Poll

Add damage to the scoreboard

Yes, lets have more information about which enemy to hunt down.
No, I don't like the scoreboard in the game at all.
I would prefer a different change to the scoreboard, that I have posted below.

Author Topic: Add damage to the scoreboard  (Read 1137 times)

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Offline Rumblood

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Add damage to the scoreboard
« on: March 18, 2012, 05:45:16 pm »
+4
If for nothing else than to get an actual view of how all the different builds are stacking up vs each other. Raw numbers don't tell us anything without the context of how many players were using X build or weapon Y. A single round won't tell us anything either, but over time patterns will become clear.

Also, in the interest of actually winning rounds and gaining multipliers, this will tell you who is really doing the damage to your team. If you look at the scoreboard to go headhunting to provide your team a better chance of winning, and yourself a better chance of getting a multiplier you want some way to tell who is causing the most harm. Right now, it can lie.

For example, a couched lancer pretty much gets 1 hit kills. They might go 20-1 over the course of a game and do, lets just guess an avg of 60 per kill or 1200 damage. An unlucky archer might be hitting everything in sight, but not actually ever get a kill. They could do an average of 20 damage per arrow, land 100 hits, but go 1-5 on the scoreboard. However, they did 2000 damage to the other team during those rounds.

Those numbers are pure fiction. We don't know what they might be. But lets pretend they are real, who would you headhunt? The armored lancer who can run away forever, or the squishy archer you can run down with your pony? Suddenly an otherwise anonymous archer is dead, their team loses a cumulative 2000 points of damage over the rounds and they don't understand why they lost their x5 when they were rolling the shit out of the other team.

Lets get the damage numbers up there along with the kills so that players can make a more informed decision about which enemy to hunt down in order to give you the best chance at a multiplier.
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

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Offline Cepeshi

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Re: Add damage to the scoreboard
« Reply #1 on: March 18, 2012, 05:51:03 pm »
+1
Nicely masked e-peen request.

Even tho i see the reasoning for this, i would find this quite distracting, and people would go crazy for scoring at least some dmg to get added for them, which is not as good as it seems. Could lead to more TH and TKing. And also, still does not show the usefulness of every single person on the battlefield.

Where would you see them poor pikemon who are forcing downblocks on your targets so you can squish them? Where would be the guy who was kiting shielder so his archers could get him from side/back? Those numbers would be still missing, and those exactly might be the battle turning facts, so in general it wont help to see the dmg overall  :mrgreen:

Sort of confused at the moment...

Offline Rumblood

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Re: Add damage to the scoreboard
« Reply #2 on: March 18, 2012, 06:07:51 pm »
0
People are already using an invalid data model upon which to base their arguments (K/d scoreboard posts abound in Nerf threads). This would at least move the goalposts closer to accurate.
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Offline Materia

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Re: Add damage to the scoreboard
« Reply #3 on: March 18, 2012, 06:08:03 pm »
-1
No I agree with Cepeshi. I only need "assits". Would be good for shooting players. They hit, but they often get 0, so assist would be good.
+100% for being "racist retard". You rather be safe racist in your country, than dead French bundle of sticks under the truck wheels, blown to pieces by a bomb, or shot in your own country, by so called "refugees". Lewak logic. Youll all die, sooner or later :). Enemy of my enemy, is my friend. Muslims will deal with you, go use the power of crayons do defend yourself.

Offline Rumblood

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Re: Add damage to the scoreboard
« Reply #4 on: March 18, 2012, 06:09:25 pm »
0
No I agree with Cepeshi. I only need "assits". Would be good for shooting players. They hit, but they often get 0, so assist would be good.

You fail at poll then. You should have selected the "I would prefer a different change to the scoreboard, that I have posted below", not the "
No."
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

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Offline Cepeshi

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Re: Add damage to the scoreboard
« Reply #5 on: March 18, 2012, 06:15:43 pm »
+1
You fail at poll then. You should have selected the "I would prefer a different change to the scoreboard, that I have posted below", not the "
No."

Cut the newbies some slack man, seriously :P :) If you play often enough, you know whom to focus fire and try to gank among first anyways. Sometimes it is even enough to try to make your whole team go after their top players, happens rarely, but happens.

I would not mind some stats being released retrospectively, for the "balance" discussion sake. I would not like seeing too much info on scoreboard, anything more than list of players is not necessary imho. (Feels good to top the scores tho, no discussions here  :mrgreen: )

Offline Rumblood

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Re: Add damage to the scoreboard
« Reply #6 on: March 18, 2012, 06:24:55 pm »
0
They already released damage stats, but stats in a void are meaningless. Context matters.

(Peasants can read too  :P )
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Offline Cepeshi

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Re: Add damage to the scoreboard
« Reply #7 on: March 18, 2012, 06:27:52 pm »
+1
They already released damage stats, but stats in a void are meaningless. Context matters.

(Peasants can read too  :P )

Yeah, but the format in which they fed us those was not quite okay for balance discussions.

Offline larlek

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Re: Add damage to the scoreboard
« Reply #8 on: March 18, 2012, 06:30:06 pm »
0
We should have points instead. No kills or deaths just points. You get 5 points for a kill 2 for an assist and -1 for a death. I'm sure you could add some other stuff too but that could be worked out later, like extra points for head shots etc...

Offline Cepeshi

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Re: Add damage to the scoreboard
« Reply #9 on: March 18, 2012, 06:31:04 pm »
+1
We should have points instead. No kills or deaths just points. You get 5 points for a kill 2 for an assist and -1 for a death. I'm sure you could add some other stuff too but that could be worked out later, like extra points for head shots etc...

Go back to COD...

Offline larlek

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Re: Add damage to the scoreboard
« Reply #10 on: March 18, 2012, 06:37:07 pm »
0
Stopped playing call of duty after the second game. Way back before it turned into that modern warfare crap. If you're implying that all cod games are bad because the new games are bad then you're a very stupid person. Play call of duty 1&2 again and then edit your comment and apologize for being silly. Also go and play the first battlefield and arma.

This is a suggestion corner where we throw around ideas. You don't like a point system? Fine. But some people do and that is something you will have to deal with chum. Nothing we say in here is going to go into the game anyway so stop being a b*tch.

Offline Cepeshi

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Re: Add damage to the scoreboard
« Reply #11 on: March 18, 2012, 07:14:08 pm »
0
Stopped playing call of duty after the second game. Way back before it turned into that modern warfare crap. If you're implying that all cod games are bad because the new games are bad then you're a very stupid person. Play call of duty 1&2 again and then edit your comment and apologize for being silly. Also go and play the first battlefield and arma.

This is a suggestion corner where we throw around ideas. You don't like a point system? Fine. But some people do and that is something you will have to deal with chum. Nothing we say in here is going to go into the game anyway so stop being a b*tch.

Thanks for calling me stupid, yet failing to understand what i meant.../golfclap.
If you want to play smart guy on interwebs, at least be smart for fuck sake. I was implying that this extra headshot score is usually happening in FPS games, you disagree on that? I do not find any of this "suggestion" (fucking ripping off other games/ideas imho) compelling. I do not care who had how many headshots, i do not care who hit others twice more than i did, i do not fucking care if i am on top or bottom of score, i just care for my team to win. So sad that most of you fail to realize what we are playing, medieval combat simulator for fuck sake, not a e-peen shooter.

Sorry for being mean, but:

We should have points instead. No kills or deaths just points. You get 5 points for a kill 2 for an assist and -1 for a death. I'm sure you could add some other stuff too but that could be worked out later, like extra points for head shots etc...

This is why i pointed out go back to COD, cause i know in those types of games you got the exact bonuses you suggested here.

Now tell me once more i am stupid.

Edit: not to mention i actually played all the games you brought up, except ARMA. Do not try to educate me over here please, it is unnecessary. The fact i do suck at FPS does not have anything to do with any of this.  :mrgreen:


For them who never played those, this was suggested:
(click to show/hide)
« Last Edit: March 18, 2012, 07:18:29 pm by Cepeshi »

Offline Ronin

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Re: Add damage to the scoreboard
« Reply #12 on: March 18, 2012, 07:37:33 pm »
-1
Even though I choosed the option yes, I have a good and better suggestion now.

As cepeshi said, damage system fails to reveal everything. It only shows the offensive power of the players, not their defensive acts. Besides, if it would be shown how much damage a player does; this would reveal and spoil how much damage you actually do to the player. Which you can see in the Singleplayer of Warband but not in the Multiplayer of Warband.

I have a better idea then. Let also make this a point system which shows the total usefulness of the player overall. Which will be updated after each round on the scoreboard, but not during the round.

Kills - 4 points per a kill
Total damage dealt - 0,1 points per damage dealt
Total number of succesful blocks - 0,5 points per a succesful block *
Total time of survival - 0,1 per every minutes staying alive
Assists - 0,5 points per enemy death close to you *
True assists -  4 points if someone dies in 2 seconds after you hit him (which makes the kill score actually 6 points per kill) *

Teamkills - (-5) score points per succesfully (lol?) teamkilling one of your brother in arms
Teamhits - (-0,2) score points per damage dealt to your own fellows
Cowardice - (-1) score points per minutes you stay alive after some time (can be changed for the server) you do not deal any damage or recieve damage. *

the ones with the red stars * , represent that they might be hard to implement. Therefore can be ignored. But it would be a better balance overall, if they are also included.
« Last Edit: March 19, 2012, 08:05:57 am by Ronin »
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Offline larlek

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Re: Add damage to the scoreboard
« Reply #13 on: March 18, 2012, 07:46:47 pm »
0
When you make implications. Make them clear. It helps.

I think that Skill should always be rewarded. Whether it be that you get more xp/$ or more points. The sytem is irrelevent. Instead of being ignorant and screaming "WAHH HE WANTS TO PUT THINGS FROM THINGS I DONT LIKE IN THINGS I LIKE WHYYYYYY?" why don't you try and look at the positive sides of a point system. Point systems are great for deathmatches. For game modes where you're playing on your own.

This is a suggestion forum where we talk about things a discuss the positives and negatives of new/old ideas. Screaming "GO BACK TO COOODDD DURRHHHURRR" when someone says something that you don't like is rather silly.

Quote
I do not care who had how many headshots, i do not care who hit others twice more than i did, i do not fucking care if i am on top or bottom of score, i just care for my team to win.

I agree. This is one of the downsides of a point system. The fact that it is rather damaging to team playing.

Quote
I do not find any of this "suggestion" (fucking ripping off other games/ideas imho) compelling.
Welcome to the world of video games. Welcome to life. Taking ideas from others and making them into something of your own is something everyone does.

Quote
So sad that most of you fail to realize what we are playing, medieval combat simulator for fuck sake, not a e-peen shooter.
I don't think there are many who are confused about what they're playing and I don't think that a point system would change that. Like I said before. There isn't really that much difference between a k/d system and a point system.

Quote
Now tell me once more i am stupid.
I will correct myself. I believe that you're ignorant and unable to accept that other people have different opinions. I like the point system but I can appreciate that fact that you do not and I accept the differences in our opinions.

To lazy to spell check. Deal with it. Typing this on a mobile device.
I'm going off for a bit now. If you want to talk more about this then message me cepeshi. Saves me some trouble of looking around for the thread.

Offline Cepeshi

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Re: Add damage to the scoreboard
« Reply #14 on: March 18, 2012, 07:54:32 pm »
+1
Well, tell me, how is a lucky over half map headshot skill? How is the fact my sideswing killed a guy i did not even knew about considered skill? If there should be any change in the scoreboards, i say remove the score once in for all. Just keep it as a list of people for both teams, keep the ping there aswell, as that is useful info, remove the rest. Would be totally fine by me.

And, i do not have problems understanding that other people might have different opinions, i just hate when someone is playing smart and calling others stupid/ignorant even tho they have no fucking idea whom are they talking to. You called me stupid based on wrong assumption, and to make up for it you call me ignorant, i really do not see why i should bother spending more time duscussing with you, i am not interested to see what is the next characteristics you will point out on me.

edit: my last post in this discussion as i stated opinion already and i do not want this to be moved to spam due to personal discrepancies
« Last Edit: March 18, 2012, 07:56:35 pm by Cepeshi »