Poll

Should a second entrace be added, or such towers be removed ?

Yes.
No.
I don't care.
I didn't bother reading that suggestion.

Author Topic: No more "one way inside"  (Read 1108 times)

0 Members and 1 Guest are viewing this topic.

Offline Bulzur

  • Earl
  • ******
  • Renown: 465
  • Infamy: 102
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Caravan Guild.
  • Game nicks: Guard_Bulzur
No more "one way inside"
« on: March 20, 2012, 11:14:56 pm »
+1
Could the maps with some towers wich have only one entrance and such please be completely removed, at least till they're fixed.

It's completely boring to need to wait for a flag when there's shielders/maulers/pikeman + xbows camping a tower, just because "there's too many cavs outside". It nearly always becomes a Draw, because the defenders, knowing flags will come soon, do some suicide charge outside, just so that one single guy dies....

It's currently "the" map in EU1, and we're going for a third "draw". Hourra...
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: No more "one way inside"
« Reply #1 on: March 20, 2012, 11:27:52 pm »
+4
I just love second entrances

Offline RibaldRon

  • Baron
  • ****
  • Renown: 144
  • Infamy: 13
  • cRPG Player
  • why do butts
    • View Profile
  • Faction: LLJK
  • Game nicks: LLJK_RibaldRon
Re: No more "one way inside"
« Reply #2 on: March 20, 2012, 11:31:09 pm »
+1
These are my least favorite maps - maps that seem like siege, on the battle server.

The desert city with a gatehouse comes to mind, one team spawns inside this city, often on rooftops, while one spawns outside and must raise ladders/gates to get inside.

That map was probably OK on Native where the defenders could choose to be archers, and the attackers could get shields or whathave you but maps with that much of a terrain imbalance are not fun on cRPG where you are more or less locked into your build.


NOW, I don't mind buildings that have one entrance, if both teams have something similar, or they are not very defensible, or in the center of the battlefield to be fought over.  But when one team can reach them a lot sooner than the other ,and the entrance is a steep ladder, that's a little silly.
signature removed: annoying
visitors can't see pics , please register or login

USA USA USA

Offline FRANK_THE_TANK

  • King
  • **********
  • Renown: 1312
  • Infamy: 339
  • cRPG Player Sir White Knight
  • FluckCucker
    • View Profile
  • Faction: A Free and proud Peasant of Fisdnar!!!
  • Game nicks: FRANK_THE_TANK
  • IRC nick: Sippy sip
Re: No more "one way inside"
« Reply #3 on: March 21, 2012, 09:34:08 am »
+3
Bring back ladders for battle! Then we can jump through the windows at them...

They should enable the flags. Its such a pile of crap when you get a noobish HA/HX (not rohy or the good ones, but one that has little clue and will pull a draw because they can or are ignorant) that just rides the timer down :/

The flags should always spawn.
Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
Bad news everybody, I got dumped :(

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1487
  • Infamy: 2475
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: No more "one way inside"
« Reply #4 on: March 21, 2012, 11:12:16 am »
+2
Yes, the flags should always spawn at 2 minute mark.

Last night, about 2 hours we've played full rounds, there was at least 5 draws...

Just like in siege, there are dumb people playing battle who simply don't listen when you explain them why should we hide and stop fighting for one minute...

Offline Logen

  • OKAM Developer
  • ***
  • Renown: 385
  • Infamy: 39
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: No more "one way inside"
« Reply #5 on: March 21, 2012, 01:15:50 pm »
0

Offline larlek

  • Baron
  • ****
  • Renown: 140
  • Infamy: 95
  • cRPG Player
    • View Profile
  • Game nicks: Larlik PooperScooper Larlek
Re: No more "one way inside"
« Reply #6 on: March 21, 2012, 01:21:07 pm »
0
Minimum - 2
Maximum - 3

Siege is now a little bit better.

You could also have maps with like 5+ entrances and have multiple flags. It would make the siege maps faster pace. Siege has a lot of room for improvement.

Offline Bulzur

  • Earl
  • ******
  • Renown: 465
  • Infamy: 102
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Caravan Guild.
  • Game nicks: Guard_Bulzur
Re: No more "one way inside"
« Reply #7 on: March 21, 2012, 05:05:19 pm »
+1
If you could reach any and every place by at least two different ways, then it'd be way better.

But also making the flags automatically spawn at 0:59 could also be interesting. Or make people staying in the exact same 10m² drown.  :rolleyes: Wich would force them to move around a bit.
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline B3RS3RK

  • Earl
  • ******
  • Renown: 377
  • Infamy: 103
  • cRPG Player
  • Sexy and I know it.
    • View Profile
  • Game nicks: Saracen_Berserkaziz_Amir
Re: No more "one way inside"
« Reply #8 on: March 21, 2012, 05:26:56 pm »
0
I just love second entrances

Yeah, man, like, Im gonna name my firstborn son "Second Entrance".

That´s how much I loooooooooooooove them.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline Gravoth_iii

  • King
  • **********
  • Renown: 1454
  • Infamy: 341
  • cRPG Player Sir White Bishop
  • \ [†] / ☼
    • View Profile
  • Faction: ▬▬ι═══════ﺤ
  • Game nicks: Byzantium_Gravoth, Prince_of_the_Land_of_Stench, Gravy, Igor_Boltsack
Re: No more "one way inside"
« Reply #9 on: March 21, 2012, 05:55:27 pm »
+1
Just add a forced flagspawn at around 1:30, would solve all the camping problems.
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
http://www.youtube.com/watch?v=4VXQSs1Qfcc
http://www.youtube.com/watch?v=8LW6y-kgKtA
visitors can't see pics , please register or login

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: No more "one way inside"
« Reply #10 on: March 21, 2012, 08:31:48 pm »
+1
I am still for changing the battle game mode to something similar, that requires taking and holding flag points, moving the focus of the game a bit away from simply killing enemies. Could help the community to grow some brain, perhaps, and stop playing in lemming mode.

And please remove all maps that can't be mirrored.

No maps with...

...team A spawning uphill, team B spawning downhill
...team A spawning in a village, team B spawning on an open field
...team A spawning in longer distance to the cnetral bridge than team B (this is an advantage for team A, yes.)
...any structure that comes close to a fortification, favorizing only one team

I know this means the removal of 90% of all maps. The choice of maps being used on EU1 is horrible. Is it really that difficult to see if a map is fair or not?  :?
« Last Edit: March 21, 2012, 08:40:56 pm by Joker86 »
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: No more "one way inside"
« Reply #11 on: March 22, 2012, 03:23:59 pm »
+1
Solution is to make MotF spawn every fucking round in battle.  It's been suggested numerous times, why wouldn't it be implemented?

Start a new thread for that, or go bump one of the 100 old ones.
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Tomas_of_Miles

  • Count
  • *****
  • Renown: 263
  • Infamy: 37
  • cRPG Player
  • Inactive
    • View Profile
  • Faction: Rusty mercenary siege engineer
  • Game nicks: Something with Tomas in it
Re: No more "one way inside"
« Reply #12 on: March 22, 2012, 03:29:30 pm »
0
Smash the back doors in!
Professional poop cleaner

Offline Bulzur

  • Earl
  • ******
  • Renown: 465
  • Infamy: 102
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Caravan Guild.
  • Game nicks: Guard_Bulzur
Re: No more "one way inside"
« Reply #13 on: March 22, 2012, 08:49:15 pm »
0
Smash the back doors in!

Go build the damn catapult already Tomas !
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline Tomas_of_Miles

  • Count
  • *****
  • Renown: 263
  • Infamy: 37
  • cRPG Player
  • Inactive
    • View Profile
  • Faction: Rusty mercenary siege engineer
  • Game nicks: Something with Tomas in it
Re: No more "one way inside"
« Reply #14 on: March 22, 2012, 09:04:46 pm »
0
Go build the damn catapult already Tomas !
Buff construction materials!
Professional poop cleaner