Author Topic: NA map rotation  (Read 5510 times)

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Offline BADPLAYERold

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Re: NA map rotation
« Reply #30 on: March 19, 2012, 01:27:31 pm »
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lols ya cause when you pop your shield on your gonna defeat Badplayer on hes giant horse. GG

the only option is get riding serge.
cut off your dick and embrace being cavalry.

Offline Kreczor

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Re: NA map rotation
« Reply #31 on: March 19, 2012, 02:19:26 pm »
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the only option is get riding serge.
cut off your dick and embrace being cavalry.
Alternatively ride with my and dynamike. I'll teach you to play pro cav. Dyna will teach you how to play without killing teamates. Together, we will create the most terrible horrific monster to date.
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Offline CrazyCracka420

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Re: NA map rotation
« Reply #32 on: March 19, 2012, 02:37:58 pm »
+1
Gotta disagree.  I'd go the opposite and say there's too many city/village/castle type of maps in the rotation.  If you want siege maps, go to the siege server.  I think it sucks when you play 3 or 4 enclosed maps in a row (like the ones inside of a castle/city where there's 5 foot wide streets everywhere).

I really enjoy the open battles where you literally have 30-40 infantry against another 30-40 infantry fighting along a front.  Intense and really reminds me of what I imagine when I think of middle age warfare. 

People are complaining because their class can't 1v1 every other person or class in the game?  Get the fuck outta here with that bullshit.  You should have to rely on teammates for certain support.  Ranged support, cavalry support, pikemen support.  A 2h'er without support is going to have some problems with cavalry on an open field map, that doesn't mean they should remove all the open field maps from the battle rotation...it means you need to adjust your play style and run with some teammates who can support each other.
« Last Edit: March 19, 2012, 02:40:17 pm by CrazyCracka420 »
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Offline Oggrinsky

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Re: NA map rotation
« Reply #33 on: March 19, 2012, 08:28:04 pm »
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Once again. The problem isn't that there are open maps and random plains maps. The problem is that the rotation currently has it so there are like 5 wide open maps in a row. How about some variety? You can't seriously be against a little flavor, can you? If the answer is yes, then GTFO troll.


Offline CrazyCracka420

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Re: NA map rotation
« Reply #34 on: March 19, 2012, 08:54:38 pm »
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Once again. The problem isn't that there are open maps and random plains maps. The problem is that the rotation currently has it so there are like 5 wide open maps in a row. How about some variety? You can't seriously be against a little flavor, can you? If the answer is yes, then GTFO troll.

No I agree they should be mixed up.  As I said, I don't like 5 village maps in a row with 5 foot wide streets, so I would also be against playing 5 random maps in a row (for the sake of me being consistent in my views).

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Offline Jacko

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Re: NA map rotation
« Reply #35 on: March 19, 2012, 08:58:31 pm »
+5
03/19 2012:

Battle: Added commercial_city
           Removed mountain_warfare
           Randomized NA1 rotation
Monkeys!

Offline LastKaze

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Re: NA map rotation
« Reply #36 on: March 19, 2012, 09:05:56 pm »
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Agreed. too many openfield maps, devs should actually take time to choose maps for the rotation.
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Offline Matey

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Re: NA map rotation
« Reply #37 on: March 19, 2012, 10:21:17 pm »
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I really enjoy the open battles where you literally have 30-40 infantry against another 30-40 infantry fighting along a front.  Intense and really reminds me of what I imagine when I think of middle age warfare. 



what game are you playing? every time infantry tries to engage like that they get raped by cav and archers. EVERY TIME.

oh and for the 1v1 all the time, yeah that never happens... i like to challenge cav to 1v1 as a shielder but i always get swarmed by 2-6 cav ;{

Offline Leman_Russ

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Re: NA map rotation
« Reply #38 on: March 19, 2012, 10:22:39 pm »
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Much appreciated if you did actually make the rotation a little better. 

Offline Sergee

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Re: NA map rotation
« Reply #39 on: March 19, 2012, 11:55:36 pm »
+1
what game are you playing? every time infantry tries to engage like that they get raped by cav and archers. EVERY TIME.

oh and for the 1v1 all the time, yeah that never happens... i like to challenge cav to 1v1 as a shielder but i always get swarmed by 2-6 cav ;{

Shit must be rough for you Matey you wear light armor too one cav bump from badplayer. GG
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Offline CrazyCracka420

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Re: NA map rotation
« Reply #40 on: March 19, 2012, 11:57:13 pm »
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what game are you playing? every time infantry tries to engage like that they get raped by cav and archers. EVERY TIME.

oh and for the 1v1 all the time, yeah that never happens... i like to challenge cav to 1v1 as a shielder but i always get swarmed by 2-6 cav ;{

Yes cavalry is waiting to pounce until both infantry masses collide, but I'd still wager the majority of people being killed out there are from other melee.  Sounds like the fear factor of cavalry is getting into your head old man.  Maybe you should hang up the shield :)
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Offline Smoothrich

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Re: NA map rotation
« Reply #41 on: March 20, 2012, 12:10:20 am »
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i was trying to do pure 2 hander as i leveled to save upkeep cost and stuff and in teh past week the top 5 players on each team are usually pretty bad lancer cav every round because everything is open plains, i played today for an hour and it was 4 open plains maps in a row, all dominated by lancer cav + team that was most banner stacked as they actually stuck together

bad maps, bad cav, bad game
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Offline Matey

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Re: NA map rotation
« Reply #42 on: March 20, 2012, 04:24:13 am »
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Yes cavalry is waiting to pounce until both infantry masses collide, but I'd still wager the majority of people being killed out there are from other melee.  Sounds like the fear factor of cavalry is getting into your head old man.  Maybe you should hang up the shield :)

fear factor eh, i still go out into the open trying to bait them to come after me, and i still pwn the first horse to take a shot at me 75% of the time, the problem is the 2nd, 3rd and 4th cav who are following behind :/

Offline oprah_winfrey

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Re: NA map rotation
« Reply #43 on: March 20, 2012, 05:00:08 am »
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Mounted weapons inflict a little more then 1/5th of all damage on NA1. That doesnt count horse bumps, and as far as I am aware no one knows the kill breakdown.

That being said, people are adapting to the open field maps, they are rerolling as cav...

Offline Nehvar

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Re: NA map rotation
« Reply #44 on: March 20, 2012, 06:56:54 am »
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No joke.  More cavalry every day.
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