Imo Banok's reasoning makes sense
btw lets just imagine situation that trading heirlooms will be possible (and it will as chadz said that already), now there are guys that can retire almost daily, how much can they benefit from that? i think current situation with generations is a bit unbalanced.
DrKronic: i don't know personally anybody who would like to stay on high lvl so he is closer to softcap, but of course its possible there were players that were "speculating" in the other way too. on the other hand there are 2 groups of players now and its obvious that one of them got some advantage, just because they were lucky (or they were abusing retirement system as i say). it was never meant to work to retire every week, it was rather an option for higher variety in characters, but not for grinding generation bonuses and looms over and over again.
Not that I'd be pissed off about that to much, I have what I need and I don't personally need to have gen 20. But just sayin' that its not fair...
yea, /agree, overall there were kinda 2 sides to it, but I think either way it'd be nice if the "little" guys got a boost
I'm gen 14 so me and the rest of the much higher gen people than me would gain more from matey's plan(especially in the long run) whereas I think my plan(+50% for main(strategus "picked" character) and a limit on xp gain rate from generations(maybe like mateys +5% per retire up to 50% max?)
my suggestion would lower my xp rate gain(permanently) and give a bonus to new players because casuals can then be offered a incentive to want to at least join strategus to see what it is*coming soon hopefully* ("1 per cd key")
I actually made a thread about this idea of mine right when this new patch came out but it was locked and I predicted at that time alot of people would end up right back at the heirlooms they had at the theft
or actually I said I'd have 3 masterwork weapons in a number of weeks
I do now have 3 MW's.......
@Banok's idea
making it a nonincentive to retire by lowering gain rate with increased generation makes people leave the game imo OR have the mentality "Oh I lost on my 1h, now I shall switch to my trolling alt horse archer that is now easy to get a death combo of heirlooms(3)", my suggestion makes people want to have a main character, want to be part of strategus, be accountable, alts are a suck deal in any rpg really, retirement for me means I change what I do all the time and the game is fresh again
P.S.
in other news I have played this game(native) since it was an alpha(really, even from first one the "game" hasn't changed much) and played this mod countless hours, so any rewrite where someone who plays more(even if its indirect like based on kills/wins whatever) *anyone like me, and hell a ton are more playtime in cRPG* will have more than someone else, I like my suggestion because it levels the playing field and limits hypergrinders without penalizing people for playing the game