Author Topic: Change the face of melee by giving spear weapons a 2nd stab direction  (Read 2118 times)

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Offline Dezilagel

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Re: Change the face of melee by giving spear weapons a 2nd stab direction
« Reply #15 on: March 09, 2012, 12:39:38 pm »
+1
Can someone please add "Straw Man" as Joker's title?
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Offline Cup1d

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Re: Change the face of melee by giving spear weapons a 2nd stab direction
« Reply #16 on: March 09, 2012, 01:20:12 pm »
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«straw Clausewitz» would fit even better

Offline Zerran

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Re: Change the face of melee by giving spear weapons a 2nd stab direction
« Reply #17 on: March 09, 2012, 04:04:45 pm »
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I don't get that part...  :?

High ath (or even medium ath with good footwork) can be used to circle around an opponent and confuse the shit out of them. With side swings, as long as it's aimed and timed properly from the start, the other player needs to block, or gets hit. With thrusts and overheads, it's quite possible to simply dodge them by running AROUND the player at facehugging range, unless they turn the attack. This is how I fight maulers, just run around them and spam. If you slow down the turn rate, it would make it extremely difficult for weapons that rely on their overheads or thrusts to deal with high agi facehuggers.

Well, that kiting you described wouldn't work, because of the reduced turning speed. You would need to turn towards the enemy and THEN release the stab, which means he will block it most likely.

I never said it would be effective, actually that was kind of my point. It would be absurdly annoying and would make fights take forever,  but would be the only way to fight 1v1 with a pike, and as I said, I refuse to stop dueling with my pike.

Oh, I forgot t write this: blocking works while jumping. I thought about this, too, and I came to the conclusion that being able to get up there, too by blocking should be sufficient for most cases.

In the case of one person being up there, or multiple unorganized people yes, that would be sufficient. But get 2 guys up there who are coordinating their attacks and the same problem arises.


You really seem to want more teamwork, but why don't you just join a teamwork oriented clan? I got tired of just running with randomers all the time as well; that's actually why I joined my clan. We coordinate and use teamwork constantly in Battle, and it works ridiculously well. Teamwork is already incredibly OP,  :wink: making it stronger won't make teamwork more prevalent, it would just make people complain more about teamwork oriented weapons than they do already, unfortunately. A lot of the community just really doesn't seem to want to work with the team while playing Battle, regardless of how effective it is.
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Offline Sarpton

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Re: Change the face of melee by giving spear weapons a 2nd stab direction
« Reply #18 on: March 13, 2012, 10:04:10 am »
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Just my view but in another mod (deluge) the pikes have a over hand stab and it seems totally reasonable.  You can stab over team mates, change up your attack direction, and all in all really useful but easy to beat.   I don't see any reason weapons with only 2 attack direction shouldn't get it.
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Offline Gurnisson

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Re: Change the face of melee by giving spear weapons a 2nd stab direction
« Reply #19 on: March 13, 2012, 11:29:42 am »
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In the old days me and koldborn used a long spear each. One did overheads, one did stabs which with that length was totally retarded. You want two pikers to both have a weapon direction with pierce damage and that length? It would completely ruin the balance. As of now there are no problem with pikes. If it ain't broke, don't fix it
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Tzar

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Re: Change the face of melee by giving spear weapons a 2nd stab direction
« Reply #20 on: March 13, 2012, 11:58:08 am »
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As of now there are no problem with pikes. If it ain't broke, don't fix it

Hmn.. pikes are completely broken thx to being able to hit trough team mates and objects making any melee cluster fuck incredibly boring sometimes...
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline B3RS3RK

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Re: Change the face of melee by giving spear weapons a 2nd stab direction
« Reply #21 on: March 13, 2012, 02:48:29 pm »
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Sorry Joker, it was my time to shine :D

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that the mindfuck?
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Offline Aleta

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Re: Change the face of melee by giving spear weapons a 2nd stab direction
« Reply #22 on: March 13, 2012, 02:58:31 pm »
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I agree with jokers suggestions.

Offline Vibe

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Re: Change the face of melee by giving spear weapons a 2nd stab direction
« Reply #23 on: March 13, 2012, 03:04:01 pm »
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I agree with jokers suggestions.

You're the first one probably

Offline n445

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Re: Change the face of melee by giving spear weapons a 2nd stab direction
« Reply #24 on: March 13, 2012, 05:51:01 pm »
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No, this would just fuck up melee.

1. All stabs would be practically useless, especially the 2h one. If you can't turn your stab, how the hell are you going to aim it? How is it going to be in any way usable in close-range?


THATS THE DAM POINT. You shouldnt be able to Jump 360 lulstab someone with with most polearms.
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Offline Dezilagel

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Re: Change the face of melee by giving spear weapons a 2nd stab direction
« Reply #25 on: March 13, 2012, 06:02:50 pm »
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THATS THE DAM POINT. You shouldnt be able to Jump 360 lulstab someone with with most polearms.

Why exactly not?

Also: The pole stab would probably be the best stab with the change, it's the 2h stab that will become utterly useless.
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