A regular chess game is much faster than a tennis or footall match, you know...
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Now, it's not because the game asks you to make fast decisions that it is more interesting to play. You should stop trying to impose your views on that. I think players like the current speed of the game, some want it faster, some want it slower.
Thanks for your opinion.
A regular chess game is also turn based, there is no "decide now" involved in a continually changing environment. A faster pace is better suited to a melee combat based game. This continual erosion of the speed of the game - I suppose you would like to watch underwater boxing as well?
It is too slow, agree with me or not.
Defensive play has become more of the norm. Lets see if I can say this right...
Two enemies meet in the field.
One is agressive the other more defensive, a counter puncher, if you will.
Who has the advantage, and is this advantage 'too much' or unrealistic?
It's a game, but the current speed of melee discourages taking chances. Or should I say, unfairly rewards conservative play.
It comes back to justificatioins for certain mechanics...
Crush Through was originally intended to give turtles (usually shielders) something to worry about. Unfortunately, it is a somewhat viable alternative now to uselessly trying to feint or get through the blocks of some non shielding blocker. It was always tricky to get around a good blocker but it can be an exercise of actual minutes now. I get CT'd lately I don't think 'cheap move' I think 'well it was bound to happen because they made swings so slow' and assume the CT-er wanted a change from the turn based paradigm.
I dunno, do any decent blockers feel it is in anyway difficult to turtle with manual blocking?
Perhaps that it is working as intended, forcing better team play as it were by discouraging heroes - screw you players who want to play a heroic melee combat game. It is slow enough now that you have time to regret a poor choice before you die and suffer the inane hell of death chat - I've even seen people having a pointless argument in regular chat while fighting - are they that unchallenged by the game or it's speed? Also, the slower pace magnifies mistakes in a way - opponents have a larger window of opportunity to capitalize on it, without actually 'doing' anything on their part - again, perhaps as intended.
Hmm wonder if weapon stun is still in here, might have to try and find out, I always hated that too. I'll also have to pick up a polearm once in a while and see if 1 wpf is still enough for a melee weapon.
I'll never stop trying to impose my view on this game, one day something good might happen.