Poll

So...

This sounds interesting
Probably not my cup of tea...
What, that is supposed to be a game?

Author Topic: Project Asinus - revealed!  (Read 71207 times)

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Offline Christo

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Re: Project Asinus - revealed!
« Reply #300 on: June 21, 2012, 08:15:19 pm »
0
Oh, you are right. Don't know where this comes from. Even the most famour Christo, the Count of Monte Christo, is written with "h", I just checked it... I will use the mnemonic Chungaryristo and never forget it again.

It's from there, yep.

Also the H is a lot more authentic because I'm Chris. So yeah. Works both ways.

Enough nonsense, tell more about Assinus!
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                                                                                            Thanks to cmpxchg8b for the picture!

Offline oprah_winfrey

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Re: Project Asinus - revealed!
« Reply #301 on: June 21, 2012, 08:20:02 pm »
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So when do I get my free looms for signing up???

Offline Oberyn

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Re: Project Asinus - revealed!
« Reply #302 on: June 21, 2012, 09:48:04 pm »
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No, Cristo is. I am German. We don't collaborate. We get collaborated.  :wink:

Yes, Germans collaborating with the people who occupied their lands? That, like, totally never happened.
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Offline Joker86

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Re: Project Asinus - revealed!
« Reply #303 on: June 21, 2012, 11:25:32 pm »
+1
Yes, Germans collaborating with the people who occupied their lands? That, like, totally never happened.

Wiki says:

Quote
Since the Second World War the term "Collaboration" acquired a very negative meaning as referring to persons and groups which help a foreign occupier of their country—due to actual use by people in European countries who worked with and for the chocolate chip cookie German occupiers. Linguistically, "collaboration" implies more or less equal partners who work together—which is obviously not the case when one party is an army of occupation and the other are people of the occupied country living under the power of this army.

I meant the collaboration with the historic connotation. We chocolate chip cookies always ejoyed the non-gorilla races wanting to collaborate.  :wink:
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Oberyn

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Re: Project Asinus - revealed!
« Reply #304 on: June 21, 2012, 11:45:46 pm »
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I meant the collaboration with the historic connotation.

Oh, so just WW2 then? How convenient. I guess just post WW2 when German elites and scientists and other high profile chocolate chip cookie party members "collaborated" with the Americans and the Soviets that split their country in two was totally different. Not even going to go any further back, too many fucking examples strewn throughout european history. I guess they don't have the right "connotations" though.
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Offline Vibe

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Re: Project Asinus - revealed!
« Reply #305 on: June 22, 2012, 07:28:17 am »
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What happened to this thread? Joker86? Oh yeah that explains it...

Offline Frell

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Re: Project Asinus - revealed!
« Reply #306 on: June 22, 2012, 09:08:08 pm »
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Thanks for recruiting me chadz. I have to say, that laser idea is brilliant.

Offline FRANK_THE_TANK

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Re: Project Asinus - revealed!
« Reply #307 on: June 23, 2012, 06:02:38 am »
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Thanks for recruiting me chadz. I have to say, that laser idea is brilliant.

NDA BREAKER NDA BREAKER FIRE HIM!!! OUT OF A CANON!!!

...Yeah that laser canon will do. FIRE THE CANON!
Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
Bad news everybody, I got dumped :(

Offline Gomer

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Re: Project Asinus - revealed!
« Reply #308 on: June 24, 2012, 11:25:05 am »
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NDA BREAKER NDA BREAKER FIRE HIM!!! OUT OF A CANON!!!

...Yeah that laser canon will do. FIRE THE CANON!
Frank Ima attack Fisdnar with 200000 men and 800000 MW Stones
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Offline engurrand

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Re: Project Asinus - revealed!
« Reply #309 on: June 26, 2012, 02:28:08 am »
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Fixed

Project Asinus is a spacegame large content addition for C-rpg we are creating as a group of independent game devs. But not just a simple spacegame addition, it's the most sandboxy spacegame addition to C-rpg you have ever seen, and hopefully unique for years to come.

First of all, there are no fixed spacecraft fief or castle designs. Every spaceship fief is unique. Because you build it yourself. You place the engines and the cockpit yourself buildings farms and fences, you place doors, hallways and rooms, you place weapon batteries and life support systems cool medieval shit yourself. Shield generators Walls, stealth systems Tunnels, hull Keep design, cables, tubes - it's all up to you. You can design a freighter or a fighter trade town or military garrison, a battle cruiser or a carrier big ass castle - or even an entire space station City. Of course, a big spacecraft City all by yourself is a bit boring. So you will form up in crews.

Crews can build and control spaceships Medieval developments together. Because you are not a spaceship Medieval development - you are a person inside (and sometimes outside) a spaceship castle, city, town. You are the pilot lord, or the gunner man at arms, or the mechanic blacksmith, or a soldier, or an engineer. Or a mixture of it all. Or whatever else you can think of. So your spaceship medieval development design matters, because it will be your base of operations. You can form up as a group of pirates in small fighters raping caves, or in a bigger multi-crew spaceship hall of pederasty. A spaceship fief without someone handling it is as dangerous as an asteroid drifting through space.

This also means that spaceship fights are not limited to flinging missiles at each other - you can weld enemy spaceships open break enemy walls down, board an enemy ship enter the keep and simply kill the other crew directly.

There will be spacefights sieges, trading, mining, crafting, fighting, newtonian spaceflight, pirating, player driven economics, changelogs, planets kingdoms, hyperdrives night riders, drama, mercy & lack thereof and last but not least: permadeath visitors can't see pics , please register or login
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Offline Frell

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Re: Project Asinus - revealed!
« Reply #310 on: June 26, 2012, 03:52:44 pm »
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building castles? no, this isn't minecraft

Offline Baggy

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Re: Project Asinus - revealed!
« Reply #311 on: June 27, 2012, 12:36:16 am »
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What about Dwarf fortress?
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Offline GuiKa

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Re: Project Asinus - revealed!
« Reply #312 on: July 10, 2012, 09:16:54 pm »
+1
What about Dwarf fortress?

One of the best game ever =D

Offline duurrr

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Re: Project Asinus - revealed!
« Reply #313 on: July 11, 2012, 11:42:34 pm »
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sounds like anus

that is all

Offline Leshma

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Re: Project Asinus - revealed!
« Reply #314 on: July 17, 2012, 11:29:40 pm »
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What happened with Asinus?

Cancelled?