Poll

(Read suggestion first) Do you think distance to a battle shall affect the allowance for roster application

Yes, allow only clans who has a member on the map close to that battle
No, everyone can join a battle without the question of how far he is to that battle

Author Topic: [Strategus]Distance Based Rosters  (Read 1755 times)

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Offline BattalGazi

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Re: Strategus Wars
« Reply #15 on: March 07, 2012, 08:32:58 pm »
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I thought of a carriable banner system to help this. I mean a banner that can be carried with a player on the map, same as goods. A clan would give this player his "banner" meaning that this clan is with this player on his war. A single banner for each clan. So that when this player attacks something, the clans who gave a banner to this player can apply for roster. Of course this banner system can be exploited: Like the member clans of a coalition would give banners to all clan members of clans at the beginning of the game. In order to prevent that, this banners can last up to a finite time, same as "quick march" option. In other words, a banner can be carried up to, lets say 24 hours.

Or just forget that banner system and stick with what I have offered at the beginning; a member of a clan must exist with the attacking army.

What do you think?

Offline Rebelyell

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Re: Strategus Wars
« Reply #16 on: March 08, 2012, 03:04:22 pm »
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i still think then it is them most stupid idea ever.......

if someone adds that you have to change whole strat system....

no again
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Offline BattalGazi

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Re: Strategus Wars
« Reply #17 on: March 14, 2012, 08:49:18 pm »
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Offline Tomas

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Re: Strategus Wars
« Reply #18 on: March 15, 2012, 01:57:01 am »
+1
I would prefer to see a minimum and automatically paid fee for the people you hire on your rosters based on their proximity to a fight.  The fee could be calculated with the following formula

Fee = Char Level * distance to fight /10

So a level 30 char 110km from a fight will cost 330 gold to hire whereas a level 30 char 5km away will only cost 15 gold.

These fees will be automatically paid as soon as the roster dealine has passed and you will not be able to sign people up that you have no money for.

Finally, for AI rosters each chars proximity to the fight will be taken into account giving closer characters a slight advantage over chars that are further away.

NOTE: These fees are for travel expenses and do not actually go to the fighter

Offline Malaclypse

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Re: Strategus Wars
« Reply #19 on: March 15, 2012, 03:12:42 am »
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This is an interesting idea, which would allow for all sorts of subterfuge and dickery. Say you have faction A attacking someone elses fief, and accompanying him are small representative portions of factions B-G. An opponent with awareness or intel of the incoming attack could with relative ease send out token forces to simply occupy these small representative portions of factions B-G before their in radius of faction A's target, either barring them from the battle, or forcing faction A to have to halt their plans. Or, I suppose, forcing them to temporarily drop their from their Strat faction in order to be counted as a freelance mercenary.
« Last Edit: March 15, 2012, 03:14:42 am by Malaclypse »
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Offline Tomas_of_Miles

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Re: Strategus Wars
« Reply #20 on: March 15, 2012, 03:17:33 am »
+1
I would love to see proximity and location dependent rosters in Strategus.
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Offline BattalGazi

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Re: Strategus Wars
« Reply #21 on: March 15, 2012, 06:37:41 pm »
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I would prefer to see a minimum and automatically paid fee for the people you hire on your rosters based on their proximity to a fight.  The fee could be calculated with the following formula

Fee = Char Level * distance to fight /10

So a level 30 char 110km from a fight will cost 330 gold to hire whereas a level 30 char 5km away will only cost 15 gold.

These fees will be automatically paid as soon as the roster dealine has passed and you will not be able to sign people up that you have no money for.

Finally, for AI rosters each chars proximity to the fight will be taken into account giving closer characters a slight advantage over chars that are further away.

NOTE: These fees are for travel expenses and do not actually go to the fighter

That is also a VERY GOOD idea and it can be done by using the current system i guess. The distance formula can be replaced by a logarithmic one to emphasise the effect of the distance. We can improve this, lets brainstorm !

Offline RibaldRon

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Re: Strategus Wars
« Reply #22 on: March 16, 2012, 12:50:53 am »
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Interesting idea, certainly makes sense.

But our c-RPG character's "distant relatives"  are the ones on  and around the strat map, I think it's assumed you're related to the people in the army.  So much so that they have your stats  :P  maybe they are the illegitimate children from all of your rounds spent on siege and the village battle maps.

But you could have one crafting character (like you have now) and some merc characters, and you can only sign up to which battles you've "Pledged your merc" to, with some cooldown (and countdown) involved in switching your loyalty over to a new person.  That would likely aid smaller factions, as they are fielding fewer armies.


I think that making it a distance based  formula or radius might benefit large clans, in the end, as smaller clans may have trouble coordinating and surviving on the map, whereas a large clan could split their army up into more parts, saving gold over time, and then  reinforcing at the time of the battle.  That is, from my understanding, a fairly known tactic, but this system would favor that tactic even more - the amount of gold you're proposing this cost would be quite simply crazy, and would remain insane I think.  Especially when you consider how much the battles already cost..
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Offline bredeus

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Re: Strategus Wars
« Reply #23 on: March 16, 2012, 09:11:17 am »
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This would be a nice feature. But there must have been and option to attach a players to commander otherwise it would be a complettly mess.

Offline BattalGazi

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Re: Strategus Wars
« Reply #24 on: March 17, 2012, 12:58:24 pm »
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But you could have one crafting character (like you have now) and some merc characters, and you can only sign up to which battles you've "Pledged your merc" to, with some cooldown (and countdown) involved in switching your loyalty over to a new person.  That would likely aid smaller factions, as they are fielding fewer armies.


I think that making it a distance based  formula or radius might benefit large clans, in the end, as smaller clans may have trouble coordinating and surviving on the map, whereas a large clan could split their army up into more parts, saving gold over time, and then  reinforcing at the time of the battle.  That is, from my understanding, a fairly known tactic, but this system would favor that tactic even more - the amount of gold you're proposing this cost would be quite simply crazy, and would remain insane I think.  Especially when you consider how much the battles already cost..

Well, good ideas keep on coming. But why would we need an additional character in the strat map? I guess the best solution is to come up with a system which can easily be added into the current one. I think the distance based formula would not help big clans at all. Smaller the clan, closer their members to each other; which means the costs of roster is smaller. If your members are all around the map, you'd need more money to get them into your particular battle roster, don't you think?

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Re: [Strategus]Distance Based Rosters
« Reply #25 on: March 21, 2012, 02:52:15 pm »
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Offline RibaldRon

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Re: Strategus Wars
« Reply #26 on: March 22, 2012, 07:52:10 am »
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Well, good ideas keep on coming. But why would we need an additional character in the strat map?
My suggestion was to basically add a part to the UI where you get to maintain your "Mercenary Relatives" say for example you have 3.

You would "Pledge your Sword" to a certain player party (Army) and you can only fight in his battles.  You could do this with three players simultaneously.  You can switch them at will, but there will be a distance countdown as your "mercenary" goes to his new army, and a time cooldown from which you can switch his loyalty again.

E: This sounds kind of like your Battle Banner idea.

I guess the best solution is to come up with a system which can easily be added into the current one. I think the distance based formula would not help big clans at all. Smaller the clan, closer their members to each other; which means the costs of roster is smaller. If your members are all around the map, you'd need more money to get them into your particular battle roster, don't you think?
My thought was that some larger armies can actually split the army up to multiple players, and they reinforce the main army when it comes time to battle.  In cases like these, large and organized factions will not only save money by paying less troop upkeep (of course everybody can hold 49 for free!) but they would save a TON of money on the travel fees, as a lot of players will be right there.  It's even more win/win than it is now, if you're organized and coordinated enough to pull it off.

You're practically safe with your faction's giant army marching towards the city - and heck - with more players approaching the fief you're sieging (as an example) there's more friendly bands to attack all of those 0-size AFK crafters coming out with a few day's worth of goods, so the potential for even more spoils of war is there.



I just think that, given what I've seen, this would hamper a lot of battles.  Getting players together at a certain time already seems difficult enough, without having to worry about their position relative to the army.  I know that LLJK and CHAOS, the two factions I've been with in Strategus, would have had serious issues hiring players to defend them if this were the case.  Perhaps our attackers would not have been able to field these armies - I am not sure.
« Last Edit: March 22, 2012, 09:15:48 pm by RibaldRon »
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