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Accurate early 19th century weapons, uniforms and environments Massive multiplayer battles with up to 250 players 5 nations with more than 220 unique units to choose from A wide range of artillery pieces ranging from field cannons to mortars, capable of firing a variety of missiles such as canister, explosive shells and even rockets - all fully controllable by players Finely crafted game balance insuring player skill is the hero of the battlefield, not the gun or the sword Construct barricades, dig trenches, and rig explosives with the multi-purpose Engineer class Special musician units with drums, fifes, bagpipes or trumpets, able to play historically accurate tunes; all recorded and played by award winning musicians Lead squads of soldiers against each other in the new commander battle mode More than 40 classical background music tracks
- Musicians can now walk whilst playing, and even play the same tune together.
Wait a second, is this an "official" mod? Why is it titled as DLC and posted on Paradox?EDIT: Oh I see this really is an official Talesworld thing.
http://www.youtube.com/watch?v=XPv56deYrsQ&feature=player_embedded#start=0:00;end=1:39;autoreplay=false;showoptions=falsediscuss.
you know, for all the rage against EA/ubi/whoever for day 1 dlc and all that other shit they pull, at least they don't take mods that have been free for years and turn them into paid content
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
Funny how it is for Warband all of a sudden, and not for Wfas...Seems like they didnt sell too many of those, did they?