Poll

So...

This sounds interesting
Probably not my cup of tea...
What, that is supposed to be a game?

Author Topic: Project Asinus - revealed!  (Read 69873 times)

0 Members and 1 Guest are viewing this topic.

Offline MrPink44

  • Count
  • *****
  • Renown: 245
  • Infamy: 24
  • cRPG Player
    • View Profile
  • Faction: The Frisian Freedom
  • Game nicks: Mr_Pink_Frisia, Flying_FrnchFries
  • IRC nick: n/a
Re: Project Asinus - revealed!
« Reply #240 on: April 18, 2012, 06:13:21 pm »
0
This thread has gone to hell, is there anything else you can tell us about said project chadz that doesn't involve vague hints that sound like games that are pre-existing?
visitors can't see pics , please register or login
 +Bitches be all over yo charismatic dick.
"Suck my mace." -Larry the Magical Cheetah
I will be a meatshield for my frisian friends! -Frug Frug MB
"Frisia.. urging clans to go to war with other clans for the lulz since 2012." -Tazer
"Are you not entertained?" -Leonidas, The Prince of Persia: Sands of Time

Offline Lorden

  • Noble
  • **
  • Renown: 18
  • Infamy: 34
  • cRPG Player
    • View Profile
Re: Project Asinus - revealed!
« Reply #241 on: April 18, 2012, 07:29:18 pm »
+1
There's a line between a dev being coy and just being trollish. This line has been crossed.

Offline Dunecat

  • Noble
  • **
  • Renown: 19
  • Infamy: 2
  • cRPG Player
  • h+
    • View Profile
  • Game nicks: Jaer_Selorn
Re: Project Asinus - revealed!
« Reply #242 on: April 18, 2012, 07:32:49 pm »
0
This line has been crossed quite awhile ago.
In memory of Jaer_Selorn, member of Str, ruler of Pagundur

Offline Captain_Georges

  • Count
  • *****
  • Renown: 238
  • Infamy: 57
  • cRPG Player
  • 0==[]:::::::::::>
    • View Profile
  • Faction: Vangaboys
  • Game nicks: Captain_Georges
Re: Project Asinus - revealed!
« Reply #243 on: April 18, 2012, 08:06:09 pm »
0
What engine will this game use?
cRPG needs guns

Offline MacLeod_

  • Baron
  • ****
  • Renown: 131
  • Infamy: 54
  • cRPG Player
  • There can be only one....Winner of each round.
    • View Profile
    • A Singleplayer Manual
  • Faction: The Highland Clan,KUTT
  • Game nicks: (Crpg)Sword_for_hire,MACLEOD_
Re: Project Asinus - revealed!
« Reply #244 on: April 18, 2012, 08:39:58 pm »
0
Project Asinus is a spacegame we are creating as a group of independent game devs. But not just a simple spacegame, it's the most sandboxy spacegame you have ever seen, and hopefully unique for years to come.

First of all, there are no fixed spacecraft designs. Every spaceship is unique. Because you build it yourself. You place the engines and the cockpit yourself, you place doors, hallways and rooms, you place weapon batteries and life support systems yourself. Shield generators, stealth systems, hull design, cables, tubes - it's all up to you. You can design a freighter or a fighter, a battle cruiser or a carrier - or even an entire space station. Of course, a big spacecraft all by yourself is a bit boring. So you will form up in crews.

Crews can build and control spaceships together. Because you are not a spaceship - you are a person inside (and sometimes outside) a spaceship. You are the pilot, or the gunner, or the mechanic, or a soldier, or an engineer. Or a mixture of it all. Or whatever else you can think of. So your spaceship design matters, because it will be your base of operations. You can form up as a group of pirates in small fighters, or in a bigger multi-crew spaceship. A spaceship without someone handling it is as dangerous as an asteroid drifting through space.

This also means that spaceship fights are not limited to flinging missiles at each other - you can weld enemy spaceships open, board an enemy ship and simply kill the other crew directly.

There will be spacefights, trading, mining, crafting, fighting, newtonian spaceflight, pirating, player driven economics, changelogs, planets, hyperdrives, drama, mercy & lack thereof and last but not least: permadeath.

ENGAGE....now wheres my looms you promised? visitors can't see pics , please register or login
Devilize vrs. MacLeod
visitors can't see pics , please register or login

Offline Protemus

  • Earl
  • ******
  • Renown: 346
  • Infamy: 270
  • cRPG Player
  • EZ
    • View Profile
  • Faction: Clan EZ kills
  • Game nicks: niluK_the_Annoying aka EZ
Re: Project Asinus - revealed!
« Reply #245 on: April 22, 2012, 11:11:31 pm »
0
lol...anyone got the loompoints ???
...
...
...
yep,that's what I thought so  :mrgreen:

Quote from: Melee Gaming
Protemus, You have received a warning for non-relevant posts in ban section also for personal attacks with disgusting insults on the forums. Chill out and enjoy the game. Regards, cRPG Team

Offline oogie

  • Peasant
  • *
  • Renown: 3
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Project Asinus - revealed!
« Reply #246 on: April 26, 2012, 10:49:18 pm »
0
what he said sounds like EVE that is to come. eve has all the space stuff u love, it has ships u build "only 1 right now" and they have a fps game that will make moven around your ship something soon, if you give eve like 5 years it will be the perfect space mmo

Offline helvictus

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Project Asinus - revealed!
« Reply #247 on: April 27, 2012, 11:19:01 am »
0
Lol that this thread has gone on for 17 pages now...

Offline //saxon

  • King
  • **********
  • Renown: 1339
  • Infamy: 181
  • cRPG Player Sir Black Bishop
  • I'm just to dam goood 😎
    • View Profile
  • Faction: Vanguard
  • Game nicks: Saxon
Re: Project Asinus - revealed!
« Reply #248 on: April 27, 2012, 03:02:35 pm »
0
even if he was planning on making a game like this it would take at least 2 years or so...
visitors can't see pics , please register or login

Offline Tagora

  • Duke
  • *******
  • Renown: 522
  • Infamy: 69
  • cRPG Player
  • there's bollocks in yr tea
    • View Profile
    • ClickCLICKclickCLICKCLICKCLICK
  • Faction: Dubliners
Re: Project Asinus - revealed!
« Reply #249 on: May 01, 2012, 07:30:29 am »
+1
*cough* *cough* I've never heard of an indie space game that stalled for years that sounded promising 

http://www.infinity-universe.com/Infinity/index.php

lol.  check out the forums.  depressing.
visitors can't see pics , please register or login

http://steamcommunity.com/id/tagora/

c h e l s e a  b o y s

Offline Life

  • Marshall
  • ********
  • Renown: 763
  • Infamy: 281
  • cRPG Player
    • View Profile
  • Faction: Mod is dead.
  • Game nicks: Assassin_Life, Efil, iK_Life
Re: Project Asinus - revealed!
« Reply #250 on: May 01, 2012, 02:24:20 pm »
0
how is this topic still alive? its been like a month..
Assassin Video
My custom crosshair
visitors can't see pics , please register or login

Offline Gomer

  • Baron
  • ****
  • Renown: 143
  • Infamy: 368
  • cRPG Player
  • Skill Crutcher
    • View Profile
  • Game nicks: Gomer
Re: Project Asinus - revealed!
« Reply #251 on: May 03, 2012, 03:07:01 am »
0
Project Asinus is a spacegame we are creating as a group of independent game devs. But not just a simple spacegame, it's the most sandboxy spacegame you have ever seen, and hopefully unique for years to come.

First of all, there are no fixed spacecraft designs. Every spaceship is unique. Because you build it yourself. You place the engines and the cockpit yourself, you place doors, hallways and rooms, you place weapon batteries and life support systems yourself. Shield generators, stealth systems, hull design, cables, tubes - it's all up to you. You can design a freighter or a fighter, a battle cruiser or a carrier - or even an entire space station. Of course, a big spacecraft all by yourself is a bit boring. So you will form up in crews.

Crews can build and control spaceships together. Because you are not a spaceship - you are a person inside (and sometimes outside) a spaceship. You are the pilot, or the gunner, or the mechanic, or a soldier, or an engineer. Or a mixture of it all. Or whatever else you can think of. So your spaceship design matters, because it will be your base of operations. You can form up as a group of pirates in small fighters, or in a bigger multi-crew spaceship. A spaceship without someone handling it is as dangerous as an asteroid drifting through space.

This also means that spaceship fights are not limited to flinging missiles at each other - you can weld enemy spaceships open, board an enemy ship and simply kill the other crew directly.

There will be spacefights, trading, mining, crafting, fighting, newtonian spaceflight, pirating, player driven economics, changelogs, planets, hyperdrives, drama, mercy & lack thereof and last but not least: permadeath.
OR you could add magic to Crpg and make it WOW
visitors can't see pics , please register or login

Offline Catherine_The_Mighty

  • Noble
  • **
  • Renown: 19
  • Infamy: 1
  • cRPG Player
    • View Profile
Re: Project Asinus - revealed!
« Reply #252 on: May 22, 2012, 05:59:21 pm »
0
you have to pay for participation? :mrgreen:
visitors can't see pics , please register or login

Offline Gomer

  • Baron
  • ****
  • Renown: 143
  • Infamy: 368
  • cRPG Player
  • Skill Crutcher
    • View Profile
  • Game nicks: Gomer
Re: Project Asinus - revealed!
« Reply #253 on: May 23, 2012, 02:19:26 am »
0
WHERE MY MOTHER FUCKING LOOMS
visitors can't see pics , please register or login

Offline Imapanda

  • Noble
  • **
  • Renown: 19
  • Infamy: 15
  • cRPG Player
    • View Profile
Re: Project Asinus - revealed!
« Reply #254 on: May 23, 2012, 06:01:31 am »
-7
Please don't make this and continue working on CRPG and fixing Strategus.

I'm sorry chadz, but you're not going to become an indie peasant to a multimillionaire celebrity like Notch. Just continue supporting your mod and don't try anything dumb.