right now strat sucks ass, i think we can all agree that even if your clan is winning a war sitting in a fief crafting eels or sheep isn't fun unless you're so autistic that you get your kicks just from posting "heh we won" on the forums, here's a list of the major problems with strat right now
- minimal involvement as an average player
pretty self explanatory, 99% of players will never do anything other than sit in a fief crafting eels or an item they have good skill at and handing it off to someone else (who probably will do nothing other than collect goods, run them as far as possible and hand money to someone who *maybe* does something other than collect shit). CRPG is all about building your guy up, getting a reputation, etc, whereas in strat there's virtually no way to "make a difference" unless you're one of the few players leading a clan large enough to actually attack a fief or fight a war. shik and tydeus tried and got fucked by a giant alliance, twice (afaik). basically, someone should be able to come from CRPG and DO something in strat without being a clan leader. obviously at the same time a clan leader should be able to accomplish more than a random player, but that random player should be able to do more than craft and try to run goods without getting raided by a clan.
more of an EU problem than an NA problem, but of course the big alliance in EU got so big that they had nobody to fight and had to come up here after months of peace and crafting. needs to be more incentive to fight, be it grouping clans into assigned factions, resources, continents, something
this ties into the first item, but the current trade system really sucks and money should be easier to get overall. the distance bonus encourages the huge dumb alliances too, compare EU running caravans across their entire zone to NA's limited "sphere of influence" trains. obviously the latter is what was supposed to happen, but the former is much more efficient so it's what ended up happening in carebear land down south. with money being so hard to come by it just makes sense to do whatever you can to increase your trade distance.
- mercing entirely political
also a product of the first item. obviously long-term players are mostly going to be in clans and guilds and they'll fight with their allies and clan most of the time, but when it comes to getting "unaffiliated" mercs for strat battles it's entirely down to who you know, i can't think of a single time i saw someone trying to attract mercs with actual payment, it was all who you know. additionally, the mercing system should be revamped along with the first item - players should be more powerful individually and they should also bring something to a "merc" contract besides skill. let me build up my own small army and merc that out for battles, this is somewhat possible currently but it's so insanely clunky the only guy to try it (tydeus, that i know of) GTX that iteration of strat after a single attempt at actually hiring himself out
basically these are the main things i think should be addressed in strat 4 because goddamn does strat 3 suck [/list]