Author Topic: NA map rotation  (Read 5537 times)

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Offline BADPLAYERold

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Re: NA map rotation
« Reply #15 on: March 18, 2012, 07:43:41 pm »
+3
This should have been made ages ago! The maps are terrible, and the good maps where cav had no presence have disappeared. Bring back the map with the ships around the dock that you could climb on! Bring back the city maps!

There shouldn't be maps where any class has "no presence". I am all for getting rid of the random plains maps but putting in shit maps where only STR build melee can do well in their place is not the answer to that.

Balanced maps for lyfe yo.

Offline Matey

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Re: NA map rotation
« Reply #16 on: March 18, 2012, 07:46:51 pm »
0
yeah i gotta say... i've never been a huge fan of cav, but since coming back I find I hate cav at least 5x more... and i think a big part of that is cause of the maps which are almost all perfect for cav.

Offline Harrys Oil Can

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Re: NA map rotation
« Reply #17 on: March 18, 2012, 08:09:01 pm »
0
BLOOD ARENA NOW!!!!!

Offline Oggrinsky

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Re: NA map rotation
« Reply #18 on: March 18, 2012, 08:58:56 pm »
0
Yes, please. I don't mind a random plains map now and again, but we really only need one plains map in the rotation. Also, after a while all the village maps seem like the same map. We just need some more variety.

Offline papageorgio

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Re: NA map rotation
« Reply #19 on: March 18, 2012, 09:37:02 pm »
-6
Fully agree with Serge.  Bring back some of the old maps... having an infantry map once in a while would be a welcome change.

If you want infantry maps go circle jerk with all of your buddies on the infantry only server. All I hear is infantry bitching about there not being maps only made for them. This is not an infantry only game so grow some fucking balls and learn to play with all of the classes.

The only change that really needs to be made is the removal of all ATS maps. Every single one of them is a complete pile of dog shit. Invisible walls, thousands of props  that always get in your way and most of them are not made for all classes.

IMO any map that isnt fun for everyone to play and isn't suited for all types of classes should be removed from the server. CRPG is a game where the maps account for a huge part of the gameplay. Its pretty shity when I have to quit and go play another game every other map change because of the poor choice in maps.
« Last Edit: March 18, 2012, 09:38:47 pm by papageorgio »
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Offline Leman_Russ

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Re: NA map rotation
« Reply #20 on: March 18, 2012, 10:37:53 pm »
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If you want infantry maps go circle jerk with all of your buddies on the infantry only server. All I hear is infantry bitching about there not being maps only made for them. This is not an infantry only game so grow some fucking balls and learn to play with all of the classes.

The only change that really needs to be made is the removal of all ATS maps. Every single one of them is a complete pile of dog shit. Invisible walls, thousands of props  that always get in your way and most of them are not made for all classes.

IMO any map that isnt fun for everyone to play and isn't suited for all types of classes should be removed from the server. CRPG is a game where the maps account for a huge part of the gameplay. Its pretty shity when I have to quit and go play another game every other map change because of the poor choice in maps.

Reread what you wrote man....If maps aren't suited for ALL classes then they should be removed.  That is what we are asking for.  The number of maps that have little to no cover for infantry are astounding.  It is more than obvious that the people who chose the maps are/were not infantry players.  It is also obvious that majority of players play infantry.  I would say atleast 50% of the server is infantry at any given time (probably higher), yet the majority is forced to play on maps that heavily favor the minority (cav).  Equality is all that we ask for.   :D


Offline Jacko

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Re: NA map rotation
« Reply #21 on: March 18, 2012, 10:47:25 pm »
0
You are not asking for equality, you are asking for a cluster fuck. I'm primarily a ranged guy, or polearm guy. Open maps are far superior then most city maps (especially the many many bad maps in the ATS map pack). They require teamwork not just mindless running.

There are currently:

20 0pen style maps (including all ruin maps such as 'Field by the river'.
20 village type maps
6 city maps.

8 Of these maps are 'Native' maps (that's including one random plains).


I'd like there to be about 10 city maps, but there simply are no good ones out there. What I'd also like is more custom village maps (that's actually made for multiplayer).


« Last Edit: March 18, 2012, 11:45:16 pm by Jacko »
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Offline oohillac

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Re: NA map rotation
« Reply #22 on: March 18, 2012, 11:25:06 pm »
0
The NA1 maps are seriously horrid and its usually like 3 open field maps in a row. Nobody wants to play those maps seriously can we get some decent maps.

you hate them being a 2her who does not carry a shield.

I like the open maps, keep em.

Offline BADPLAYERold

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Re: NA map rotation
« Reply #23 on: March 19, 2012, 12:16:42 am »
0
You are not asking for equality, you are asking for a cluster fuck. I'm primarily a ranged guy, or polearm guy. Open maps are far superior then most city maps (especially the many many bad maps in the ATS map pack). They require teamwork not just mindless running.

I just played on NA1 for 4 maps and the maps were 1 open map, 2 random plains maps and then another open map, can you atleast change the rotation so all the cav maps aren't after each other it's no fun for anyone.

Random plains maps (or any open maps with no cover except tree's for infantry) don't require teamwork they just require camping and staying as one massive group to protect from cavalry which isn't fun at all for me when i'm cavalry or when i'm infantry.

Offline Leman_Russ

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Re: NA map rotation
« Reply #24 on: March 19, 2012, 12:42:27 am »
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I just played on NA1 for 4 maps and the maps were 1 open map, 2 random plains maps and then another open map, can you atleast change the rotation so all the cav maps aren't after each other it's no fun for anyone.

Random plains maps (or any open maps with no cover except tree's for infantry) don't require teamwork they just require camping and staying as one massive group to protect from cavalry which isn't fun at all for me when i'm cavalry or when i'm infantry.

Yep I was on for around 9 maps earlier today.  6 open field/plains maps, 2 open plains maps with a couple ruins for melee to cower in, and 1 city map. 

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Re: NA map rotation
« Reply #25 on: March 19, 2012, 04:33:14 am »
0
There shouldn't be maps where any class has "no presence". I am all for getting rid of the random plains maps but putting in shit maps where only STR build melee can do well in their place is not the answer to that.

Balanced maps for lyfe yo.

Well the context was assuming we kept the mostly flat random plains with a few twigs here and there for "cover". But yes, I too am in favor of balanced maps where archers actually have an advantage against cav on some part of the map and vice versa.
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Offline obitus

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Re: NA map rotation
« Reply #26 on: March 19, 2012, 05:32:58 am »
0
Well the context was assuming we kept the mostly flat random plains with a few twigs here and there for "cover". But yes, I too am in favor of balanced maps where archers actually have an advantage against cav on some part of the map and vice versa.

Mappers...please, please do it like Tropical and have multiple routes for everyone to go everywhere.  Expediting the ends of rounds is hard to do for infantry-friendly maps, but it should be striven for.  Single routes to an easily defended campnest can really delay the ends of games, especially with 100+ players.  The problems associated with them are much worse when they are located near spawns.



Cross-posting my Commandments from the Official Feedback thread in Scene Editing:



1.  Avoid uber-campable positions that are too-easily guarded.


A good example of 1 (and 3) is Winter Village (Native).  XP Barn is by one team's spawn, has one entrance, shields all interior players from ranged, and makes for very dull games when the tactic is used...flags will NEVER spawn in 100+ playercounts in an XP barn camp.  1 is also very typical of Random Steppe maps, as there are no other forms of cover and all infantry flock to the highest hill for the entire round.

Campable positions shouldn't be undefeatable.  The more valuable a camp position is, the further away from spawns it should be.

2.  Use multiple routes, avoid dead-ends as a rule of thumb.

Seriously.  Lots of props and models, unfortunately, have one entrance.  These campable dead-ends should usually be barricaded off with stuff that makes it obvious (doors, gates, not just a random wheelbarrow or cart)

3.  Steep hills should be inaccessible.

Steep hills (over 45 degree incline) are unrealistic and never fun to fight on.  M&B's engine lets characters walk up 89 degree cliffs, unfortunately, so it's up to us mappers to prevent that from happening.

4.  Unbalanced spawns

Unbalanced spawns occur when one spawn is near campable areas and one team is not.

5.  Keep action away from invisible walls, and make invisible walls obvious.

Invisible walls should be in places it is obvious the players shouldn't be able to go.  Have you ever ran in to an invisible wall on Glacier Valley and thought, "WTF INVISIBLE WALL, GAY"?  Probably not.  Many, many maps include scenery and cover directly next to the automatic map borders.  I personally fucking HATE those borders, as unmounted horses vanish when they touch them, many times in front of your eyes.
« Last Edit: March 19, 2012, 05:52:54 am by obitus »

Offline Sergee

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Re: NA map rotation
« Reply #27 on: March 19, 2012, 07:43:01 am »
+2
you hate them being a 2her who does not carry a shield.

I like the open maps, keep em.

lols ya cause when you pop your shield on your gonna defeat Badplayer on hes giant horse. GG
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Offline rustyspoon

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Re: NA map rotation
« Reply #28 on: March 19, 2012, 12:57:53 pm »
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lols ya cause when you pop your shield on your gonna defeat Badplayer on hes giant horse. GG

It's true. Whenever Badplayer sees a shield, he cries and takes his horse home.
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Re: NA map rotation
« Reply #29 on: March 19, 2012, 01:04:23 pm »
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please make maps with nothing but narrow hallways so that ranged like myself can always headshot serge and his stupid stacked heirloomed armor and iron flesh.
« Last Edit: March 19, 2012, 01:05:27 pm by Darkkarma »
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