost on top of that is what's holding back specialization.

Offline Kung Fu Jesus

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Re: Hybrids need nerf?
« Reply #5 on: March 11, 2011, 11:20:00 pm »
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Yes, the problem is that wpf is not as useful as it should be. I don't believe any character should be able to use a weapon to any degree of effectiveness with no proficiency in that weapon. And I am a 2H/thrower hybrid.
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Offline zagibu

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Re: Hybrids need nerf?
« Reply #6 on: March 12, 2011, 10:54:19 am »
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I think the WPF scaling is fine. Throwing should just require WPF to be effective and the problem is mostly solved. Maybe also decrease stack size.
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Offline LordRichrich

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Re: Hybrids need nerf?
« Reply #7 on: March 12, 2011, 11:36:36 am »
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Eh. I think it's fine. I prefer my hybrid chars because I don't use heavy armour so I don't need as high wpf as others and it saves me having 2 chars for when I get bored of one play style :)
It's just throwing that needs nerf. Hybrids are fine. And if you reduce it to 3 weapon slots, archers, crossbows and quite a few cavalry are gonna be REALLY pissed off :)

Offline Duerkos

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Re: Hybrids need nerf?
« Reply #8 on: March 12, 2011, 11:42:23 am »
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Right now you can use the melee weapons without proficiency with some success (if you have no PS you'll do less damage, but that's it). Ranged weapons, on the other hand, are not useful if you don't put at least 100 proficiency in them , being archery the one which needs most, then throwing? (not sure) and at last crossbow (which doesn't need a special skill).

As this is the case right now, you can put your wpf in a ranged weapon and still be quite useful in melee combat. Should it be that way? I'm a noob here so I'm not sure, but I think melee weapons should start doing less damage (in addition to the speed) and less speed at lvl 1, and at lvl 150 be a bit (only a bit) faster than now at that wpf.
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Offline Christo

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Re: Hybrids need nerf?
« Reply #9 on: March 12, 2011, 12:40:04 pm »
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Only problem I have is the massive numbers of sidesword etc.+huscarl+throwing hybrids. Those are breaking the game.

Yeah, they are the Jack of all trades. Only problem that they excel pure players in melee because of the EZ-moding combo, so the "Master of none" part of the sentence isn't true here.

Pure builds need some more love, this over-hybridization is no good for the gameplay.
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Offline Kung Fu Jesus

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Re: Hybrids need nerf?
« Reply #10 on: March 12, 2011, 10:08:38 pm »
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I have played three throwers with varying degrees of WPF. The most useful is the one with ZERO wpf because I can then concentrate on my melee proficiency. As long as I keep my PT high, I am golden. Before I used throwing with my melee, I used crossbows. Again, half my kills were from using a crossbow with ZERO proficiency.

Proficiency scaling is not fine when a character can have zero and still be maybe 5% less effective than someone with 100.
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Offline Z_E_N

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Re: Hybrids need nerf?
« Reply #11 on: March 12, 2011, 10:16:32 pm »
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Just lessen the wpf nerf somehow, which will allow a return to specialization for the average player.

This is all thats needed to fix a lot of balance issues atm.

Offline Felagunda

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Re: Hybrids need nerf?
« Reply #12 on: March 13, 2011, 03:47:50 am »
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Pure builds need some more love, this over-hybridization is no good for the gameplay.

Couldn't put it better.  Don't nerf a hybrid counter it but buffing a pure build.

Offline SeQuel

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Re: Hybrids need nerf?
« Reply #13 on: March 13, 2011, 05:52:00 am »
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I love hybriding, if you take that away I'll pretty much quit. Why? becuase I don't like using only 1 THING thats just boring. Nuff said. If its "overpowered" which I don't think it is then they better "balance" it and not nerf it to non existance.

Just my 2 cents.

Offline Safavid

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Re: Hybrids need nerf?
« Reply #14 on: March 13, 2011, 08:13:51 am »
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In real life there is no such thing as a "1 weapon only" warrior or soldier.  All soldiers, especially in the Muslim world were trained to fight not just as one role.  There are old Muslim military manuals and books that talk about multi-role functioning units.  A horse archer was at the same time taught to fight with full armor on horse or foot with multiple weapons. 

I would stop playing the game if I had only one weapon like a cheap nintendo game.  I am happy that the Turks who made this game had sense to make sure that the old manuscripts were not forgotten from Ottoman times alhamdolillah.   :mrgreen:
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