Please, for the love of god, do not say they are good for anti-cav. Yes, historically, they were. In cRPG, without help, my Pike most times cannot take down a horse. I can do little more than rear them, then by the time they are turning to go the other way, I stab them in the butt if I'm lucky.
Whereas 2hander weapons with the recent fix can just hack-slash 2 times at most horse's legs and BOOM. The horse is down. SO PLEASE, don't say the Pike is an anti-cavalry weapon. If you remove the spin stab from Pikes, fix turns on all weapons so 2handers can't 180 stab, Mauls can't hit you after their animation has been finished for half a second, shields can't block arrows that are nowhere near their shield, and lightly armed guys survive a spear seemingly sink through their torso.
This game, obviously does not strive for complete realism. The sooner you get that out of your head Lemmy, the easier the game will be to play. Also, in regards to our formations in Hanun--It worked, obviously. You guys weren't able to stay organized, your shield walls buckled, your archers couldn't find lanes, and your infantry was out-maneuvered pretty much every time. So, despite us not forming Shield Walls to march to your 6 man shield-wall and proceed to fight this like a Civil War battle, we still won.