Author Topic: Mount and Blade 2  (Read 5134 times)

0 Members and 2 Guests are viewing this topic.

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: Mount and Blade 2
« Reply #45 on: March 03, 2012, 10:39:37 am »
0
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Mount and Blade 2
« Reply #46 on: March 03, 2012, 10:57:14 am »
0
Animations look kinda shit though. Man, the Warband community is going to give new War of the Roses players quite a scare with this system. Most of us have hundreds of hours of experience with a 4 directional attacking and blocking system, its going to take a while for the others to catch up.

Oh, and the animations are crap.
« Last Edit: March 03, 2012, 10:58:55 am by SgtTeeh »

Offline Shatter

  • Knight
  • ***
  • Renown: 59
  • Infamy: 9
  • cRPG Player
    • View Profile
  • Faction: Astralis
  • Game nicks: Shatter_Astralis
Re: Mount and Blade 2
« Reply #47 on: March 03, 2012, 11:18:32 am »
0
War of the Roses looks cool but hopefully it will support more than 32 players at once.

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Mount and Blade 2
« Reply #48 on: March 03, 2012, 11:20:52 am »
0
Even if it doesn't, like most games I'm sure the modding community will find a way to force larger servers  :P Chances are they will though as they said they are working on optimising it for more.

It does look nice considering it's alpha.
« Last Edit: March 03, 2012, 11:25:39 am by Overdriven »

Offline BeatrixKiddo

  • Noble
  • **
  • Renown: 15
  • Infamy: 1
  • cRPG Player
    • View Profile
  • Faction: ATS
  • Game nicks: BeatrixKiddo_ATS
  • IRC nick: BKiddo
Re: Mount and Blade 2
« Reply #49 on: March 03, 2012, 12:54:02 pm »
0
Even if it doesn't, like most games I'm sure the modding community will find a way to force larger servers  :P Chances are they will though as they said they are working on optimising it for more.

It does look nice considering it's alpha.
That footage isn't even alpha, it's pre-alpha, promo purposes only. Still a lot of room for improvement.
visitors can't see pics , please register or login

Offline Korgoth

  • Marshall
  • ********
  • Renown: 742
  • Infamy: 100
  • cRPG Player
  • I've dated girls uglier than you for Breakfast
    • View Profile
  • Faction: Basileia ton Romaion
  • Game nicks: Korgoth
  • IRC nick: Korgoth
Re: Mount and Blade 2
« Reply #50 on: March 03, 2012, 01:16:08 pm »
0
I feel mb2 must be released within this year or there will be more and more <War of the Roses> out there with same combat mechanism BUT more/better/larger/ ......

After watching this interview I bet at least one of these two developers owns taleworld accounts.

http://www.youtube.com/watch?v=yUkghr9xwPU&feature=related

That actually looks very good.

For Pre Alpha its amazing.

I like how they've got the M&B combat style and improved it with the power of the hits.


Does anyone else find it funny that Paradox is the Publisher of War of the Roses and Mount and Blade?? Haha!
« Last Edit: March 03, 2012, 01:18:49 pm by Korgoth »
visitors can't see pics , please register or login

Korgoth's Retextures
Korgoth's Hierloom Stall

Offline buba

  • Count
  • *****
  • Renown: 193
  • Infamy: 33
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Buba_theVagabond
Re: Mount and Blade 2
« Reply #51 on: March 03, 2012, 01:54:23 pm »
0
Im happy to see another game using the block/swing system from mount and blade.
Evry time i play a medival/fantasy game with out it i go... meh.

Looks good too, for a pre alpha, i just hope they can make the block/swings feel as natural like in warband.

Offline Siiem

  • Heretic
  • Duke
  • *******
  • Renown: 611
  • Infamy: 129
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Mount and Blade 2
« Reply #52 on: March 03, 2012, 01:57:37 pm »
+8
Im happy to see another game using the block/swing system from mount and blade.
Evry time i play a medival/fantasy game with out it i go... meh.

Yes, this is naturally why you ofc play horse archer.

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: Mount and Blade 2
« Reply #53 on: March 03, 2012, 03:02:48 pm »
0
Yes, this is naturally why you ofc play horse archer.

Owned  :mrgreen:
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline buba

  • Count
  • *****
  • Renown: 193
  • Infamy: 33
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Buba_theVagabond
Re: Mount and Blade 2
« Reply #54 on: March 03, 2012, 03:29:42 pm »
0
One hander* HA hehe.

But ye you got me there ;)

Offline Korgoth

  • Marshall
  • ********
  • Renown: 742
  • Infamy: 100
  • cRPG Player
  • I've dated girls uglier than you for Breakfast
    • View Profile
  • Faction: Basileia ton Romaion
  • Game nicks: Korgoth
  • IRC nick: Korgoth
Re: Mount and Blade 2
« Reply #55 on: March 04, 2012, 03:02:06 am »
0
Yes, this is naturally why you ofc play horse archer.

Well Done Sir, Well Done.


Anyways... After watching that whole video I can safely say I'm looking more forward to War of the Roses than M&B2. Esspecially since War of the Roses is set in one time period and one culture instead of M&B having multiple ones.
« Last Edit: March 04, 2012, 03:03:29 am by Korgoth »
visitors can't see pics , please register or login

Korgoth's Retextures
Korgoth's Hierloom Stall

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: Mount and Blade 2
« Reply #56 on: March 04, 2012, 04:17:15 am »
0
Well Done Sir, Well Done.


Anyways... After watching that whole video I can safely say I'm looking more forward to War of the Roses than M&B2. Esspecially since War of the Roses is set in one time period and one culture instead of M&B having multiple ones.
You're just hoping it won't have HAs, you is a hater.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline kono yaro!

  • Baron
  • ****
  • Renown: 129
  • Infamy: 127
  • cRPG Player
    • View Profile
  • Faction: Deserters
  • Game nicks: b0nk
Re: Mount and Blade 2
« Reply #57 on: March 04, 2012, 11:28:25 pm »
-2
the animations seem awkward and the combat speed will probably be very slow compared to warband. they havent shown any actual pvp combat yet, have they? i wonder how spear/pike combat will be

Offline Candiru

  • Knight
  • ***
  • Renown: 54
  • Infamy: 26
  • cRPG Player
    • View Profile
  • Game nicks: 22nd_War_Candiru
Re: Mount and Blade 2
« Reply #58 on: March 04, 2012, 11:50:51 pm »
+1
Characters have shitty animations. Looks like he's hyperventilating.
Human being to the mob..
What’s a mob to a king? What’s a king to a god?
What’s a god to a non-believer? Who don’t believe in anything?

Offline Logen

  • OKAM Developer
  • ***
  • Renown: 385
  • Infamy: 39
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Mount and Blade 2
« Reply #59 on: March 04, 2012, 11:52:58 pm »
0
Yes but pole animations are a lot, lot better. Thats what I always wanted warband pole animations to be.