Author Topic: NA map rotation  (Read 5520 times)

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Offline Tanken

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Re: NA map rotation
« Reply #45 on: March 20, 2012, 07:16:32 am »
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I like the maps.
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Offline CrazyCracka420

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Re: NA map rotation
« Reply #46 on: March 20, 2012, 03:42:51 pm »
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There's still less than 1/3 cavalry on the map.  And if mounted weapons do 1/5th of all damage on NA, then I can't see how people would justify the conclusions they're making.

It's not overpowered, it's not overplayed.  Adapt or die.
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Offline Rangerbob

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Re: NA map rotation
« Reply #47 on: March 20, 2012, 04:40:11 pm »
+1
New maps please.  Bring back Arena and some more closed in maps.

Offline Oggrinsky

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Re: NA map rotation
« Reply #48 on: March 20, 2012, 10:41:50 pm »
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So, is the issue just not clear to people? I'm surprised to hear any dissent, to be honest. Maybe every skilled player in NA 1 should respec to lancer. We could flood the server with a rape train of lancers on a scale that's never been seen before.

Personally, I get my best kdr when I'm lancing... and I'm just above average. I know there are plenty of better cav than me that aren't playing cav at the moment. So, we could definitely make it happen.

I really can't think of a better way to lobby this through than to work the community into a rage frenzy. If they don't think it's a problem, LET'S MAKE IT A PROBLEM.


Offline Renten

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Re: NA map rotation
« Reply #49 on: March 20, 2012, 11:41:28 pm »
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I was getting near the top of the list using a rouncy, practice lance, and the armor my character came with.

Offline Crazyi

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Re: NA map rotation
« Reply #50 on: March 21, 2012, 01:04:37 am »
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If you go to the scene section, mirror maps are denied. One potential reason why there are fewer city maps. Doesnt make much sense to me personally, cities are planned and supposed to be reasonably N to S oriented(or 45degrees turned) so at the least the roads will be symetrical. I was actually going to make a map but after reading the no mirror map, its pretty much impossible to keep balance for all classes in mind. I really think this rule needs to be changed if you want to see more "balanced" maps.

Offline FailureOfHDDVD

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Re: NA map rotation
« Reply #51 on: March 21, 2012, 06:29:04 am »
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I seriously dont get why u guys hate the maps/rotation, I'm playing 2h myself and dont find it annoying.

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Offline obitus

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Re: NA map rotation
« Reply #52 on: March 21, 2012, 01:46:09 pm »
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no mirror map, its pretty much impossible to keep balance for all classes in mind. I really think this rule needs to be changed if you want to see more "balanced" maps.

Absolute symmetry isn't terribly important for balance in this game.  Map balance is much more important on games like Starcraft, where resources must be harvested from the map to construct buildings/fortify areas, etc. and even a single resource difference can upset the balance.

cRPG map balance is mainly determinant of which classes are useful (cav, melee, ranged).  Asymmetry of paths isn't really an issue...only asymmetry of area type can really muck the balance.

Offline Crazyi

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Re: NA map rotation
« Reply #53 on: March 21, 2012, 05:41:26 pm »
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They arent being denied on absolute symmetry. Also the word means equal balance on both sides of a given line, so giving equal opportunity to both sides is an important part of map balance. How the map unfolds is certainly determined on what classes are present. I feel if you give good places for infantry to skirmish, limited calvary lanes, and places for archers to safely shoot at key points while having a limited arc is the way to impose MORE balance than what is there. Perfect balance will never be possible due to the nature of the game. If the sides look similar the map is denied, which is why I think there are fewer city maps in the rotation. These maps are also harder to create in the editor. Several have been denied simply because the sides are too similar.

I really don't have a big problem with the map rotation, but I do feel one side always has an advantage. Either they have to move a shorter distance to the central tower. Their side has a roof with a peak for their archers to freely shoot and have cover, while the other team starts in a field with no such benefit. There is one city map where the team has to climb up a tiny freaking ladder and their whole team can be on the roof infront just shooting everyone that climbs up. The only two other entrances are tiny slits in the outter walls doors that could be blocked by 2 shielders. I could go on and on but the point is I feel there could be a better attempt at balance than what currently is on most maps. Once again I don't think it is that massive of a problem, but it could be better.

I can totally understand not wanting cookie cutter maps because it would feel odd playing it, but you can still impose map balance and make the structures provide aesthetic variety.

Offline Jacko

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Re: NA map rotation
« Reply #54 on: March 21, 2012, 09:23:55 pm »
+2
There is a long thread over in scene editing dedicated to 'fixing maps'. By all means, take some pictures and explain what you mean. Or post in the map makers own thread.

I rather have open maps then 'run straight ahead and die' maps. Play smart, team up.
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Offline Tanken

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Re: NA map rotation
« Reply #55 on: March 21, 2012, 09:25:55 pm »
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Some map popped up today in NA 1 called Canals of this City or some shit like that.


Was a really good map.

I'm sure Cav didn't like it, but it was refreshing for Infantry to have close quarters combat like that.
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Offline bravesquirrel

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Re: NA map rotation
« Reply #56 on: March 21, 2012, 10:00:55 pm »
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There is a long thread over in scene editing dedicated to 'fixing maps'. By all means, take some pictures and explain what you mean. Or post in the map makers own thread.

Do this.  Jacko does a great job of taking feedback in that thread and it lets mappers know what to fix.

Offline Crazyi

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Re: NA map rotation
« Reply #57 on: March 21, 2012, 10:54:36 pm »
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Didnt know the maps would be edited upon suggestion(of course if deemed appropriate). Excellent tyvm I shall do this.

Offline a_bear_irl

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Re: NA map rotation
« Reply #58 on: March 22, 2012, 04:04:29 am »
+6
NA map rotation is shit cavmap/random plains nonstop, change this shit. yes there's a thread about this already, but there's been no action on this and fixing it would be no more than 2 hours of work so please, just fix it already

edit: i'll do it myself if you let me
« Last Edit: March 22, 2012, 04:07:57 am by a_bear_irl »
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Offline Tanken

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Re: NA map rotation
« Reply #59 on: March 22, 2012, 04:05:51 am »
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Yes.
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