Author Topic: How to make new content  (Read 1157 times)

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Offline Leshma

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How to make new content
« on: March 08, 2012, 11:08:01 pm »
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Can you point to some "Dev wannabe" guide if such thing exist in the first place?

I would like TO TRY to make new content for c-rpg. Need to know which tools to use, in which language to code etc.

It would be best if Ozin could share which tools he used for Rageball. I don't need to know how he made it, just what he used to make it. A bit of help and shared know-how won't hurt but I don't want to waste your time on free tutoring lessons.

Thanks in advance :)

Offline Cyclopsided

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Re: How to make new content
« Reply #1 on: March 09, 2012, 01:34:36 am »
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Do you know how to code?
How about python?

Do you know how to do model creation?

I don't hence why i can't contribute.
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Offline MrShine

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Re: How to make new content
« Reply #2 on: March 09, 2012, 01:38:53 am »
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oh god the end times are upon us
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Offline FRANK_THE_TANK

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Re: How to make new content
« Reply #3 on: March 09, 2012, 05:02:21 am »
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BURN THE WITCH!
Fammi un pompino!

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Offline Tears of Destiny

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Re: How to make new content
« Reply #4 on: March 09, 2012, 05:05:38 am »
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Casually points to the "No Trolling the Beginner's Help and Guides Section" rule.

This place will quickly become useless if it devolves into the rest of the forums. Play nice folks.
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Offline Ozin

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Re: How to make new content
« Reply #5 on: March 09, 2012, 11:22:48 am »
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No need for python skills, only need to have python installed so you can compile the module system. The module system is where everything is done, read up on it on the taleworlds modding forum. As for other tools, use your preferred programming/scripting editor, like notepad++. To view/edit/extract objects like 3d models and 2d meshes you'll need a program called openbrf.

To add features to cRPG though, you'll need the cRPG module system, which obviously isn't available to those that are not cRPG devs/high ranking admins. Trust is the key-word here.
« Last Edit: March 09, 2012, 11:25:40 am by Ozin »

Offline Tennenoth

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Re: How to make new content
« Reply #6 on: March 09, 2012, 11:25:34 am »
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Some starter stuff:

Module Development on Taleworlds Forums
Unofficial Editing Tools
Pick of the best
Community References

Must haves regardless imho:

Open BRF - Whether or not you're doing modeling and texturing, you're going to want to see what things look like.
Mode verifier (missing files check etc)
Edit: Woops, nearly forgot: Module System Download


Pretty much everything you need to know is on the taleworlds forums, most of it is basic stuff like tools to change the textures of items, add new units and  their equipment/look etc but getting more in depth, there are lots of things.
I can't help you much further though, but I hope this has given you some useful stuff nonetheless.



No need for python skills, only need to have python installed so you can compile the module system. The module system is where everything is done, read up on it on the taleworlds modding forum. As for other tools, use your preferred programming/scripting editor, like notepad++. To view/edit/extract objects like 3d models and 2d meshes you'll need a program called openbrf.

To add features to cRPG though, you'll need the cRPG module system, which obviously isn't available to those that are not cRPG devs/high ranking admins. Trust is the key-word here.

Get Python Here
« Last Edit: March 09, 2012, 11:35:12 am by Tennenoth »
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Offline isatis

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Re: How to make new content
« Reply #7 on: March 09, 2012, 04:23:42 pm »
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Many thanks guy!

I think i gonna try some modeling...

I WANT A MAGIC CROSSBOW!!

and

A PIG!
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Offline Leshma

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Re: How to make new content
« Reply #8 on: March 09, 2012, 09:09:21 pm »
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Ozin and Tennenoth, thank you for your help. You saved me trouble searching for those tools and guides on my own :)

My idea is barely a concept, still unfinished one. First I'll make a proper model out of it, split it into parts, then start working on it. I have coding experience (Java, C#) but I've never tried Python. What I want to make is a new game mode which is combination of some already existing c-rpg game modes, native module and some other improvements. It's basically something alongside DotA games but much more dynamic. Making a new, separate module is something I want to avoid because that would mean making some things from scratch that already exist in cRPG module. Even making what I've imagined seems like so much work. Some of my ideas might be pretty hard to implement and I'll surely ask for help and guidance how to overcome those difficulties.

When I finish proper specification you'll see a new thread in suggestions sub-forum. It will be a really long thread, I'm afraid.

Thanks again for your help.

Offline isatis

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Re: How to make new content
« Reply #9 on: March 10, 2012, 02:14:34 am »
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do you need pig?

if no pig, not good you know right?


(if you want help I can help, even if i'm almost a total newb to coding :P)
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Offline Paul

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Re: How to make new content
« Reply #10 on: March 10, 2012, 02:10:49 pm »
+1
Before investing time better ask the leaders if there is any chance for you to get your ideas implemented.
« Last Edit: March 10, 2012, 02:18:23 pm by Paul »