Author Topic: Slowing down the turning rate with readied weapons  (Read 1859 times)

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Offline Wookimonsta

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Slowing down the turning rate with readied weapons
« on: February 27, 2012, 05:41:55 pm »
-2
Basically this applies to all weapons.
If you have a drawn back weapon or are currently attacking, your turning speed is massively slowed down with WSE. This is to counteract lolstabs and spinthrusts and all this silliness.

A) All weapon thrusts and overheads cause turning rate slowdown both left and right. Thrust more so than overheads
B) Swinging left slows down the turning rate to the right.
C) Swinging right slows down the turning rate to the left.
D) Drawing back a ranged weapon has the same effect  (probably crossbows less than other throwing weapons).
E) Cav Melee is the exception. While on the horse they can turn as usual with a drawn weapon, but after release their turning speed is also slowed down.

The idea is to commit a player to an attack and this may be kind of cool.
Wouldn't want this just done on the main servers, but a test of this system might be cool. I basically stole it of some Jedi Academy mod that had more realistic saber fights.
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Offline Mial

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Re: Slowing down the turning rate with readied weapons
« Reply #1 on: February 27, 2012, 06:00:44 pm »
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Hoplites will be screwed.

Offline ThePoopy

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Re: Slowing down the turning rate with readied weapons
« Reply #2 on: February 27, 2012, 06:02:07 pm »
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Sir Wiggalot will be screwed.
fix'd

Offline San

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Re: Slowing down the turning rate with readied weapons
« Reply #3 on: February 27, 2012, 06:40:30 pm »
0
By left swing you mean right to left? (reverse for right)

It seems kind of goofy... I kind of understand reduced turning in those directions for after release only. Why would you turn slower carrying a weapon normally compared to readying it? And even then, the speed reduction shouldn't be that harsh, maybe enough so you can't do a full 180 overhead before the guy behind you that's right attacking.

And even then, how will this change help make battles more interesting?  Overheads/thrusts will have a greater risk for being less accurate. Opponents will also try to move in the opposite direction of swings in order to get out of the sweetspot range. There will be a little more predictability in movement, since there are fewer optimal choices when committing to an offensive action.

I think it could be interesting if the turning reduction is slight.

Offline Cyclopsided

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Re: Slowing down the turning rate with readied weapons
« Reply #4 on: February 27, 2012, 07:10:51 pm »
0
By left swing you mean right to left? (reverse for right)

It seems kind of goofy... I kind of understand reduced turning in those directions for after release only. Why would you turn slower carrying a weapon normally compared to readying it? And even then, the speed reduction shouldn't be that harsh, maybe enough so you can't do a full 180 overhead before the guy behind you that's right attacking.

And even then, how will this change help make battles more interesting?  Overheads/thrusts will have a greater risk for being less accurate. Opponents will also try to move in the opposite direction of swings in order to get out of the sweetspot range. There will be a little more predictability in movement, since there are fewer optimal choices when committing to an offensive action.

I think it could be interesting if the turning reduction is slight.
When people say left swing, they mean "from the___". So left is from the left.

also lol I already maneuver away from people's swings in battle/siege. This change would be hilarious for my 10 ath build.
I don't think this is the solution to the problem (or if it is actually a "problem" anymore, for that matter, and not something inherent to the system that is easily countered and, when incorporated into gameplay, increases game depth).
« Last Edit: February 27, 2012, 07:12:45 pm by Marathon »
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As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Siiem

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Re: Slowing down the turning rate with readied weapons
« Reply #5 on: February 27, 2012, 07:30:04 pm »
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I do not support this message.

Offline Penitent

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Re: Slowing down the turning rate with readied weapons
« Reply #6 on: February 27, 2012, 07:39:14 pm »
+1
I think this would be good for after an attack is released, not while holding the attack though.

Offline Zerran

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Re: Slowing down the turning rate with readied weapons
« Reply #7 on: February 27, 2012, 07:39:57 pm »
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Yes, the combat clearly needs to be slowed down further, people can't block nearly well enough. Let's just all stand still while we fight while we're at it.  :rolleyes:
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Offline ThePoopy

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Re: Slowing down the turning rate with readied weapons
« Reply #8 on: February 27, 2012, 07:43:36 pm »
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slower rotation while hitting, not movement...

Offline Zerran

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Re: Slowing down the turning rate with readied weapons
« Reply #9 on: February 27, 2012, 07:57:09 pm »
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slower rotation while hitting, not movement...

Yes, but this would mean swings connect slower, and would make thrusts and overheads dramatically easier to dodge. It would also make it more difficult to use higher ath levels because you NEED to turn a lot to really utilize them. And as someone said earlier, hoplites would be totally screwed over by this. Maybe you haven't ever played as one, but they HAVE to turn like crazy or their thrusts just glance.

It would mean fights would last forever, backpeddling would get an indirect buff due to facehugging becoming useless, and I see no positive gain from it.
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Offline Gurnisson

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Re: Slowing down the turning rate with readied weapons
« Reply #10 on: February 27, 2012, 08:45:14 pm »
+1
Just remove all one/two-directional polearms while you're at it
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline ArchonAlarion

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Re: Slowing down the turning rate with readied weapons
« Reply #11 on: February 27, 2012, 09:11:51 pm »
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Isn't turning rate based on mouse sensitivity?

Offline Camaris

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Re: Slowing down the turning rate with readied weapons
« Reply #12 on: February 27, 2012, 09:33:14 pm »
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Actually i would love to test it before i cry ;)
There should be a Test-Server for duells with such changes.
EU-3-Test or something like that.  That way changes could be looked at first and then we could talk about.

Offline Tzar

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Re: Slowing down the turning rate with readied weapons
« Reply #13 on: February 27, 2012, 09:53:41 pm »
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Bla bla bla slow down the gameplay even more bla bla bla bla.... Herp derp derp...

-1

No thx
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Kansuke

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Re: Slowing down the turning rate with readied weapons
« Reply #14 on: February 27, 2012, 10:35:44 pm »
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I do support this message.

Lolstab and spintrust are just silly and don't belong to a game like this, most 1/2 directional polearms are support weapon and dueling with a 3 meters ong pike is just retarded.
« Last Edit: February 27, 2012, 10:37:58 pm by Kansuke »