Author Topic: Terrain Modifiers, Agility, Athletics  (Read 508 times)

0 Members and 1 Guest are viewing this topic.

Offline Zisa

  • Count
  • *****
  • Renown: 272
  • Infamy: 124
  • cRPG Player
    • View Profile
  • Faction: I am not at liberty to say.
Terrain Modifiers, Agility, Athletics
« on: March 09, 2011, 07:16:57 pm »
0
Currently slowing down to a snail's pace because of walking on - carpet, pillows, wooden bridge, etc, is one of the factors currently screwing the agi/athletics builds.

It would make sense to me if athletics also decreased fall damage, which is also insane atm for what should be a simple combat drop turns into a life threatening experience.

Watching characters slowly go up stairs , I feel like I am in the fucking bank and getting just as pissed off.
Alas nodachi
remembers glorious spring
a tin can's hatchet.
http://www.moddb.com/members/psychotropicdog

Offline Tempest

  • Peasant
  • *
  • Renown: 2
  • Infamy: 11
  • cRPG Player
    • View Profile
  • Faction: The Mercenaries
  • Game nicks: Merc_Tempest
Re: Terrain Modifiers, Agility, Athletics
« Reply #1 on: March 09, 2011, 07:34:22 pm »
0
+1 It moves ridiculously slow inside a keep or a castle which is a lot more smooth terrain.You should move even faster inside rooms.Its annoying in siege modes but i think its hardcoded.
visitors can't see pics , please register or login

Offline Konrax

  • Count
  • *****
  • Renown: 281
  • Infamy: 107
  • cRPG Player
    • View Profile
  • Game nicks: Konrax of Chaos
Re: Terrain Modifiers, Agility, Athletics
« Reply #2 on: March 09, 2011, 08:20:11 pm »
0
Athletics should also decrease how long it takes for you to get back up after being knocked down / unmounted.

Would give a reason for Cavalry to want to have athletics.