Author Topic: Majority of 2h weapons need unbalanced  (Read 989 times)

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Offline Yemeth

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Majority of 2h weapons need unbalanced
« on: February 25, 2012, 10:06:49 pm »
-7
Depending on weight and length.

Offline Dezilagel

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Re: Majority of 2h weapons need unbalanced
« Reply #1 on: February 25, 2012, 10:07:40 pm »
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wat.
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Offline Lysander

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Re: Majority of 2h weapons need unbalanced
« Reply #2 on: February 25, 2012, 10:10:08 pm »
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he is trolling  :twisted:
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Offline Jarlek

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Re: Majority of 2h weapons need unbalanced
« Reply #3 on: February 26, 2012, 10:53:27 pm »
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Would be funny
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Offline Xol!

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Re: Majority of 2h weapons need unbalanced
« Reply #4 on: February 26, 2012, 11:45:42 pm »
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Absolutely.

The majority of 2h weapons also need crushthrough.
(depending on weight and length)

(click to show/hide)
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Offline TurmoilTom

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Re: Majority of 2h weapons need unbalanced
« Reply #5 on: February 26, 2012, 11:49:04 pm »
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Katana needs knockdown.  :lol:

Offline Jarlek

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Re: Majority of 2h weapons need unbalanced
« Reply #6 on: February 27, 2012, 12:01:12 am »
+1
Absolutely.

The majority of 2h weapons also need crushthrough.
(depending on weight and length)

(click to show/hide)
Actually that would be pretty cool. There's a crush through threshold in the game, so it wouldn't necessarily be unbalanced. If I remember correct, any item with a weight under this threshold has a much, much lower chance of crush through than the ones above. Even if they do the same damage. Currently in cRPG it's 2.4, but if we increased it to something higher, then the normal 2h/poles would have be able to crusthtrough, but only on the REALLY high damaging attacks and only against the really light weapons, while the mauls would still have enough weight to be the same as they are now. Not sure if i really want this, but it would be fun to test it out. I remember they had this in WFaS and the only time I managed to get a crusthrough was with a claymore on my cheating character and with a pike on one of my normal characters against a blocking horselancer. Guess it was mainly because of the speed bonus on the latter and the lulz damage on the former.
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Offline Leshma

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Re: Majority of 2h weapons need unbalanced
« Reply #7 on: February 27, 2012, 02:28:24 am »
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Actually that would be pretty cool. There's a crush through threshold in the game, so it wouldn't necessarily be unbalanced. If I remember correct, any item with a weight under this threshold has a much, much lower chance of crush through than the ones above. Even if they do the same damage. Currently in cRPG it's 2.4, but if we increased it to something higher, then the normal 2h/poles would have be able to crusthtrough, but only on the REALLY high damaging attacks and only against the really light weapons, while the mauls would still have enough weight to be the same as they are now. Not sure if i really want this, but it would be fun to test it out. I remember they had this in WFaS and the only time I managed to get a crusthrough was with a claymore on my cheating character and with a pike on one of my normal characters against a blocking horselancer. Guess it was mainly because of the speed bonus on the latter and the lulz damage on the former.

Ninjas will shed crocodile tears if that ever happens. Not to mention STR builds will become even stronger.

Offline ArchonAlarion

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Re: Majority of 2h weapons need unbalanced
« Reply #8 on: February 27, 2012, 05:16:13 am »
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Its an idea for a more advanced version of the engine unless major rebalancing was done, especially to weight. I've suggested universal crusthrough and knockdown in the past, but it is unlikely at this point.
« Last Edit: February 27, 2012, 05:17:25 am by ArchonAlarion »

Offline Casimir

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Re: Majority of 2h weapons need unbalanced
« Reply #9 on: February 27, 2012, 09:31:24 am »
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Before the great crushthrough nerf when barmace etc. lost their ability weapons like the (Spiked) Mace and Studded warclub had CT.   Even a player with 13PS wasunable to crush anyones block with these weapons so its quite pointless adding it.
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Offline Digglez

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Re: Majority of 2h weapons need unbalanced
« Reply #10 on: February 27, 2012, 11:46:05 am »
+1
forget unbalanced, how bout making it so the first 1/3 of the weapon doesnt register hits, get rid of queer hiltslashing.  The funny thing is with swords the first 1/3 of the blade typically isnt even sharpened

Offline Dezilagel

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Re: Majority of 2h weapons need unbalanced
« Reply #11 on: February 27, 2012, 04:29:47 pm »
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forget unbalanced, how bout making it so the first 1/3 of the weapon doesnt register hits, get rid of queer hiltslashing.  The funny thing is with swords the first 1/3 of the blade typically isnt even sharpened

http://forum.c-rpg.net/index.php/board,69.0.html

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