My question suggests that the sweet spot be made smaller. Along with it being smaller 0 damage for anything outside the sweet spot.
Polearms, 2h, and sometimes 1h all hiltslash. I would like to see if combat complexity is improved by removing this ability.
Polestagger, should be a strength/weight based effect of the weapon. Kind of like crush through, however it is based against the agility of the other player instead of str. In otherwords tons of str allows polestagger, but to balance you can be easily stunned yourself.