These are my least favorite maps - maps that seem like siege, on the battle server.
The desert city with a gatehouse comes to mind, one team spawns inside this city, often on rooftops, while one spawns outside and must raise ladders/gates to get inside.
That map was probably OK on Native where the defenders could choose to be archers, and the attackers could get shields or whathave you but maps with that much of a terrain imbalance are not fun on cRPG where you are more or less locked into your build.
NOW, I don't mind buildings that have one entrance, if both teams have something similar, or they are not very defensible, or in the center of the battlefield to be fought over. But when one team can reach them a lot sooner than the other ,and the entrance is a steep ladder, that's a little silly.