Author Topic: What's with the dual wield hate?  (Read 3203 times)

0 Members and 4 Guests are viewing this topic.

Offline Dooz

  • Duke
  • *******
  • Renown: 674
  • Infamy: 165
  • cRPG Player A Gentleman and a Scholar
  • Horrible_Human
    • View Profile
    • Wasteland Fight Club
What's with the dual wield hate?
« on: February 28, 2012, 06:49:47 pm »
0
Before you try that "not historically accurate" nonsense, consider every other aspect of the game. Then ask yourself what possible grounds could you have for deeming dual wielded weapons less "realistic" or "accurate" than leaping fully plated pike pokers from 3 inches, disorganized and nonsensical troops and battles, and all other manner of things that are what they are because this game is what it is, a game.

Now ask yourself, how freaking awesome would it be with dual wielded weapons, while I ask myself isn't this super possible with WSE? I imagine just making it exactly like having another 1her in the other hand controlled with the other mouse button would be all you need. No blocking, one swing at a time, maybe some sort of damage penalty for dual wielding like in most other games of this sort to negate possible op-ness, whatever other such nerfs and balances become necessary from observation like the rest of the mod. I probably personally wouldn't do it, at least not as a main, but I know there are plenty of crpg-ers who would.

If there is a legitimate argument against it, I'd love to hear it.
visitors can't see pics , please register or login

Offline Fluffy_Muffin

  • Permanently Banned
  • **
  • Renown: 429
  • Infamy: 122
  • cRPG Player
    • View Profile
  • Faction: Tribunal
  • Game nicks: Vivec_the_Poet
  • IRC nick: Umbra
Re: What's with the dual wield hate?
« Reply #1 on: February 28, 2012, 06:54:02 pm »
0
Well without blocking i dont see why anyone would use it. Just gonna end up being a lolclass like agi daggers
Defy me, and you will know what it is to stand against a god.

Offline Dooz

  • Duke
  • *******
  • Renown: 674
  • Infamy: 165
  • cRPG Player A Gentleman and a Scholar
  • Horrible_Human
    • View Profile
    • Wasteland Fight Club
Re: What's with the dual wield hate?
« Reply #2 on: February 28, 2012, 06:56:42 pm »
0
Agi daggers, which exist. You know people would use it, and having drawbacks is a good thing as any class should. Also, you can chamber, so it's not technically without any defense whatsoever.
visitors can't see pics , please register or login

Offline Penguin

  • Duke
  • *******
  • Renown: 670
  • Infamy: 121
  • cRPG Player
  • JesusChrist
    • View Profile
  • Faction: [A]rrows Incoming!
  • Game nicks: [Y]Retreat!
Re: What's with the dual wield hate?
« Reply #3 on: February 28, 2012, 07:36:23 pm »
0
Why wouldn't you be able to block dual wielding?

I imagine the reasons for no dual wielding is because you would need to make animations, balance it, and a whole lot of other nonsense.


If there ever was a dual wielding weapon/s I would hope that choosing which weapon you want to swing with could be decided by pressing the x(secondary) key.

« Last Edit: February 28, 2012, 07:38:35 pm by Penguin »
"As you gaze upon the cross, and long for conformity to him, be not weary or fearful because you cannot express in words what you seek. Ask him to plant the cross in your heart. Believe in him, the crucified and now living one, to dwell within you, and breathe his own mind there."

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: What's with the dual wield hate?
« Reply #4 on: February 28, 2012, 07:39:17 pm »
+5
Quick, hide before cmp takes your "super-possible" and beats the living crap out of you with it!

Offline Dooz

  • Duke
  • *******
  • Renown: 674
  • Infamy: 165
  • cRPG Player A Gentleman and a Scholar
  • Horrible_Human
    • View Profile
    • Wasteland Fight Club
Re: What's with the dual wield hate?
« Reply #5 on: February 28, 2012, 07:52:29 pm »
0
No block because how would you block using both mouse keys for attacks, plus it's part of hopefully balancing it to give it a disadvantage as mentioned. You wouldn't need new animations, just a flip of the existing animations, one on each side. Though the X alternate attack opens up some new options I hadn't considered, such as using that to activate the second weapon being only for blocking, giving you that option should you need it. So you can either go full on double swinging mental, or switch to a bit more defensive posture being able to block.

I'd love to hear a devs take on it and be told why it's impossible, that's what I'm asking for if reasons exist. It's just that WSE has made so many things possible, I can't imagine putting the same animations and mechanics of one 1her into two is out of the realm of consideration.
visitors can't see pics , please register or login

Offline Penitent

  • King
  • **********
  • Renown: 1389
  • Infamy: 220
  • cRPG Player
    • View Profile
  • Game nicks: Penitent_Turtler
Re: What's with the dual wield hate?
« Reply #6 on: February 28, 2012, 08:06:01 pm »
0
No.  It's unrealistic.

(click to show/hide)

Offline ArchonAlarion

  • Baron
  • ****
  • Renown: 98
  • Infamy: 54
  • cRPG Player A Gentleman and a Scholar
  • Late 15th cen. English Knight
    • View Profile
  • Game nicks: ArchonAlarion, DON'T_WAKE_GRANDPA, NASTY_TURTLE, UNARMED_CLASS_ DON'T_BAN_PLS, et al.
Re: What's with the dual wield hate?
« Reply #7 on: February 28, 2012, 08:12:20 pm »
+2
No dual wielding, it's unrealistic. A shield shaped like a parrying dagger would be kinda cool though.

Offline Angantyr

  • King
  • **********
  • Renown: 1134
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: What's with the dual wield hate?
« Reply #8 on: February 28, 2012, 08:26:26 pm »
+3
People may be able to do silly things with weapons already in the mod but at least these with the exception of the lolhammer all have historical counterparts, so it could be a matter of consistency.

Personally, I'd not want the module to be more Hollywood-ish where every antagonist/protagonist absolutely has to dual wield, this is one of the few games where the fantasy elements have been kept at a minimum.


A parrying dagger would be nice, though yes, and was used in the renaissance.
« Last Edit: February 28, 2012, 08:36:56 pm by Angantyr »

Offline Tavuk_Bey

  • Earl
  • ******
  • Renown: 409
  • Infamy: 233
  • cRPG Player
  • herrroo, my näym iz bokkkseee änd i'm fukken ugry
    • View Profile
  • Faction: bashibazouk, the official jihad clan
  • Game nicks: tavuk
  • IRC nick: Minister of Shitstorm
Re: What's with the dual wield hate?
« Reply #9 on: February 28, 2012, 09:02:30 pm »
0
yay +1 for jedi sentinels!
visitors can't see pics , please register or login


roast and roast again until lambs become kebab

Offline Vodner

  • Duke
  • *******
  • Renown: 526
  • Infamy: 73
  • cRPG Player
  • SaulCanner
    • View Profile
  • Game nicks: SaulCanner
Re: What's with the dual wield hate?
« Reply #10 on: February 28, 2012, 09:09:48 pm »
0
Ignoring any other arguments, adding dual wielding would be nontrivial even with access to the game source. For the crpg devs, adding it would be a herculean task.
« Last Edit: February 28, 2012, 09:48:28 pm by Vodner »

Offline Patoson

  • Marshall
  • ********
  • Renown: 784
  • Infamy: 138
  • cRPG Player Sir Black Knight
    • View Profile
Re: What's with the dual wield hate?
« Reply #11 on: February 28, 2012, 09:17:40 pm »
0
Why do you say it's unrealistic, if we've seen it in movies?

Regarding blocking, I have an idea: with each mouse button you attack with each sword, but when you press both clicks you block. Thus, you could attack with one weapon, or both (sequentially), and block when holding both buttons at the same time.

Offline Penitent

  • King
  • **********
  • Renown: 1389
  • Infamy: 220
  • cRPG Player
    • View Profile
  • Game nicks: Penitent_Turtler
Re: What's with the dual wield hate?
« Reply #12 on: February 28, 2012, 09:20:42 pm »
+1
Player 1 voted no::Reason: unrealistic
Player 2 voted no::Reason: unrealistic
Player 6 voted no::Reason: unrealistic
Player 9 voted no::Reason: unrealistic
Player 3 voted no::Reason: unrealistic
Player 4 voted no::Reason: unrealistic
Player 7 voted yes::Reason: realistic
Player 8 voted no::Reason: unrealistic

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: What's with the dual wield hate?
« Reply #13 on: February 28, 2012, 09:51:17 pm »
0
Why do you say it's unrealistic, if we've seen it in movies?

You know Hollywood =/= Historical accuracy  :wink:
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Angantyr

  • King
  • **********
  • Renown: 1134
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: What's with the dual wield hate?
« Reply #14 on: February 28, 2012, 10:01:00 pm »
0
Why do you say it's unrealistic, if we've seen it in movies?
lol, good one.