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Oh, you are right. Don't know where this comes from. Even the most famour Christo, the Count of Monte Christo, is written with "h", I just checked it... I will use the mnemonic Chungaryristo and never forget it again.
No, Cristo is. I am German. We don't collaborate. We get collaborated.
Yes, Germans collaborating with the people who occupied their lands? That, like, totally never happened.
Since the Second World War the term "Collaboration" acquired a very negative meaning as referring to persons and groups which help a foreign occupier of their countrydue to actual use by people in European countries who worked with and for the chocolate chip cookie German occupiers. Linguistically, "collaboration" implies more or less equal partners who work togetherwhich is obviously not the case when one party is an army of occupation and the other are people of the occupied country living under the power of this army.
Joker makes a very good point.
I meant the collaboration with the historic connotation.
Thanks for recruiting me chadz. I have to say, that laser idea is brilliant.
NDA BREAKER NDA BREAKER FIRE HIM!!! OUT OF A CANON!!!...Yeah that laser canon will do. FIRE THE CANON!
Project Asinus is a spacegame large content addition for C-rpg we are creating as a group of independent game devs. But not just a simple spacegame addition, it's the most sandboxy spacegame addition to C-rpg you have ever seen, and hopefully unique for years to come. First of all, there are no fixed spacecraft fief or castle designs. Every spaceship fief is unique. Because you build it yourself. You place the engines and the cockpit yourself buildings farms and fences, you place doors, hallways and rooms, you place weapon batteries and life support systems cool medieval shit yourself. Shield generators Walls, stealth systems Tunnels, hull Keep design, cables, tubes - it's all up to you. You can design a freighter or a fighter trade town or military garrison, a battle cruiser or a carrier big ass castle - or even an entire space station City. Of course, a big spacecraft City all by yourself is a bit boring. So you will form up in crews. Crews can build and control spaceships Medieval developments together. Because you are not a spaceship Medieval development - you are a person inside (and sometimes outside) a spaceship castle, city, town. You are the pilot lord, or the gunner man at arms, or the mechanic blacksmith, or a soldier, or an engineer. Or a mixture of it all. Or whatever else you can think of. So your spaceship medieval development design matters, because it will be your base of operations. You can form up as a group of pirates in small fighters raping caves, or in a bigger multi-crew spaceship hall of pederasty. A spaceship fief without someone handling it is as dangerous as an asteroid drifting through space.This also means that spaceship fights are not limited to flinging missiles at each other - you can weld enemy spaceships open break enemy walls down, board an enemy ship enter the keep and simply kill the other crew directly. There will be spacefights sieges, trading, mining, crafting, fighting, newtonian spaceflight, pirating, player driven economics, changelogs, planets kingdoms, hyperdrives night riders, drama, mercy & lack thereof and last but not least: permadeath visitors can't see pics , please register or login.
What about Dwarf fortress?